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Undaunted Mettle vs all Heavy

Zama666
Zama666
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Hello,

I would consider myself a decent PVP player and Cyrodiil, But TERRIBLE 1v1.

So, I tried going 1pc light, 1pc med, the rest heavy to get the Undaunted Mettle passive. I have it fully spec'd up so I assume I get th 6%

I am running Sugar Skulls. In PVP what should I do ?

8355w5os35y0.png - Undaunted Mettle - added Med Girdle and Light epaulets. All gold - both have the multi effect enchant

Here is the all heavy set up
r042l4zk7e9w.png - Paudrons have max stam enchantment, girdle has multi

My main concern is resistances. I am a Stamplar.

So, people of the Forum, is it worth it? And do I have to have an Undaunted item slotted to get the bonus?

I am wearing 5pc Way of Fire and Deadland Demolisher. And 1pc Might Chudan

Tankz,

Z

  • fred4
    fred4
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    If being terrible 1v1 is a concern, start duelling. Don't go to Bergama / Alik'r. Try to find and duel players / friends who are better than you, but who won't annihilate you instantly, e.g. so you can get your bearings, experiment and find your 1v1 playstyle.

    In terms of your stats and your build, just looking at them, there isn't a great difference. Neither of the above is how I would build, but I am a light / medium armor player. From my point of view:
    • Your crit resist is only the default. I aim for at least around 2K.
    • Your resistances, even though unbuffed, don't seem super high either way. I suppose you're adding both Major Resolve and Minor Resolve in actual play? Bear in mind that 7 heavy actually increases magic damage taken, so it's all a bit of a wash, as far as I can see.
    • Your regens are terrible. I couldn't play like that. IMO this will only work, if your playstyle incorporates regular heavy attacks and/or a strong sustain skill, such as templar's. I typically have more like 2K unbuffed regen of my main resource. I never use Sugar Skulls. I use foods that include regen and I typically run a regen mundus.
    I think heavy armor playstyles revolve around the additional block mitigation and the fact that you get some resources back while being attacked. This conspires to make you a brawler who stays their ground. You don't have the sprint speed and dodge roll sustain of medium armor that allows you to reposition easily. You better be a character who blocks, but line-of-sight is important for everyone. Your natural habitat is arguably resource towers and around obstacles.

    I would say the tiny differences in stats don't matter. They are down to personal preference. What matters more is whether you prefer the heavy armor / brawler playstyle and whether you have that down. Maybe a heavy armor player can weigh in.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • xylena_lazarow
    xylena_lazarow
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    Dueling is its own world, to be brutally honest you're not going to 1v1 competitively because your build is not optimized at all, there's not really any "stamplar" archetype anymore in this hybrid meta. I'd recommend basing a build off something from Malcolm, who does well making PvP builds accessible.

    You could see if there are any other beginner duelers in Stormhaven by the Undaunted, or if any of the experienced duelers there are willing to help teach, but the best is probably to get some reps in Battlegrounds where 1v1 scenarios are more common and you'll be able to start at "low MMR" against other beginners.
    PC/NA || CP/Cyro || RIP soft caps
  • derkaiserliche
    derkaiserliche
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    I usually aim for around 25-30k resistances in pvp as a melee. Otherwise you will die pretty fast or you are forced to heal a lot.

    Its pretty easy to get some resistance with minor and major resolve or real tank sets like mark of the pariah. On top of that minor and major protection buffs would help a lot.

    What cp level are you? Your stats seem pretty low all in all to me. And did you make sure to put all skillpoints into the armor passives of each armor type tree?
  • Zama666
    Zama666
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    @xylena_lazarow & @fred4 & @derkaiserliche thanks for being frank! (or what ever your name is, tee hee)

    @fred4 Yup, I stand still block in my resolve circle and my extended ritual circle and try (or hope they run away)
    I usually die before I can run out of resources in 1v1. Running with a group, I usually live and don't run out of resources. (juggling with some CP)

    Stamplar, yes, gone. But I am so stubborn.

    64 into stam, but see the need to change that.

    @derkaiserliche when you say 25-30K resistance, that is buffed right?

    The stats shared, I am running Sugar Skulls at the time, and have Evil hunter slotted

    THANKS! (appreciate the the help!)
  • xylena_lazarow
    xylena_lazarow
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    Zama666 wrote: »
    Stamplar, yes, gone. But I am so stubborn.
    You can definitely lean more into your stam pool, run traditional stam weapons and med armor, but you'll also want to invest in quite a lot of mag regen to run Plar's powerful mag skills that complement the old stamplar build elements.
    PC/NA || CP/Cyro || RIP soft caps
  • Aces-High-82
    Aces-High-82
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    If you want to incooperate 1L and 1M pieces those should be a light waist and medium hands so you loose as little resi as possible.
    1p of Chudan is a wasted slot big time, try 1p that provides mag/stam reg (Magma/Thirsk) or Penetration.
    Your Base pen ist super low, try to get to 10k Base.
    Get rid of you high stam pool and redistribute as much as possible in damage.
    Do not run tri stat food, get Jewels of Misrule.
    If you do not permablock reinforced is the trait on your heavy chest, 5 impen and 1 well fitted on the remaining pieces.
  • MEBengalsFan2001
    MEBengalsFan2001
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    I usually aim for around 25-30k resistances in pvp as a melee. Otherwise you will die pretty fast or you are forced to heal a lot.

    Its pretty easy to get some resistance with minor and major resolve or real tank sets like mark of the pariah. On top of that minor and major protection buffs would help a lot.

    What cp level are you? Your stats seem pretty low all in all to me. And did you make sure to put all skillpoints into the armor passives of each armor type tree?

    LMAO. 25k isn’t enough these days. 25k resistance and I am dead within a hit or two. I find 30k on the front bar is almost mandatory these days.

    The exception are for NB, DK, Arcanist, Warden, and Sorc. Necro and Templar need at least 30k because they don’t have excessive shielding, high mobility, or over tuned skills to burst down targets. The other issue is cost of skills and needing resources to remain in the fight and again Necro and Templar resource recovery isn’t as good as the other classes.

    Even with 36k resistance, 2.5 recovery, 20% damage reduction, and having 3 debuffs on my enemy with using obstacles to survive longer I don’t last all that long against NB and Sorc. Arcanist, Warden, and DK it’s a stalemate but I am doing almost no damage as I focused on survival and having resources to remain in a fight. Yet NB and Sorc can still take me out rather easily.

    Game working as intended. 😂
  • fred4
    fred4
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    Zama666 wrote: »
    @fred4 Yup, I stand still block in my resolve circle and my extended ritual circle and try (or hope they run away). I usually die before I can run out of resources in 1v1.
    I wasn't sure how to respond at first. Is your objective to just defend? A good portion of players simply won't run away, maybe 5% to 10%. They'll see a tanky player as a challenge.

    I would say that you cannot purely defend unless you're essentially a tank with suitably low block cost and high magicka regen / healing. Some 1vX builds come close to that and can still kill people (though I'm not thinking of templars). On the other hand, duelling builds are quite the opposite. They function by putting high pressure on the opponent. This aims to put the latter on the defense, which alleviates pressure on them. In other words, attack is the best defense. This is likely what you've been the victim of. A good player, whether in a duelling setup or not, always tries to keep the inititative via relentless attack as long as they can. Judging how far they can push is where skill and experience comes in. If you're evenly matched, you get a see-saw effect, whereby each party ends up with an attack and defense window, largely determined by each player's CC immunity state and whether they have rebuilt their ultimate.

    An open world build typically lands somewhere between a duelling build and an outright tank. That can be at different points on the spectrum. Regardless, on an open world templar, you cannot IMO defend without line-of-sighting against some opponents. Magsorcs are in a particularly good spot at the moment and can dish out a lot of raw damage while defending with their overtuned Hardened Ward and by staying ranged. You cannot always stand your ground in open field and just defend. The templar "house" playstyle is essentially a fail. You can, however plop your rune and ritual down near a tree, a building entrance, a rock, any place that has a corner. This will make it much more difficult for that sorc to attack you from range.

    How do you kill them as a templar? If they're good, I would say no way. If they're not so good, you buff up while line of sighting, then you DOT them up, maybe Ele Sus, gap close them and hit them with Sweeps, or you use the ranged templar knockback / meteor combo, or whatever stamina skills you use. If you get them to half health, then the templar beam becomes extremely dangerous. You're waiting for the opportunity to use that. There is no such thing as a stamplar when it comes to the beam. You have to use the OP beam, the one thing templar has going for them. It is cheap, so should be no issue even on a stamplar.

    I actually find my templar quite tanky so long as I include some LoS against sorcs. Then again I am a magplar and I use quite a tanky setup with Rallying Cry, Wretched Vitality, Zoal and Saint and Seducer, albeit mostly light armor. Zoal is great for messing up people's burst. I also use Spell Wall as much as I use Crescent Sweep or Dawnbreaker. If I see a sorc turning on Overload and I have Spell Wall ready, that's a good time to use that ultimate and attack them right back. Make sure you also keep Living Dark up.
    Edited by fred4 on July 28, 2024 2:24PM
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
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