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Two Templar skills needing buffs!

StarOfElyon
StarOfElyon
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In the past, ZOS gave me much of what I asked for concerning the Templar class. I only have two major issues with skills that I would like to see addressed.

PUNCTURING STRIKES: Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 889 Magic Damage to the closest enemy and 462 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. Increases your penetration by 1000 while channeling the attack. Cost determined by highest resource.


SUN SHIELD: Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%. Reduces damage taken by 5% for 6 seconds.
To make the Templar shield stand out more, I propose a unique 5% damage reduction be added that will stack with the Spear Wall passive's minor protection. That will equal Major Protection in power and make the shield worth using.
- BLAZING SHIELD: Grants a damage shield that absorbs 7200 damage for 6 seconds, scaling with your max health. No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.


I sense threads like this don't get as much attention as they did a few years ago but I'm going to try anyway.
  • Froil
    Froil
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    I'm still gonna say it. The root that was given to Shards should have been on Sun Shield. I don't know why they didn't do that. It actually gives that skill something more than damage+shield.
    "Best" healer PC/NA
  • Necrotech_Master
    Necrotech_Master
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    sun shield is the base skill of the shield skill, im assuming that you meant this to be for radiant ward, in which case dmg mitigation on that will already further increase its potency over blazing shield

    right now blazing shield is the weaker morph (as ive seen it demonstrated), increasing the base shield value might help making it a little better, but 20% increase per enemy with radiant ward even at the lower amount can equal or surpass the blazing shield amount

    4800 shield, +20% per enemy, at 5 enemies its doubled, or 9600 shield, along with your proposed dmg reduction, there would be no reason at all to use blazing shield still (except maybe 1v1 pvp)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

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  • StarOfElyon
    StarOfElyon
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    sun shield is the base skill of the shield skill, im assuming that you meant this to be for radiant ward, in which case dmg mitigation on that will already further increase its potency over blazing shield

    right now blazing shield is the weaker morph (as ive seen it demonstrated), increasing the base shield value might help making it a little better, but 20% increase per enemy with radiant ward even at the lower amount can equal or surpass the blazing shield amount

    4800 shield, +20% per enemy, at 5 enemies its doubled, or 9600 shield, along with your proposed dmg reduction, there would be no reason at all to use blazing shield still (except maybe 1v1 pvp)

    I added the unique 5% to the base morph intentionally. I know that it can happen often that you're surrounded but sometimes you're not facing more than just one opponent and I think that's where the higher shield scaling that I proposed would be better. I thought that might be better for tanks. If you're a tank, you're less likely to have high weapon and spell damage so for the damaging part of the skill, I think it'll be better to have the shield with a higher scaling and that doesn't rely on weapon or spell damage.
  • Theist_VII
    Theist_VII
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  • Joy_Division
    Joy_Division
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    sun shield is the base skill of the shield skill, im assuming that you meant this to be for radiant ward, in which case dmg mitigation on that will already further increase its potency over blazing shield

    right now blazing shield is the weaker morph (as ive seen it demonstrated), increasing the base shield value might help making it a little better, but 20% increase per enemy with radiant ward even at the lower amount can equal or surpass the blazing shield amount

    4800 shield, +20% per enemy, at 5 enemies its doubled, or 9600 shield, along with your proposed dmg reduction, there would be no reason at all to use blazing shield still (except maybe 1v1 pvp)

    There is no reason to use either morph or the base skill because they are all terrible.

    A long, long time ago Templars could troll people with 50K health builds (that really did nothing then) who were dumb enough to eat the return damage, but that's long nerfed
  • TechMaybeHic
    TechMaybeHic
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    If we are talking penetration on jabs, we must be talking about pvp. And to me, the big problem with templar is single target burst that takes the longest to occur, and requires the most setup. At least.if we are talking a game where other classes have everything.

    If we are saying templars are not meant to damage or tank, and are supposed to have healing as a strength; well I don't know about you but my NBs burst heal has a higher tooltip.
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