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For those wanting overland difficulty adjustment, would this alternative make you happy?

Tornaad
Tornaad
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Short version
Rather than tweaking the overland difficulty, enhancing the armory system with additional storage could be beneficial. This would enable players to stow gear for various builds without consuming precious bag space. Personally, this feature would likely lead me to utilize all 10 build slots per character, freeing up my inventory and allowing me to dedicate one build specifically for overland content, which would thus enable me to create my own difficulty mode for overland through use of the gear.

Long version
I recently dusted off my Archanist, who had never been fully equipped, to unlock scribing, and was pleasantly surprised to find that the mobs presented a happy level challenge, unlike my heavy-attack sorcerer who easily dispatches everything on the overland almost by just blinking at it. As I pondered on the difference, between the two, I realized that through use of the armory system I could get the harder challenge I want on overland, but that it would also take up a lot of my valuable inventory space. From there, I realized that if they were to give the ability for the armory system to store gear from the builds, then that would solve that problem and let me both make builds for specific things and still have inventory space leftover afterwards. For me, this would be a great alternative to harder overland difficulty.

For those wanting to get harder overland difficulty, would this be an acceptable alternative for you?
Edited by ZOS_Hadeostry on June 29, 2024 7:30PM

For those wanting overland difficulty adjustment, would this alternative make you happy? 13 votes

Yes
7%
Tornaad 1 vote
No
84%
AD_TuggoVonnegut2506Seminolegirl1992Araneae6537Luke_FlameswordEF321tomfantKappachiBasPderkaiserlicheEdjeSwift 11 votes
Results/unsure
7%
Its_MySniff 1 vote
  • mocap
    mocap
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    ADNQ4zA.png
  • EdjeSwift
    EdjeSwift
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    No
    The title is misleading.

    This isn't an overland difficulty thread, this is an armory as storage thread veiled as a difficulty thread by using an armory slot to make things harder for yourself. And given that armory slots are unlocked per CHARACTER this is a ridiculously costly "solution"
    Antiquities Addict
  • Tornaad
    Tornaad
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    Yes
    EdjeSwift wrote: »
    The title is misleading.

    This isn't an overland difficulty thread, this is an armory as storage thread veiled as a difficulty thread by using an armory slot to make things harder for yourself. And given that armory slots are unlocked per CHARACTER this is a ridiculously costly "solution"

    If it was a pure overland difficulty thread, it would belong in the pinned discussion at the top. This is meant as an alternative.
  • Blood_again
    Blood_again
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    You see an overland solution as having a separate build for overland and questing.

    However I use this way for years and enjoy questing, I can assure you that many people don't.
    Every time this idea comes to overland difficulty topics, there are at least two main counter-arguments in the same topics:
    1. Some people are strongly against "gimping" their character, as they call it. They want the game changes with their inevitable powercreep.
    2. Some people blame lack of mechanics in overland battles. While using a weak build for overland, you make the battle longer, but not harder really. Mobs mechanics are usually simple and boring there.

    I disagree with the 1st, but the 2nd definitely makes sense, if you ask me.

    BTW having just one additional build for overland don't take much. Gear inventory is not problem in that case. So your topic touches the overland theme very slightly.
  • Seminolegirl1992
    Seminolegirl1992
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    No
    I wear no gear on my questing characters at all, and intentionally slot more "rp" skills. It doesn't matter sadly. Overland will never present a challenge, but there's already a thread for all of that :) Besides, I care less for mobs than I do quest boss encounters.
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see!
    Former Empress | Swashbuckler Supreme | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Dawnbringer
  • Warhawke_80
    Warhawke_80
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    There is already a fix

    Wear a Costume instead of Armor and use a green weapon...the world suddenly becomes very dangerous...but hardcores hate that answer because in reality they just want to up the difficulty to keep certain people from playing... I'm just saying the quiet part out loud.





    Edited by Warhawke_80 on June 29, 2024 7:02PM
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Kappachi
    Kappachi
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    No
    This is... wholly unrelated to overland difficulty. What I want with overland difficulty is for enemies to be either snoozefest easy (normal) or actually challenge us with purples being able to wipe us, world bosses not being soloable and having more/better mechanics/etc (veteran)... They already have the framework for veteran, so don't know why the worlds aren't segmented in normal/vet areas. Vet areas should also have intermed+ chests with no simples just like other vet areas in the game.
  • Tandor
    Tandor
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    The problem with veterans finding overland content easy is nothing to do with gear, CPs, or anything other than the fact that there is no way of removing a veteran's elite knowledge of the game.
  • ZOS_Hadeostry
    Hey there,

    Due to there already being a thread discussing Overland Content we are going to close this down so that you may continue the discussion here. Thank you for your understanding.
    Staff Post
This discussion has been closed.