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when it comes to Necromance Update 43 (PTS) Notes its nice, but...

Sugram22
Sugram22
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its nice but where is our damage ability? what Sacrificial Bones magica morph use to be?, most ppl want the old damage dealing Sacrificial Bones back, or it back in slightly changed form either way most dislike the buff version and want it to do damage, make new skill on make some other skill buff or buff necro some other way no1 cares how u do it as long as its magica morph is damage dealer like in the past, but many wont speak out cause they say its useless they never go back on a change just cause majority of player base hates the idea, unless its to game braking then they would, so its like talking/complaining to a wall, that's what i have heard a lot of ppl say


but there is a way u can compromise i think most would agree to u leaving it as it is if u make Blighted Blastbones Damage based on your highest offensive stat, it wouldn't be as huge change as rolling back or changing it more like making Sacrificial Bones magica morph was that it dealt damage with some changes/tweaks not 100% like it was, both options would be more work



Edited by Sugram22 on July 10, 2024 7:07PM
  • Sugram22
    Sugram22
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    and necromancer pets should be permanent like sorc's pets, and necro should have more summons, summon with duration is summon small unit of undead, like 5-8 melee undead, with that skill duration is justified, cause it would be OP to have permanent small army
  • Sugram22
    Sugram22
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    another skill is u summon a gate (or graveyard) what spawns undead 1 by one, one dies it spawns another and the gate has duration (maybe this should be ultimate in the summon skill tree), another summon, u summon flesh golem like the1 in the DK companion quest end
    Edited by Sugram22 on July 14, 2024 8:06PM
  • OsUfi
    OsUfi
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    Sugram22 wrote: »
    and necromancer pets should be permanent like sorc's pets, and necro should have more summons, summon with duration is summon small unit of undead, like 5-8 melee undead, with that skill duration is justified, cause it would be OP to have permanent small army

    If necro summons are made permanent, it'll not only reduce class identity (sorc v necro v warden pets) but it'll also mean necro pets would need a nerf to bring them in-line with the sorc pets, and ruddy heck, I can assure you, we do not need a nerf to anything.

    As far as necro-army is concerned, no, this is neither Diablo or Guild Wars 1. The summons we have are far more in-line both lore and gameplay wise with Elder Scrolls. The things the could add that would fit would be a thrall summon that takes on the properties of a corpse that you're raising from the dead. But that's most likely power/balance/technically outside the limits of current ESO. Or a bone Goliath, but I figure we have 2 ultimate's to cover big monster skelebob/zombie.
  • Sugram22
    Sugram22
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    OsUfi wrote: »
    Sugram22 wrote: »
    and necromancer pets should be permanent like sorc's pets, and necro should have more summons, summon with duration is summon small unit of undead, like 5-8 melee undead, with that skill duration is justified, cause it would be OP to have permanent small army

    If necro summons are made permanent, it'll not only reduce class identity (sorc v necro v warden pets) but it'll also mean necro pets would need a nerf to bring them in-line with the sorc pets, and ruddy heck, I can assure you, we do not need a nerf to anything.

    As far as necro-army is concerned, no, this is neither Diablo or Guild Wars 1. The summons we have are far more in-line both lore and gameplay wise with Elder Scrolls. The things the could add that would fit would be a thrall summon that takes on the properties of a corpse that you're raising from the dead. But that's most likely power/balance/technically outside the limits of current ESO. Or a bone Goliath, but I figure we have 2 ultimate's to cover big monster skelebob/zombie.

    :) well necro pets already do poor damage, i let skeleton mage attack a mob, it felt so weak to me
  • OsUfi
    OsUfi
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    Sugram22 wrote: »
    OsUfi wrote: »
    Sugram22 wrote: »
    and necromancer pets should be permanent like sorc's pets, and necro should have more summons, summon with duration is summon small unit of undead, like 5-8 melee undead, with that skill duration is justified, cause it would be OP to have permanent small army

    If necro summons are made permanent, it'll not only reduce class identity (sorc v necro v warden pets) but it'll also mean necro pets would need a nerf to bring them in-line with the sorc pets, and ruddy heck, I can assure you, we do not need a nerf to anything.

    As far as necro-army is concerned, no, this is neither Diablo or Guild Wars 1. The summons we have are far more in-line both lore and gameplay wise with Elder Scrolls. The things the could add that would fit would be a thrall summon that takes on the properties of a corpse that you're raising from the dead. But that's most likely power/balance/technically outside the limits of current ESO. Or a bone Goliath, but I figure we have 2 ultimate's to cover big monster skelebob/zombie.

    :) well necro pets already do poor damage, i let skeleton mage attack a mob, it felt so weak to me

    But those pets are going to give us Major Prophecy/Savagery after U43. The combined damage + major buff makes them more powerful than the Sorcs Twilights. So if you want that to be permanent and balanced the Skeletal Mage/Archer would need a nerf right as they're getting a buff. No thank you.
  • Sugram22
    Sugram22
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    OsUfi wrote: »
    Sugram22 wrote: »
    OsUfi wrote: »
    Sugram22 wrote: »
    and necromancer pets should be permanent like sorc's pets, and necro should have more summons, summon with duration is summon small unit of undead, like 5-8 melee undead, with that skill duration is justified, cause it would be OP to have permanent small army

    If necro summons are made permanent, it'll not only reduce class identity (sorc v necro v warden pets) but it'll also mean necro pets would need a nerf to bring them in-line with the sorc pets, and ruddy heck, I can assure you, we do not need a nerf to anything.

    As far as necro-army is concerned, no, this is neither Diablo or Guild Wars 1. The summons we have are far more in-line both lore and gameplay wise with Elder Scrolls. The things the could add that would fit would be a thrall summon that takes on the properties of a corpse that you're raising from the dead. But that's most likely power/balance/technically outside the limits of current ESO. Or a bone Goliath, but I figure we have 2 ultimate's to cover big monster skelebob/zombie.

    :) well necro pets already do poor damage, i let skeleton mage attack a mob, it felt so weak to me

    But those pets are going to give us Major Prophecy/Savagery after U43. The combined damage + major buff makes them more powerful than the Sorcs Twilights. So if you want that to be permanent and balanced the Skeletal Mage/Archer would need a nerf right as they're getting a buff. No thank you.

    ok, but right new i am talking about baste on how it is currently
    Edited by Sugram22 on July 15, 2024 4:11PM
  • Sugram22
    Sugram22
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    also to bad they changed the Bone Armor one morphe animation, it use to be that in fron it was skeletot to not just back basically like on the icon, they should add option to enable that animation and for both morphes
  • StarOfElyon
    StarOfElyon
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    OsUfi wrote: »
    Sugram22 wrote: »
    and necromancer pets should be permanent like sorc's pets, and necro should have more summons, summon with duration is summon small unit of undead, like 5-8 melee undead, with that skill duration is justified, cause it would be OP to have permanent small army

    If necro summons are made permanent, it'll not only reduce class identity (sorc v necro v warden pets) but it'll also mean necro pets would need a nerf to bring them in-line with the sorc pets, and ruddy heck, I can assure you, we do not need a nerf to anything.

    As far as necro-army is concerned, no, this is neither Diablo or Guild Wars 1. The summons we have are far more in-line both lore and gameplay wise with Elder Scrolls. The things the could add that would fit would be a thrall summon that takes on the properties of a corpse that you're raising from the dead. But that's most likely power/balance/technically outside the limits of current ESO. Or a bone Goliath, but I figure we have 2 ultimate's to cover big monster skelebob/zombie.

    They would likely have to be double barred which is the absolute worst thing that could happen. I don't want permanent summons if that's the result. No thanks.
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