SickleCider wrote: »I think a lot of people may not realize that the little sparklies flying from the incursion means there's another necessary step that needs done, too. On my first one I didn't realize the side bosses were a thing. Did a little looking around when I realized nothing was happening and figured it out, but I'm not sure everyone would do that.
SickleCider wrote: »I think a lot of people may not realize that the little sparklies flying from the incursion means there's another necessary step that needs done, too. On my first one I didn't realize the side bosses were a thing. Did a little looking around when I realized nothing was happening and figured it out, but I'm not sure everyone would do that.
The side bosses are also a little far out, so they cannot be seen from the central area. Terrain often obscures what is happening. If players could see that something was happening, and see where those sparklies landed, they would probably go over to them.
SilverIce58 wrote: »The side bosses should get a huge pillar of light surrounding them or something as an indication to where they are. It'd tower pretty high into the sky so you can see it and think, "oh! Maybe I should go see about that." And thus more players around the side bosses.
SickleCider wrote: »I think a lot of people may not realize that the little sparklies flying from the incursion means there's another necessary step that needs done, too. On my first one I didn't realize the side bosses were a thing. Did a little looking around when I realized nothing was happening and figured it out, but I'm not sure everyone would do that.
DenverRalphy wrote: »
Given that example, it shouln't be hard to perpetuate a rumor that each Valkynaz you contribute to killing before spawning the Champion increases your chance at the bigger rewards. The gullibility of the playerbase (in any game) hasn't changed, and surprisngly few of them actually pay attention to the forums to know any different. =D
tsaescishoeshiner wrote: »It might help if, when you stepped onto the Mosaic spot, you had an effect that made the side bosses glow through terrain/obstacles (like having them tab targeted).
Too many players just wait in the middle for a handful of players to do the dirty work.
Too many players just wait in the middle for a handful of players to do the dirty work.
Yep, after getting nothing but vendor junk from having to run around looking for and soloing 1 million HP+ trash mobs, I've joined the wait in the center. I'll stand in an area on the mosaic where I know I or the companion will get aggro, and then tab out and do other things on the internet until the ESO icon turns orange and I know the champion has spawned.
The sad part is that now that most players have the achievements and their sticker books filled with the new, underwhelming sets, the incursions are practically deserted, and nobody wants to spend 10-15 minutes soloing one of these.
TheNuminous1 wrote: »It's better then bastion nymics. Or deadland portals.
Every time they try to shake it up I hate it
So this is like an ok middle ground.
Too many players just wait in the middle for a handful of players to do the dirty work. There is no loot incentive to kill the solo valkynaz, and during quiet periods when its just you and the bees I cannot be arsed going through three of them by myself just to get blue gloves of the zone set. They should have a chance to drop something actually valuable, so that people might actually help.