Izanagi.Xiiib16_ESO wrote: »Are you sure imp city world bosses speed up? from what I remember its a fixed time which is halved during MYM / IC events. Maybe the speed up you saw is because of the event rather than the population?
Duke_Falcon wrote: »You can test this. When a population locked campaign ends and a new one begins make sure you have the least AP in the first hour (just put one repair kit in somewhere and then go sit at the gate). That will put you in last place on the leader boards with less than 100 AP.
If your place on the leader boards is 133, that is the population for the first hour, including the people who came and went in that hour. So the actually population should be just slightly less, taking into account the people who have come and gone. I've tested this at least 8 times. The population for me on each test has come in low 130s, every time.
133 people divided by 3 is 44.33, so from here I logically deduce ZoS didn't start campaign populations at 133, because that's an weird number to start at. Also I must account for the people who are on the leader board in the first hour, but logged, so the number is less than 133 or 44.33 people per bar, its probably 120 and 40 people per bar and scales up on demand, to try and keep the teams somewhat even.
Imperial City World Boss timers speed up based on the number of people in the zone, so why wouldn't ZoS apply that same mechanic to Cyrodill populations? I'm guessing they do. As demand to enter Cyrodill increases they probably increase the population sizes with some limiting factor to try and keep the populations on each team balanced, and if they don't, they should. lol
Duke_Falcon wrote: »From my in game research, the population for Cyrodill is 120 people, 40 per bar. I have a theory that from there it scales up based on demand, similar to the way Boss respawn timers work. The more people in the zone the faster the Imperial City bosses will spawn.
Duke_Falcon wrote: »From my in game research, the population for Cyrodill is 120 people, 40 per bar. I have a theory that from there it scales up based on demand, similar to the way Boss respawn timers work. The more people in the zone the faster the Imperial City bosses will spawn.
Definitely not 40-60 each faction.
2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.
My best guess is population lock is ~100 players.
And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).
Necrotech_Master wrote: »Definitely not 40-60 each faction.
2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.
My best guess is population lock is ~100 players.
And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).
i would agree with this, probably best guess myself would be in the 90-120 range
Necrotech_Master wrote: »Definitely not 40-60 each faction.
2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.
My best guess is population lock is ~100 players.
And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).
i would agree with this, probably best guess myself would be in the 90-120 range
It's 60-80 players/faction, if it's even that high.
Do you even PvP regularly?
Stafford197 wrote: »It’s probably 60-80 people per faction. We don’t actually know.
And they’ll also never tell us the real numbers because they are optimizing resources. It would only hurt their image if players had a confirmed reference for how bad things have gotten.
Necrotech_Master wrote: »Necrotech_Master wrote: »Definitely not 40-60 each faction.
2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.
My best guess is population lock is ~100 players.
And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).
i would agree with this, probably best guess myself would be in the 90-120 range
It's 60-80 players/faction, if it's even that high.
Do you even PvP regularly?
not every day no, but ive seen no proof that its 60-80
its just rampant speculation and guessing until zos tells us what the actual caps are
JustLovely wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »Definitely not 40-60 each faction.
2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.
My best guess is population lock is ~100 players.
And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).
i would agree with this, probably best guess myself would be in the 90-120 range
It's 60-80 players/faction, if it's even that high.
Do you even PvP regularly?
not every day no, but ive seen no proof that its 60-80
its just rampant speculation and guessing until zos tells us what the actual caps are
It's not speculation. And we don't need ZOS to tell us what the caps are. We are perfectly capable of figuring out within a very close value of what the caps are. The cap is 60-80 players per faction. Those of us that PvP for hours every day can figure this stuff out very easily.
JustLovely wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »Definitely not 40-60 each faction.
2 bars (which one bar is the minimum and can represent 1 player) were online on EP yesterday pretty late (EST) and it was realistically 30-40 players faction stacked on Hammer.
My best guess is population lock is ~100 players.
And Black Reach hits population lock very often going into the weekend. Weekdays 2-3 bars per faction is normal for prime time (wouldn't count this week since it's MYM fatigue).
i would agree with this, probably best guess myself would be in the 90-120 range
It's 60-80 players/faction, if it's even that high.
Do you even PvP regularly?
not every day no, but ive seen no proof that its 60-80
its just rampant speculation and guessing until zos tells us what the actual caps are
It's not speculation. And we don't need ZOS to tell us what the caps are. We are perfectly capable of figuring out within a very close value of what the caps are. The cap is 60-80 players per faction. Those of us that PvP for hours every day can figure this stuff out very easily.
Bammlschwamml wrote: »Can someone please just get 100+ guildmates to try enter an empty Cyrodiil campaign at the same time? And then tell us how many could get in?
I can't do it, because my guilds on PS EU are all empty and dead and most of my friends left ESO long ago
Stafford197 wrote: »Bammlschwamml wrote: »Can someone please just get 100+ guildmates to try enter an empty Cyrodiil campaign at the same time? And then tell us how many could get in?
I can't do it, because my guilds on PS EU are all empty and dead and most of my friends left ESO long ago
Gathering 100+ players in 2024 that is not possible. Only content creators can hope to do that and even then most of the creators left!
In the past I used to be able to gather 100+ easily. I even gathered 50 players together on one occasion at 4:00AM on PS NA back in 2021, to come fight a Guard in Craglorn.
Game does not have the same crowd it used to. And a lot of people just log for dailies and then log off.