and necromancer pets should be permanent like sorc's pets, and necro should have more summons, summon with duration is summon small unit of undead, like 5-8 melee undead, with that skill duration is justified, cause it would be OP to have permanent small army
and necromancer pets should be permanent like sorc's pets, and necro should have more summons, summon with duration is summon small unit of undead, like 5-8 melee undead, with that skill duration is justified, cause it would be OP to have permanent small army
If necro summons are made permanent, it'll not only reduce class identity (sorc v necro v warden pets) but it'll also mean necro pets would need a nerf to bring them in-line with the sorc pets, and ruddy heck, I can assure you, we do not need a nerf to anything.
As far as necro-army is concerned, no, this is neither Diablo or Guild Wars 1. The summons we have are far more in-line both lore and gameplay wise with Elder Scrolls. The things the could add that would fit would be a thrall summon that takes on the properties of a corpse that you're raising from the dead. But that's most likely power/balance/technically outside the limits of current ESO. Or a bone Goliath, but I figure we have 2 ultimate's to cover big monster skelebob/zombie.
and necromancer pets should be permanent like sorc's pets, and necro should have more summons, summon with duration is summon small unit of undead, like 5-8 melee undead, with that skill duration is justified, cause it would be OP to have permanent small army
If necro summons are made permanent, it'll not only reduce class identity (sorc v necro v warden pets) but it'll also mean necro pets would need a nerf to bring them in-line with the sorc pets, and ruddy heck, I can assure you, we do not need a nerf to anything.
As far as necro-army is concerned, no, this is neither Diablo or Guild Wars 1. The summons we have are far more in-line both lore and gameplay wise with Elder Scrolls. The things the could add that would fit would be a thrall summon that takes on the properties of a corpse that you're raising from the dead. But that's most likely power/balance/technically outside the limits of current ESO. Or a bone Goliath, but I figure we have 2 ultimate's to cover big monster skelebob/zombie.
well necro pets already do poor damage, i let skeleton mage attack a mob, it felt so weak to me
and necromancer pets should be permanent like sorc's pets, and necro should have more summons, summon with duration is summon small unit of undead, like 5-8 melee undead, with that skill duration is justified, cause it would be OP to have permanent small army
If necro summons are made permanent, it'll not only reduce class identity (sorc v necro v warden pets) but it'll also mean necro pets would need a nerf to bring them in-line with the sorc pets, and ruddy heck, I can assure you, we do not need a nerf to anything.
As far as necro-army is concerned, no, this is neither Diablo or Guild Wars 1. The summons we have are far more in-line both lore and gameplay wise with Elder Scrolls. The things the could add that would fit would be a thrall summon that takes on the properties of a corpse that you're raising from the dead. But that's most likely power/balance/technically outside the limits of current ESO. Or a bone Goliath, but I figure we have 2 ultimate's to cover big monster skelebob/zombie.
well necro pets already do poor damage, i let skeleton mage attack a mob, it felt so weak to me
But those pets are going to give us Major Prophecy/Savagery after U43. The combined damage + major buff makes them more powerful than the Sorcs Twilights. So if you want that to be permanent and balanced the Skeletal Mage/Archer would need a nerf right as they're getting a buff. No thank you.
and necromancer pets should be permanent like sorc's pets, and necro should have more summons, summon with duration is summon small unit of undead, like 5-8 melee undead, with that skill duration is justified, cause it would be OP to have permanent small army
If necro summons are made permanent, it'll not only reduce class identity (sorc v necro v warden pets) but it'll also mean necro pets would need a nerf to bring them in-line with the sorc pets, and ruddy heck, I can assure you, we do not need a nerf to anything.
As far as necro-army is concerned, no, this is neither Diablo or Guild Wars 1. The summons we have are far more in-line both lore and gameplay wise with Elder Scrolls. The things the could add that would fit would be a thrall summon that takes on the properties of a corpse that you're raising from the dead. But that's most likely power/balance/technically outside the limits of current ESO. Or a bone Goliath, but I figure we have 2 ultimate's to cover big monster skelebob/zombie.