Yeah, this deck is really poorly designed and very imbalanced. There are no redeeming qualities to good players who want a skilled game.
Player 1 has an absolutely MONSTEROUS advantage with this deck, because if they turn the dial turn one, they get an agent. If their opponent turns the dial on turn 2, they only get power. So I can build my deck as player 1 without actually buying anything, AND block player 2 from being able to buy anything. Conversely, player 2 can buy something from the tavern instead of turning the dial, but now player 1 just gets 2 agents. So the only way player 2 can win a game with alessia in play is if there is good tavern RNG for them, and/or they get Saint's Wrath.
...
Yeah, this deck is really poorly designed and very imbalanced. There are no redeeming qualities to good players who want a skilled game.
Player 1 has an absolutely MONSTEROUS advantage with this deck, because if they turn the dial turn one, they get an agent. If their opponent turns the dial on turn 2, they only get power. So I can build my deck as player 1 without actually buying anything, AND block player 2 from being able to buy anything. Conversely, player 2 can buy something from the tavern instead of turning the dial, but now player 1 just gets 2 agents. So the only way player 2 can win a game with alessia in play is if there is good tavern RNG for them, and/or they get Saint's Wrath.
...
Alessia immediately becomes my priority Patron because I think it is clever and much less luck-dependand than other Patrons. Many people think similarly to what you mentioned and that is that they need to spam Alessia. My stats so far with Alessia - from 124 games, (101W-23L - 81.5% winning rate), which is higher than my long-term average win rate (which is at 77%).
Here’s my perspective on the Patron: If you start the game and spam Alessia in the first two rounds, in round 3, you end up with a 12-card deck containing zero, one, or two quite useless +1P cards, one even more useless +1G Agent, one +3G/+2P card, and one +2G/+1P card. Meanwhile, your opponent has only a 10-card deck, free of useless +1P cards. The 0-gold agent is likely gone from their deck as well, and they have two +2G cards (plus any other potential cards from the market that you may have ignored). Even if the market offers no valuable options, in round 3, the chances are fairly equal for you and the opponent. However, if you continue spamming Alessia’s ability in later rounds, your opponent only needs to use it occasionally to kill your Agents, while you keep filling your deck with weak end-game cards, and their leaner deck might give them a better position for the end-game. This isn't black and white situation - whether and how much you should use it depends heavily on the market and other factors, but from my experience, when my opponents played first and spammed Alessia, they have lost almost everytime.