Sustain is too casual in today’s game.
I wouldn’t nerf Wretched Vitality, I would be more in favor of buffing resource draining sets, and an overhaul of what should or shouldn’t be purgeable, because there is nothing worse than fighting a class with a cleanse while using a proc designed to counter Wretched with a 10+ second cooldown.
LittlePinkDot wrote: »Sustain is too casual in today’s game.
I wouldn’t nerf Wretched Vitality, I would be more in favor of buffing resource draining sets, and an overhaul of what should or shouldn’t be purgeable, because there is nothing worse than fighting a class with a cleanse while using a proc designed to counter Wretched with a 10+ second cooldown.
I'm somebody who is always hard on my resources.
I hate any suggestion of nerfing sustain because it's just anti-fun.
Being prevented from using my skills as much as I would like is anti-fun. This goes for both PvP and PvE.
LittlePinkDot wrote: »Sustain is too casual in today’s game.
I wouldn’t nerf Wretched Vitality, I would be more in favor of buffing resource draining sets, and an overhaul of what should or shouldn’t be purgeable, because there is nothing worse than fighting a class with a cleanse while using a proc designed to counter Wretched with a 10+ second cooldown.
I'm somebody who is always hard on my resources.
I hate any suggestion of nerfing sustain because it's just anti-fun.
Being prevented from using my skills as much as I would like is anti-fun. This goes for both PvP and PvE.
While I agree stalling out sucks, resource management is a staple of the gameplay in ESO.
When there are no counters readily available to sets like Wretched Vitality, players casually spam their highest cost skills rather than when they are most meaningful.
Hasenpfote wrote: »Wretched is fine, but there are other sets that do similar stuff.
Magicka: https://eso-sets.com/set/armor-of-the-seducer
Stamina: https://eso-sets.com/set/jailbreaker
Unique 18% resource regeneration: https://eso-sets.com/set/willows-path
Group 30% regeneration buff: https://eso-sets.com/set/apocryphal-inspiration
Stamina: https://eso-sets.com/set/battlefield-acrobat
Cost reduction is often stronger than resource regeneration.
For example if you have a basecost of 4000 Magicka, 10% means you save 400 Magicka, meaning if you use this ability once per second, it is equivalent to 800 Magicka Regenration. At a rate of every 2 seconds, that are 400 Magicka Regeenration.
It's a very good set, but even though the proc condition looks trivially easy and it's back-barrable, it doesn't play in such a way that you have 100% uptime. The set only activates in combat, thus it typically won't be ready from pre-buffing, only in prolonged combat. Even then, while the 15s uptime is good and very useable, typical skills that fully proc the set, such as Hurricane, last longer at 20s. Depending on your build that leaves you with a choice to, for example, let Hurricane run out for maximum damage, or to overcast it for Vitality uptime. In other words, Vitality has an opportunity cost. It is quite small, but it does factor into how I weigh up using it in my builds.
LittlePinkDot wrote: »Sustain is too casual in today’s game.
I wouldn’t nerf Wretched Vitality, I would be more in favor of buffing resource draining sets, and an overhaul of what should or shouldn’t be purgeable, because there is nothing worse than fighting a class with a cleanse while using a proc designed to counter Wretched with a 10+ second cooldown.
I'm somebody who is always hard on my resources.
I hate any suggestion of nerfing sustain because it's just anti-fun.
Being prevented from using my skills as much as I would like is anti-fun. This goes for both PvP and PvE.
While I agree stalling out sucks, resource management is a staple of the gameplay in ESO.
When there are no counters readily available to sets like Wretched Vitality, players casually spam their highest cost skills rather than when they are most meaningful.
Joy_Division wrote: »LittlePinkDot wrote: »Sustain is too casual in today’s game.
I wouldn’t nerf Wretched Vitality, I would be more in favor of buffing resource draining sets, and an overhaul of what should or shouldn’t be purgeable, because there is nothing worse than fighting a class with a cleanse while using a proc designed to counter Wretched with a 10+ second cooldown.
I'm somebody who is always hard on my resources.
I hate any suggestion of nerfing sustain because it's just anti-fun.
Being prevented from using my skills as much as I would like is anti-fun. This goes for both PvP and PvE.
While I agree stalling out sucks, resource management is a staple of the gameplay in ESO.
When there are no counters readily available to sets like Wretched Vitality, players casually spam their highest cost skills rather than when they are most meaningful.
We had this. It was called the Morrowind Patch. When a mass of players quit because ZOS thought it was best for players to just light and heavy attack. They also introduced poisons that increase cost of skills by 30%. Terrible.
As others have pointed out, Wretched Vitality is not even the most efficient means of resource management. It's just the easiest.
Strong, but never mandatory, and Roksa makes a strong argument for being more efficient, as it is both more compact and more dense. There's also niche options like Torc of Tonal Constancy, and utility double regen line sets like Dragon's Appetite or Phoenix Moth Theurge. Absolutely zero reason to nerf Wretched Vitality.Duke_Falcon wrote: »This sets recoveries out preform all other sets
xylena_lazarow wrote: »Strong, but never mandatory, and Roksa makes a strong argument for being more efficient, as it is both more compact and more dense. There's also niche options like Torc of Tonal Constancy, and utility double regen line sets like Dragon's Appetite or Phoenix Moth Theurge. Absolutely zero reason to nerf Wretched Vitality.Duke_Falcon wrote: »This sets recoveries out preform all other sets
Duke_Falcon wrote: »xylena_lazarow wrote: »Strong, but never mandatory, and Roksa makes a strong argument for being more efficient, as it is both more compact and more dense. There's also niche options like Torc of Tonal Constancy, and utility double regen line sets like Dragon's Appetite or Phoenix Moth Theurge. Absolutely zero reason to nerf Wretched Vitality.Duke_Falcon wrote: »This sets recoveries out preform all other sets
The only one of those sets that comes close to preforming as well as Wretched is Roksa. You can test it, actions are louder than words. Stop using Wretched for 2 weeks and substitute in one of those other sets. You'll find out pretty quickly how strong Wretched is.
Like I said earlier, in hindsight its probably better to buff all the other recovery sets to put them more in line with Wretched than nerf a well beloved set.
TechMaybeHic wrote: »I'm surprised to hear sorc as having a sustain issue TBH. Maybe it's because I don't play mine that often, but it would seem that should mean I have a harder time with it due to inexperience, but I have found it incredibly manageable as mag with ranged heavy attacks, kiteability, and deal/exchange. Only time I've noticed it is if I've been too liberal with my off pool from big pressure and probably dealed too much
Dagoth_Rac wrote: »TechMaybeHic wrote: »I'm surprised to hear sorc as having a sustain issue TBH. Maybe it's because I don't play mine that often, but it would seem that should mean I have a harder time with it due to inexperience, but I have found it incredibly manageable as mag with ranged heavy attacks, kiteability, and deal/exchange. Only time I've noticed it is if I've been too liberal with my off pool from big pressure and probably dealed too much
Heavy attacks are bad for DPS in harder endgame content. So the problem with mag sorc is that to sustain in endgame, you have to give up too much DPS compared to other classes. So mag sorc can do good but not great DPS easier than other classes/builds, but really struggle with top tier DPS numbers.
Roksa is what I use. It lets me run a lot more damage, with more build layouts possible. Wretched absolutely should be the strongest sustain set because an entire 5pc is a much larger investment and opportunity cost.Duke_Falcon wrote: »The only one of those sets that comes close to preforming as well as Wretched is Roksa