Just an idea that came to me while pondering. Hear me out…
@ZOS_Kevin @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_MattFiror PLEASE GIVE ME FEEDBACK!
Animate blast bones is arguably one of the LEAST used ultimate in the game. And I have an idea that makes some sense to a degree without over tuning it.
Reanimate- (Cost 300 Ultimate) Resurrect players (max 3) back from the dead instantly, with full resources.
1st morph renamed Resurrection- (Cost X Ultimate) add 2 additional potential players to be resurrected from the dead totaling (max 5). Each 100 ultimate can resurrect one player. If 500 ultimate is available, then 5 potential players can be resurrected. For Example: If only 300 ultimate is available, then only 3 of 5 players can be instantly resurrected from the dead with full resources. Skill can now be casted starting with 100 Ultimate and effects will be based on total ultimate used.
Morph 2- Army of the Dead (Cost X Ultimate)
*Same concept* except with blighted blast bones instead of allies. If 5 corpses are available with 500 ultimate, summon 5 blighted blast bones. If 5 corpses are available and only 100 ultimate is used on cast, then summon only 1 blighted blast bones. Example: If 5 corpses are available and skill is used with only 200 Ultimate, the player only summons 2 blighted blast bones.
I feel this brings some VERY unique and strong utility to the necromancer's tool kit giving it a very viable option to play offensively with different ultimate costs. High risk high reward. Saving up 500 ultimate is a bit hard in PVP. But if done then the necro finally has some decent burst potential. Not to mention a true necromancer bring Allie’s back from the dead. LET ME KNOW WHAT YOU THINK!
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