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Why "hybrids" are sadly dead in ESO
As a hybrid enjoyer, I wish ZOS would roll back some of the changes. I was a magplar main since I started playing in Summerset but when Elswery released I created my first hybrid character (a necromancer). I believe hybridization was in a good spot right around the time that sets got hybridized (maybe Greymoor). All that was needed was consumables (potions) for major prophecy and brutality. I liked the buff that my first hybrid (a high elf) got when high elves got weapon damage—but I could also live without that change. I accept that some races are stronger with swords than others so losing that change wouldn't bother me.
Where I believe hybridization went too far is
when skills were changed to scale with the highest offensive stat. To me, this is the biggest reason why playing hybrids no longer feels fun. Hybrids had weaknesses. It was a niche playstyle that you had to put effort into making viable. Now, pretty much everyone is a hybrid with little to no effort.
And when everyone is a hybrid, no one is a hybrid.
Maybe my thoughts come across more effectively in the video below:
https://www.youtube.com/watch?v=zaAZViCFtqs
Edited by StarOfElyon on July 19, 2024 3:59AM