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How many players can get in Cyro now?

darvaria
darvaria
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Seems like 120ish?

If so, the map needs to be reduced.

1. Please get rid of all towers at resources. You got rid of the doors once, now just eliminate the towers.
2. Get rid of WP, ***, & Camarla
3. Do we really need towns? Those could go too.

TBH, it's time to consider reducing down to 2 factions. Combine ADC. Easy. They play that way anyways.
  • SaffronCitrusflower
    SaffronCitrusflower
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    The pop cap is currently 60-80 /faction.
  • darvaria
    darvaria
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    The map is too big for 80 players. We used to have 200.

    We don't need towns, towers at resources or Outposts.

    Go back to the original map minus resource towers.
  • Duke_Falcon
    Duke_Falcon
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    From my in game research, the population for Cyrodill is 120 people, 40 per bar. I have a theory that from there it scales up based on demand, similar to the way Boss respawn timers work. The more people in the zone the faster the Imperial City bosses will spawn.
  • React
    React
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    I'd guess between 40-60. Highly doubt it could be any higher than 60 based on the what I've seen the past couple months.

    The map definitely is too large for the current population limits.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
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  • Duke_Falcon
    Duke_Falcon
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    You can test this. When a population locked campaign ends and a new one begins make sure you have the least AP in the first hour (just put one repair kit in somewhere and then go sit at the gate). That will put you in last place on the leader boards with less than 100 AP.

    If your place on the leader boards is 133, that is the population for the first hour, including the people who came and went in that hour. So the actually population should be just slightly less, taking into account the people who have come and gone. I've tested this at least 8 times. The population for me on each test has come in low 130s, every time.

    133 people divided by 3 is 44.33, so from here I logically deduce ZoS didn't start campaign populations at 133, because that's an weird number to start at. Also I must account for the people who are on the leader board in the first hour, but logged, so the number is less than 133 or 44.33 people per bar, its probably 120 and 40 people per bar and scales up on demand, to try and keep the teams somewhat even.

    Imperial City World Boss timers speed up based on the number of people in the zone, so why wouldn't ZoS apply that same mechanic to Cyrodill populations? I'm guessing they do. As demand to enter Cyrodill increases they probably increase the population sizes with some limiting factor to try and keep the populations on each team balanced, and if they don't, they should. lol ;)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Are you sure imp city world bosses speed up? from what I remember its a fixed time which is halved during MYM / IC events. Maybe the speed up you saw is because of the event rather than the population?
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Duke_Falcon
    Duke_Falcon
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    Are you sure imp city world bosses speed up? from what I remember its a fixed time which is halved during MYM / IC events. Maybe the speed up you saw is because of the event rather than the population?

    Could be, I was told it speeds up based on population, but maybe that's what they meant.
  • Joy_Division
    Joy_Division
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    You can test this. When a population locked campaign ends and a new one begins make sure you have the least AP in the first hour (just put one repair kit in somewhere and then go sit at the gate). That will put you in last place on the leader boards with less than 100 AP.

    If your place on the leader boards is 133, that is the population for the first hour, including the people who came and went in that hour. So the actually population should be just slightly less, taking into account the people who have come and gone. I've tested this at least 8 times. The population for me on each test has come in low 130s, every time.

    133 people divided by 3 is 44.33, so from here I logically deduce ZoS didn't start campaign populations at 133, because that's an weird number to start at. Also I must account for the people who are on the leader board in the first hour, but logged, so the number is less than 133 or 44.33 people per bar, its probably 120 and 40 people per bar and scales up on demand, to try and keep the teams somewhat even.

    Imperial City World Boss timers speed up based on the number of people in the zone, so why wouldn't ZoS apply that same mechanic to Cyrodill populations? I'm guessing they do. As demand to enter Cyrodill increases they probably increase the population sizes with some limiting factor to try and keep the populations on each team balanced, and if they don't, they should. lol ;)

    So you do this at Midnight Eastern Time to 1:00? The time I often log out and West Coasters might be logging in? If the que was popped lock, a second account could keep track of the people logging off.

    There's no way 120 people per faction are on at the same time.
  • CrazyKitty
    CrazyKitty
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    From my in game research, the population for Cyrodill is 120 people, 40 per bar. I have a theory that from there it scales up based on demand, similar to the way Boss respawn timers work. The more people in the zone the faster the Imperial City bosses will spawn.

    As others have stated, the pop cap is 60-80 players/faction now. That's 10% of what the original cap was, and ZOS still hasn't done what it takes to make cyrodiil work properly.
  • Necrotech_Master
    Necrotech_Master
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    the towns have literally always been in cyro since launch, it was maybe ~6 years ago they were turned into map objectives though and made capturable
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Lumsdenml
    Lumsdenml
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    From my in game research, the population for Cyrodill is 120 people, 40 per bar. I have a theory that from there it scales up based on demand, similar to the way Boss respawn timers work. The more people in the zone the faster the Imperial City bosses will spawn.

    There is no way the pop cap is that low. I've seen at least 50 AD stacked on a resource last week....
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • darvaria
    darvaria
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    It's between 40 and 60 per faction. That's why it's time for a 25 v 25 or something. ESO could handle a 50-60 player event.

    And no EP go to Black Reach. I'll stay in que and watch Netflix before I will go to BR. We took a group of 12 in BR before MYM and ran the map red. It's dead. And there is no way you will ever see equal bars there.
  • Jsmalls
    Jsmalls
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    Definitely not 40-60 each faction.

    2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.

    My best guess is population lock is ~100 players.

    And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).
  • Necrotech_Master
    Necrotech_Master
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    Jsmalls wrote: »
    Definitely not 40-60 each faction.

    2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.

    My best guess is population lock is ~100 players.

    And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).

    i would agree with this, probably best guess myself would be in the 90-120 range
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • reazea
    reazea
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    Jsmalls wrote: »
    Definitely not 40-60 each faction.

    2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.

    My best guess is population lock is ~100 players.

    And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).

    i would agree with this, probably best guess myself would be in the 90-120 range

    It's 60-80 players/faction, if it's even that high.

    Do you even PvP regularly?
  • Necrotech_Master
    Necrotech_Master
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    reazea wrote: »
    Jsmalls wrote: »
    Definitely not 40-60 each faction.

    2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.

    My best guess is population lock is ~100 players.

    And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).

    i would agree with this, probably best guess myself would be in the 90-120 range

    It's 60-80 players/faction, if it's even that high.

    Do you even PvP regularly?

    not every day no, but ive seen no proof that its 60-80

    its just rampant speculation and guessing until zos tells us what the actual caps are
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jsmalls
    Jsmalls
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    I PvP every day.

    Even when there is the minimum 1 bar (0 bars for controller) I've seen 20-25 of the same faction in one area. There is no way that a pop locked campaign of one faction is 60 people. 80 is more reasonable but I strongly believe is higher than this.
    Edited by Jsmalls on August 8, 2024 6:38PM
  • darvaria
    darvaria
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    It's time for transparency. I've done PVP in many games and it always tells you how many players. What? Do you not want ppl to see that it's 20/75/80 or some other configuration?

    WE NEED TO KNOW these numbers, not these nebulous bar representations.
  • Stafford197
    Stafford197
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    It’s probably 60-80 people per faction. We don’t actually know.

    And they’ll also never tell us the real numbers because they are optimizing resources. It would only hurt their image if players had a confirmed reference for how bad things have gotten.
  • Necrotech_Master
    Necrotech_Master
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    It’s probably 60-80 people per faction. We don’t actually know.

    And they’ll also never tell us the real numbers because they are optimizing resources. It would only hurt their image if players had a confirmed reference for how bad things have gotten.

    well its pretty obvious that its not anywhere close to the 600/faction that it was originally (and is still referenced to be that in the official zos FAQ on cyrodiil)

    even if it is 100/faction right now that is 1/6 the original population caps or about 17% of what it was originally

    using 60 as a minimum and 120 for a maximum, the population cap currently is definitely somewhere between 10 and 20% of what it originally was

    i personally think that the current pop caps are too low, regardless of the exact number, the period of time during the increased pop cap test was more reminiscent of "old cyro" and how the pop caps were closer to launch
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • JustLovely
    JustLovely
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    reazea wrote: »
    Jsmalls wrote: »
    Definitely not 40-60 each faction.

    2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.

    My best guess is population lock is ~100 players.

    And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).

    i would agree with this, probably best guess myself would be in the 90-120 range

    It's 60-80 players/faction, if it's even that high.

    Do you even PvP regularly?

    not every day no, but ive seen no proof that its 60-80

    its just rampant speculation and guessing until zos tells us what the actual caps are

    It's not speculation. And we don't need ZOS to tell us what the caps are. We are perfectly capable of figuring out within a very close value of what the caps are. The cap is 60-80 players per faction. Those of us that PvP for hours every day can figure this stuff out very easily.
  • Stafford197
    Stafford197
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    JustLovely wrote: »
    reazea wrote: »
    Jsmalls wrote: »
    Definitely not 40-60 each faction.

    2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.

    My best guess is population lock is ~100 players.

    And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).

    i would agree with this, probably best guess myself would be in the 90-120 range

    It's 60-80 players/faction, if it's even that high.

    Do you even PvP regularly?

    not every day no, but ive seen no proof that its 60-80

    its just rampant speculation and guessing until zos tells us what the actual caps are

    It's not speculation. And we don't need ZOS to tell us what the caps are. We are perfectly capable of figuring out within a very close value of what the caps are. The cap is 60-80 players per faction. Those of us that PvP for hours every day can figure this stuff out very easily.

    ^^^^
  • Necrotech_Master
    Necrotech_Master
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    JustLovely wrote: »
    reazea wrote: »
    Jsmalls wrote: »
    Definitely not 40-60 each faction.

    2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.

    My best guess is population lock is ~100 players.

    And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).

    i would agree with this, probably best guess myself would be in the 90-120 range

    It's 60-80 players/faction, if it's even that high.

    Do you even PvP regularly?

    not every day no, but ive seen no proof that its 60-80

    its just rampant speculation and guessing until zos tells us what the actual caps are

    It's not speculation. And we don't need ZOS to tell us what the caps are. We are perfectly capable of figuring out within a very close value of what the caps are. The cap is 60-80 players per faction. Those of us that PvP for hours every day can figure this stuff out very easily.

    it is speculation until zos says something, until something official is stated, the 60-80 number is "your best guess" not fact

    this debate about the "exact" population cap is pointless, because whatever the current limitation is, its too low
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Bammlschwamml
    Bammlschwamml
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    Can someone please just get 100+ guildmates to try enter an empty Cyrodiil campaign at the same time? And then tell us how many could get in?

    I can't do it, because my guilds on PS EU are all empty and dead and most of my friends left ESO long ago :'(
  • Stafford197
    Stafford197
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    Can someone please just get 100+ guildmates to try enter an empty Cyrodiil campaign at the same time? And then tell us how many could get in?

    I can't do it, because my guilds on PS EU are all empty and dead and most of my friends left ESO long ago :'(

    Gathering 100+ players in 2024 :neutral: that is not possible. Only content creators can hope to do that and even then most of the creators left!

    In the past I used to be able to gather 100+ easily. I even gathered 50 players together on one occasion at 4:00AM on PS NA back in 2021, to come fight a Guard in Craglorn.

    Game does not have the same crowd it used to. And a lot of people just log for dailies and then log off.
    Edited by Stafford197 on August 9, 2024 5:56PM
  • Lumsdenml
    Lumsdenml
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    Can someone please just get 100+ guildmates to try enter an empty Cyrodiil campaign at the same time? And then tell us how many could get in?

    I can't do it, because my guilds on PS EU are all empty and dead and most of my friends left ESO long ago :'(

    Gathering 100+ players in 2024 :neutral: that is not possible. Only content creators can hope to do that and even then most of the creators left!

    In the past I used to be able to gather 100+ easily. I even gathered 50 players together on one occasion at 4:00AM on PS NA back in 2021, to come fight a Guard in Craglorn.

    Game does not have the same crowd it used to. And a lot of people just log for dailies and then log off.

    My guild had almost 3 full groups running last month and know of at least 2 other groups of probably 10 each and our population was 2 bars.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Blackrim
    Blackrim
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    I firmly believe they should raise the cap because there are ques of 40-50 around prime time for Greyhost.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    i would say like 60 per faction max
  • SkaraMinoc
    SkaraMinoc
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    It's difficult to tell because players start culling (disappearing) in large fights past 50m or so. There is major pop-in during tri-faction sieges and for a good reason. Someone said their addon logged 63 AD in a single keep siege about 3 months ago. So we know it's at least 60+ and probably more like 80-100.
    PC NA
  • Just_Attivi
    Just_Attivi
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    Largest single alliance count i have seen was a teammates addon claiming 74 DC (not including those in stealth) at BRK during a scroll battle. that said, the rest of the map was dead in this time, but being on AD, i cant tell you how many DC were afk in keeps or what not. PC NA GH
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