GENERAL TIPS
1. GO-TO THE STARTER ISLANDYes, I know the game plops you at the start of the first Open World city of your faction. For Ebonheart, it will be Morrowind. For Daggerfall... it will be Daggerfall. I can't think of what the other is, but you get the picture. Before you do anything else... walk out of the house you start in, walk immediately toward the person who gives you the quest to go back to the starter island, and then go immediately to the starter island. No if's, and's, or but's. Just do it.
People seem to want to skip these areas because of popular word of mouth about them being bad... but they really aren't. They're very directed and very tutorial-like - yes. This is for your benefit. You will have plenty of free-roaming after you do yourself this favor. And besides that... they aren't that bad. In fact... they're actually very good from an MMO standpoint. The only reason why these areas get a bad rap is because they were comparing the Open World vibe against a Single Player Elder Scrolls game. Just relax, expect it to be as good as any other MMO, and you'll be alright.
This is so necessary, I even recommend this for veteran players. Why? Because the first time through, you're going to spend about 10 hours in these first few zones - give or take. You'll be learning the game, and trying to concentrate on the stories and exploring, etc. When you go through the area a second time - those 10 hours suddenly become maybe 2-3 hours. And it's easy XP.
2. GET SOME ARMORNo matter what class you are playing; no matter what race you are playing; no matter what build you have in mind - until you reach level 10-20 (or so)... you should be wearing the absolute best armor you can find, regardless of what it is. If you know later on that you want to wear light armor - then it's okay to wear three or four pieces of it just so your skill will advance enough to invest in some passives. But the rest of your armor should be providing you with the best defense you can get your hands on.
Don't worry about the numbers. All of them are too small to matter a great deal at these early stages. You'll have plenty of time to get into the fine-tuning later.
I'll have more specific information about Armor further down.
3. DON'T NEGLECT YOUR ATTRIBUTES - ESPECIALLY STAMINAThis one is key. No matter what class you are playing; no matter what race you are playing; no matter what build you have in mind - until you reach level 10-20 (or so)... you should be trying your best to keep at least 2 stats at an equal level, with a third about half that. I suggest Magicka and Stamina on near equal level, with more emphasis on Stamina if you had to pick. These two Attributes directly affect your ability to use your Attacks: Magicka affects Spells and Staves, Stamina affects Martial Weapons.
Even if you want a Magicka build later on. Even if you are using mostly Spells. Put points into Stamina and keep it equal. You can change this stuff later if you want to. But right now... you just need to survive long enough to get your feet on the ground.
Moreover, I would argue that Stamina is the most important Attribute, ESPECIALLY in the early game. With it, you can: Sprint, Dodge, Block, Interrupt, and use Weapon Abilities. Because you will be using the best armor you can get your hands on at this point, Health can be the odd-ball for now. Focus on Magicka and Stamina, but mainly Stamina.
4. DON'T FEEL PRESSURED TO GET A LOT OF ACTIVES - SPREAD THE SP LOVEYou have 5 Abilities and 1 Ultimate from beginning to end in this game. What does this tell you? Having a large number of Active Skills isn't that important. What IS important is having a few really good Skills, and knowing how to use them.
For starters, you won't be getting an Ultimate until around lvl 9. So don't even worry about it. Each one of your Class' Starter Spells will more than likely be the most useful Spell in that Line. It will be your bread and butter. Whichever line you want, get it, and then immediately after, get a Weapon Skill.
Immediately after this - start focusing on some Passive abilities in Armor. It doesn't hurt to put some points in all of them. You don't have to go nuts, but I would say at least 1 point in all 3. Focus on the ones that affect Regeneration. I know this sounds counter-intuitive, but it isn't. You'll be glad you did later on - trust me.
You are not limited to wearing one kind of armor in this game like you are in other MMO's. Use this to your advantage. I know - you want to be a Tank. Why would you wear Light Armor at all? Because, a Tank is only a Tank, because a Tank has a Spell that makes him a Tank. With a few pieces of Light armor, you can put some points into Light Armor Skill and upgrade your Magicka - thus making you a better Tank. Essentially, this little boost to your Magicka will outweigh a few extra points of Armor. There's all sorts of ways to look at this.
Remember, later on - you may want to be more specialized. And that's okay. For right now... you need to be a Jack-of-All-Trades. Your first respec will be 1200g. By the time you start feeling like you need a respec to be more exact in the expression of your character - you'll have the cash to do that, easily.
5. LEARN TO CONTROL YOUR ACTIONSThe Starter Islands are great for this, which is the primary reason why I suggest going to them first, no matter what. The enemies are pretty simple, they aren't usually in big groups, and you can learn to control your actions and learn to identify situations when you need to dodge or interrupt or something. In essence... learn to play.
6. CRAFT... CRAFT EVERYTHING...Why craft? Because your character sucks. It just does... for now. You need protection, and you need weapons. It's just that simple. And not just anything will do. No... you need the best stuff you can get your hands on. And the only way to get that in any kind of a guarantee is to craft.
Craft everything. Craft Heavy Armor. Craft Light Armor. Craft Medium Armor. Craft Weapons, Staves, and Bows, and Shields too. Craft Alchemy. Craft Provisioning. Craft Enchantments. Craft all of it. For the moment, you don't need to put very many Skill Points in any of this. You can do that later when it really requires you to. It's not a bad point spent to get the Spotter Skills, but until you know what your character is really going to need... save your investments.
Break down ALL of your loot that you don't use. DO NOT SELL IT. Break it down. Collect mats out in the field. Store it. Craft craft craft! Even if you hate crafting - do it anyway. It's easy. Plus... it's pretty fun. And I say that as someone who HATES to craft in MMO's. This game makes it awesome. And it's necessary.
Research... ehhh... Research can be tricky. You COULD start researching, but I would wait until you get a little bit more understanding under your belt. There's a reason why. The most important of which has to do with the time investment, and right now, you might not have a concrete idea of what exactly your character is going to be doing or how. I would hold off on Research until around lvl 8-10 or so.
So, why craft? Because aside from everything else that you character is lacking - the number 1 thing they are lacking is money. You won't be able to afford most of the vendor stuff. Just craft. You're welcome.
7. IF YOU HAVE AN IMPERIAL HORSE - FEED IT OATSFeed your horse Oats. Every time you do, you increase your own carrying capacity by 1 point. If I'm not mistaken... it caps at 50. But just think about how much extra loot that is...
8. YOU ARE NOT A SPECIALIST, YET. RIGHT NOW, YOU ARE A JACK-OF-ALL-TRADES.Don't let this guide make you feel like you aren't playing what you want to play, specifically. These are just general tips to help you get an understanding of how you can get your character off on a good track. Keep things loose, and don't put all your eggs in one basket. You need to diversify your build a little from what your ultimate goal is in order to get the ball rolling.
THESE 8 SIMPLE STEPS ALONE WILL MAKE YOUR CHARACTER BETTER AT THE START, NO MATTER WHAT CLASS OR RACE OR BUILD YOU ARE PLAYING.[To be continued...]