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Mirrormoor Incursion side bosses need better incentives

BahometZ
BahometZ
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Too many players just wait in the middle for a handful of players to do the dirty work. There is no loot incentive to kill the solo valkynaz, and during quiet periods when its just you and the bees I cannot be arsed going through three of them by myself just to get blue gloves of the zone set. They should have a chance to drop something actually valuable, so that people might actually help.
Edited by BahometZ on July 19, 2024 1:19PM
Pact Magplar - Max CP (NA XB)
  • SickleCider
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    I think a lot of people may not realize that the little sparklies flying from the incursion means there's another necessary step that needs done, too. On my first one I didn't realize the side bosses were a thing. Did a little looking around when I realized nothing was happening and figured it out, but I'm not sure everyone would do that.
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  • DenverRalphy
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    10 years ago, back when Dolmens were actually a challenge, a gullible rumor spread around that deactivating anchor pinions increased your chance for better loot in the chest at the end. As a result, players would fight tooth and nail to be the one to clicky them. It was funny how angry some players would get if somebody beat them to it.

    Given that example, it shouln't be hard to perpetuate a rumor that each Valkynaz you contribute to killing before spawning the Champion increases your chance at the bigger rewards. The gullibility of the playerbase (in any game) hasn't changed, and surprisngly few of them actually pay attention to the forums to know any different. =D
  • Elsonso
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    I think a lot of people may not realize that the little sparklies flying from the incursion means there's another necessary step that needs done, too. On my first one I didn't realize the side bosses were a thing. Did a little looking around when I realized nothing was happening and figured it out, but I'm not sure everyone would do that.

    The side bosses are also a little far out, so they cannot be seen from the central area. Terrain often obscures what is happening. If players could see that something was happening, and see where those sparklies landed, they would probably go over to them.

    Players are trained by the game to stand near the middle, where the bosses appear, so that they can get enough damage on them to get loot. People who spend too much time on adds or things that are away from the center, tend to lose out.
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  • SilverIce58
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    Elsonso wrote: »
    I think a lot of people may not realize that the little sparklies flying from the incursion means there's another necessary step that needs done, too. On my first one I didn't realize the side bosses were a thing. Did a little looking around when I realized nothing was happening and figured it out, but I'm not sure everyone would do that.

    The side bosses are also a little far out, so they cannot be seen from the central area. Terrain often obscures what is happening. If players could see that something was happening, and see where those sparklies landed, they would probably go over to them.


    The side bosses should get a huge pillar of light surrounding them or something as an indication to where they are. It'd tower pretty high into the sky so you can see it and think, "oh! Maybe I should go see about that." And thus more players around the side bosses.
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  • AzuraFan
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    The side bosses should get a huge pillar of light surrounding them or something as an indication to where they are. It'd tower pretty high into the sky so you can see it and think, "oh! Maybe I should go see about that." And thus more players around the side bosses.

    I didn't realize this at first, but the whispy light streams emanating from the incursion site point to where the side bosses are. Just go in the direction of one and you'll find the boss. The stream for a side boss disappears once it's down.

    Having said that, I agree that where they are (and that they exist) should be made more obvious.

  • Necrotech_Master
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    the side bosses have a chance to drop indeko runes with their loot

    the only other way to get them is bonus loot from antiquity digs

    that said i find it kind of annoying how far away they are from the center, they arent hard to find but still annoying they can be upwards 50 meters or more away from the actual mosaic
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
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    I think a lot of people may not realize that the little sparklies flying from the incursion means there's another necessary step that needs done, too. On my first one I didn't realize the side bosses were a thing. Did a little looking around when I realized nothing was happening and figured it out, but I'm not sure everyone would do that.

    Yeah. I did the same. I was there by myself, initially. So, I waited around, but nothing was happening. I then double checked the map, and I was at the correct incursion. From there, I looked more closely at the effects and realized I was meant to follow them. Once I figured this out, it was smooth sailing and more people showed up.
    Edited by spartaxoxo on July 19, 2024 3:44PM
  • Araneae6537
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    I think they can drop the Mirrormoor furnishings and plans but maybe I’m mistaken and that came from the central boss. 🤔
  • katanagirl1
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    When I first went there players said you had to kill things around the area, but they did not specify the Valkynazes, so I was fighting spriggans and stranglers. Later I saw there was an achievement for the Valkynazes and noticed the light shooting out from the center like the first boss in Scrivener’s Hall. If you have never run that dungeon then it wouldn’t let you know there were other mechanics.

    Those guys are really far out from the center. It seems like they dropped better loot the first couple of weeks too.

    I’m glad I got my 30 done, now I can do something else.
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  • msetten
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    If the side-bosses would start to drop luminous ink, it would be chaotic race to beat them :D
  • joergino
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    Given that example, it shouln't be hard to perpetuate a rumor that each Valkynaz you contribute to killing before spawning the Champion increases your chance at the bigger rewards. The gullibility of the playerbase (in any game) hasn't changed, and surprisngly few of them actually pay attention to the forums to know any different. =D

    I doubt that this would help in any way since by now everybody must have realized that all "rewards" are utter rubbish.
  • Mik195
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    Given that there are so many trash mobs around the sites, it would be better if the valkynazes spawned closer or if half the random bears or spriggans were removed.
  • MasterSpatula
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    Agreed with those saying confusing terrain and excessive zone mobs work against participation in these more than lousy loot does.

    I got a purple lead off one once, but that's about the best I've seen. Still, they're actually fun little mini-encounters, if you don't get lost trying to find them.
    Edited by MasterSpatula on July 20, 2024 12:41AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • tsaescishoeshiner
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    It might help if, when you stepped onto the Mosaic spot, you had an effect that made the side bosses glow through terrain/obstacles (like having them tab targeted).
    PC-NA
    in-game: @tsaescishoeshiner
  • TheNuminous1
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    It's better then bastion nymics. Or deadland portals.

    Every time they try to shake it up I hate it

    So this is like an ok middle ground.
  • Mik195
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    It might help if, when you stepped onto the Mosaic spot, you had an effect that made the side bosses glow through terrain/obstacles (like having them tab targeted).

    This would probably help. If you don't visit the forums or stumble across the side bosses, you might think that killing the little mobs that spawn are what starts the boss fight. That's what I thought originally.
  • Jaraal
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    BahometZ wrote: »
    Too many players just wait in the middle for a handful of players to do the dirty work.

    Yep, after getting nothing but vendor junk from having to run around looking for and soloing 1 million HP+ trash mobs, I've joined the wait in the center. I'll stand in an area on the mosaic where I know I or the companion will get aggro, and then tab out and do other things on the internet until the ESO icon turns orange and I know the champion has spawned.

    The sad part is that now that most players have the achievements and their sticker books filled with the new, underwhelming sets, the incursions are practically deserted, and nobody wants to spend 10-15 minutes soloing one of these.

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  • Necrotech_Master
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    Jaraal wrote: »
    BahometZ wrote: »
    Too many players just wait in the middle for a handful of players to do the dirty work.

    Yep, after getting nothing but vendor junk from having to run around looking for and soloing 1 million HP+ trash mobs, I've joined the wait in the center. I'll stand in an area on the mosaic where I know I or the companion will get aggro, and then tab out and do other things on the internet until the ESO icon turns orange and I know the champion has spawned.

    The sad part is that now that most players have the achievements and their sticker books filled with the new, underwhelming sets, the incursions are practically deserted, and nobody wants to spend 10-15 minutes soloing one of these.

    while i was still running them last week trying to get the music box lead, there was still usually on avg about 8-12 players at the incursions that visited to complete the daily, which is enough to still make these events progress decently fast

    the game is 24 hours though, so im sure it falls off a bit more during really non-peak hours
    It's better then bastion nymics. Or deadland portals.

    Every time they try to shake it up I hate it

    So this is like an ok middle ground.

    i personally didnt mind the deadlands portals as much, it was great for lazy farming, because just had to camp out at the last boss, could even just log out there

    bastion nymics are alright, though i feel that the whole seeker step is unnecessary, and maybe some unique loot to get from there besides leads
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jaimeh
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    I've seen people waiting around too, and I honestly don't get it, don't they want the main floor to open faster... I think the mirrormoor incursions are my least favourite type of world event since the deadlands portals (and at least the portals had cool aesthetics and kind of a delve vibe on the way to the objective). It's a poor design and once the chapter hype dies down, they will be awful to clear... Also, since we are on the topic why did the writing team decide to make ''valkynaz'' plural? I know ''valkynazes'' kind of sounds like ''kamikaze'' but the plural form seems out of place.
  • Rkindaleft
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    BahometZ wrote: »
    Too many players just wait in the middle for a handful of players to do the dirty work. There is no loot incentive to kill the solo valkynaz, and during quiet periods when its just you and the bees I cannot be arsed going through three of them by myself just to get blue gloves of the zone set. They should have a chance to drop something actually valuable, so that people might actually help.

    I kinda wish I could upvote this more than once.

    I like the aesthetics of the Mirrormoor incursions themselves and I think they did a good job with the design of the fights, but once again they release a world event that's too much running around and killing for trash rewards. Just like Bastion Nymic, Deadlands portals to an extent (other than leads and a rare chance at furnishings), Harrowstorm...
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