Is hard to get carried by your group as a tank, unlike some random DD or H that can just hide in the group.
Groups expect you to have experience and knowledge of mechanics in advance.
Groups expect you to have specific sets, with little flexibility.
Personally I enjoy tanking very much and have tanked pretty much everything.
The pressure to get into tanking new content though is oddly difficult sometimes.
On day 1, people were randomly grouping with anyone and had willingness to learn the new trial upon release.
Literally on day 2, people were selecting only those with experience and achievements.
If something could be done about that, we may see more tanks.
- There are more tanks than you see, but many are against PUGs entirely because their skill level is so much power than guildmates.
...
Then, playing with people who have higher skill level than PUGs. There’s no fixing the queue unless ZOS implements hard checks, and that’d make a lot of people very angry. Not everyone wants to try to carry random people.
alpha_synuclein wrote: »- There are more tanks than you see, but many are against PUGs entirely because their skill level is so much power than guildmates.
...
Then, playing with people who have higher skill level than PUGs. There’s no fixing the queue unless ZOS implements hard checks, and that’d make a lot of people very angry. Not everyone wants to try to carry random people.
This. The tank shortage is much more seen in pugs than in organized PVE communities. Most tanks I know avoid random groups. Dealing with randoms have very little appeal if you can easily find a group that you know what to expect from.
Also, lots of players experienced in other roles tries tanking only after they find a good guild to play in. And those also tend to stay and play within the community they know, very rarely going out to random groups.
Real tanks have lots of responsibilities but at the same time they are extremely dependent on the group they're in. Unless the average competence of pugs increase, I don't see them choosing random groups over premades.
Veinblood1965 wrote: »alpha_synuclein wrote: »- There are more tanks than you see, but many are against PUGs entirely because their skill level is so much power than guildmates.
...
Then, playing with people who have higher skill level than PUGs. There’s no fixing the queue unless ZOS implements hard checks, and that’d make a lot of people very angry. Not everyone wants to try to carry random people.
This. The tank shortage is much more seen in pugs than in organized PVE communities. Most tanks I know avoid random groups. Dealing with randoms have very little appeal if you can easily find a group that you know what to expect from.
Also, lots of players experienced in other roles tries tanking only after they find a good guild to play in. And those also tend to stay and play within the community they know, very rarely going out to random groups.
Real tanks have lots of responsibilities but at the same time they are extremely dependent on the group they're in. Unless the average competence of pugs increase, I don't see them choosing random groups over premades.
Sadly this is true. I used to like PUGing as a tank just because of the unpredictability of it, but them I'm weird lol. I queued up the other day for Vet Bedlam on my mag sorc as a DPS and thirty minutes later still no group. It's just amazing that this has been such an issue for years and years and nothing has been even attempted to address it.
Veinblood1965 wrote: »Years ago I got tired of waiting in queue for tanks to join so I rolled one. I still play him when I need to run a dungeon or something for a lead or armour piece just so I don't have to wait 30 minutes in queue on my DPS, I actually liked playing my tank back then and played him often on Vet stuff but I'm more into PVP now. Occasionally though I need to run my DPS through something and every single time it's wait wait wait in queue for a tank. Or recently had to run Lucent Citadel for the mythic lead and we got ten people fairly quick except it took a while to find two tanks. I don't really do trials much so didn't think I would be up for the task.
Would it be so bad to give extra rewards for tanks in settings like these? Extra transmutes, extra anything at all? a big high five?
I'm sure some would say hey that's not fair but IMO the majority of us would give several cheers for such a thing. Personally I think it would entice people to play their tanks more often in such settings.
Other ideas? Thoughts?
Many have given reasons why there is a lack of tanks or how to get more ppl to tank.
My two cents on this is that even those who WANT to tank do not get to tank. Let me explain further.
(First of all, not arguing against the meta.)
I tend to play a mix of sets like one meta set and one support set of choice that is off-meta. I even use light armor for tanking with HP around 26-28K. You can imagine the amount of "look it is a fake tank" I have been dealing with. I love to tank but I do not bother much because I have to link and explain my sets, explain my HP, and motivate my experience every..single..time!
The sad part is that I am most likely much more experienced, and although I say it myself, probably one of the best tanks you could get on average. I have tanked many non-DLC vet trials and HM with this setup. In short, I get the job done for non-score pushers.
So many ppl get stuck waiting for a tank, I want to tank, but I don't get to tank (getting kicked). Very odd spot to be in.
Is hard to get carried by your group as a tank, unlike some random DD or H that can just hide in the group.
Groups expect you to have experience and knowledge of mechanics in advance.
Groups expect you to have specific sets, with little flexibility.
Personally I enjoy tanking very much and have tanked pretty much everything.
The pressure to get into tanking new content though is oddly difficult sometimes.
On day 1, people were randomly grouping with anyone and had willingness to learn the new trial upon release.
Literally on day 2, people were selecting only those with experience and achievements.
If something could be done about that, we may see more tanks.
allochthons wrote: »Unless you're already in a solid, trusted group, learning to tank can be brutal.
I've given it a serious go 3 times. As in, I have golded out sets of Perf. Yoln, Perf. Saxh, Perf Pearlescent Ward, Crimson Oath, Powerful Assault (including an ice staff), all the monsters, all the mythics, and more. I've tanked vSS, vMoL, vKA, and was giving vRG/Bahsei a go the last time my attempt to become a serious tank failed.
I'm a good tank. I'm not an awesome tank. And unless you're an awesome tank, and can learn mechs on the 1st or 2nd try, you get booted from groups. Even dedicated progression groups. I've watched it happen time and time again. I've had it happen to me time and time again. And yet many of the awesome tanks I know are *exhausted.* I want to step up. I've tried to step up. The expectations and pressure are too much.
And now I'm afraid to try again. 90% of the most emotional pain I've had in ESO has been in relation to this.
Why would I put myself through that?
MidniteOwl1913 wrote: »allochthons wrote: »Unless you're already in a solid, trusted group, learning to tank can be brutal.
I've given it a serious go 3 times. As in, I have golded out sets of Perf. Yoln, Perf. Saxh, Perf Pearlescent Ward, Crimson Oath, Powerful Assault (including an ice staff), all the monsters, all the mythics, and more. I've tanked vSS, vMoL, vKA, and was giving vRG/Bahsei a go the last time my attempt to become a serious tank failed.
I'm a good tank. I'm not an awesome tank. And unless you're an awesome tank, and can learn mechs on the 1st or 2nd try, you get booted from groups. Even dedicated progression groups. I've watched it happen time and time again. I've had it happen to me time and time again. And yet many of the awesome tanks I know are *exhausted.* I want to step up. I've tried to step up. The expectations and pressure are too much.
And now I'm afraid to try again. 90% of the most emotional pain I've had in ESO has been in relation to this.
Why would I put myself through that?
A good tank is a gift from the eight. Sorry you got treated that way. I run mostly normal dungeons on my healer and I fall down weeping with gratitude when I get an actual good tank. At this point any not fake tank feels like a gift. I hope you reconsider at some point...
tsaescishoeshiner wrote: »
- Continue giving each class rewarding tanking skills
- Making tanking ults more interesting than just group buffs that don't depend on your stats. Most tanks don't get use their ults to actually perform their role
- Discourage fake tanks by increasing damage done to taunted bosses (IMO, if a tank is alive and taunting the boss, they're as real a tank as you need for most dungeons lol. Even for normal dungeons, I don't like a tank that doesn't taunt and sprints through everything)
- Add a weekly mail reward for tanks who solo queue for vet random?
- Create intro quests for DPS, tanking, and healing in the tutorial (not just the combat mechanics). Maybe it's the Undaunted tutorial
- Replace Low Slash with a more rewarding or cool effect--like a channeled effect that parries the next blow and debuffs the target (so like blocking but much cooler). Maybe it could apply a DoT that procs your enchant. Anything else, Low Slash just provides a buff at the moment. It could at least be a conal knockdown, like a trip effect lol
- Add a one-handed spear for tanks to use lol
- Make a magic ward effect option for shields, like a Skyrim ward
Necrotech_Master wrote: »tsaescishoeshiner wrote: »
- Continue giving each class rewarding tanking skills
- Making tanking ults more interesting than just group buffs that don't depend on your stats. Most tanks don't get use their ults to actually perform their role
- Discourage fake tanks by increasing damage done to taunted bosses (IMO, if a tank is alive and taunting the boss, they're as real a tank as you need for most dungeons lol. Even for normal dungeons, I don't like a tank that doesn't taunt and sprints through everything)
- Add a weekly mail reward for tanks who solo queue for vet random?
- Create intro quests for DPS, tanking, and healing in the tutorial (not just the combat mechanics). Maybe it's the Undaunted tutorial
- Replace Low Slash with a more rewarding or cool effect--like a channeled effect that parries the next blow and debuffs the target (so like blocking but much cooler). Maybe it could apply a DoT that procs your enchant. Anything else, Low Slash just provides a buff at the moment. It could at least be a conal knockdown, like a trip effect lol
- Add a one-handed spear for tanks to use lol
- Make a magic ward effect option for shields, like a Skyrim ward
for number 6, i think you can do that kind of stuff with shield throw scribing ability
tsaescishoeshiner wrote: »Necrotech_Master wrote: »tsaescishoeshiner wrote: »
- Continue giving each class rewarding tanking skills
- Making tanking ults more interesting than just group buffs that don't depend on your stats. Most tanks don't get use their ults to actually perform their role
- Discourage fake tanks by increasing damage done to taunted bosses (IMO, if a tank is alive and taunting the boss, they're as real a tank as you need for most dungeons lol. Even for normal dungeons, I don't like a tank that doesn't taunt and sprints through everything)
- Add a weekly mail reward for tanks who solo queue for vet random?
- Create intro quests for DPS, tanking, and healing in the tutorial (not just the combat mechanics). Maybe it's the Undaunted tutorial
- Replace Low Slash with a more rewarding or cool effect--like a channeled effect that parries the next blow and debuffs the target (so like blocking but much cooler). Maybe it could apply a DoT that procs your enchant. Anything else, Low Slash just provides a buff at the moment. It could at least be a conal knockdown, like a trip effect lol
- Add a one-handed spear for tanks to use lol
- Make a magic ward effect option for shields, like a Skyrim ward
for number 6, i think you can do that kind of stuff with shield throw scribing ability
I was thinking more of a channeled skill that stops when you're hit and deals a debuff or damage depending on how big the hit is, so you use it when you're anticipating a big attack sort of like an improved block. (Yes it's an idea from another MMO lol, it's still cool. Like Fatecarver or Shadowy Disguise but you block and retailiate on being hit instead of shooting a beam.)
Some Scribed abilities have a deflection script which is different, but I find Low Slash takes up space that could be used for something more engaging while still providing buffs or support debuffs that tanks like. Just an idea.