Maintenance for the week of November 4:
• [COMPLETE] ESO Store and Account System for maintenance – November 6, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)

Remove "In combat " mounting restrictions

darvaria
darvaria
✭✭✭✭✭
Please just remove this from the game. Maybe this is most problematic at Cyrodiil. Just allow players to mount in combat anywhere in the game. Because I know that is the only way to make this not a problem at Cyrodiil. Last time I was there I continuously had this problem and had to port to IC to get rid of it. Just let players mount up and ride away. And it never happens because I'm really in combat. Just random bug. So PLEASE remove this mechanic from game.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Removing it would be a far greater problem in Cyrodiil.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    Just make mounting in combat require a 5 second channel, cost all mag, stam, and mount stam. Then it is too risky to try to use it to just escape unless you had a clear path
    Edited by TechMaybeHic on June 26, 2024 2:19PM
  • kurbbie_s
    kurbbie_s
    ✭✭✭
    Just make mounting in combat require a 5 second cannel, cost all mag, stam, and mount stam. Then it is too risky to try to use it to just escape unless you had a clear path

    how about no change. Time gated stuff already exists everywhere i dont need time gated mounting
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    kurbbie_s wrote: »
    Just make mounting in combat require a 5 second cannel, cost all mag, stam, and mount stam. Then it is too risky to try to use it to just escape unless you had a clear path

    how about no change. Time gated stuff already exists everywhere i dont need time gated mounting

    You can't mount at all currently while in combat which is the only time I'm saying to have this. I'd gladly wait longer even
  • vsrs_au
    vsrs_au
    ✭✭✭✭✭
    ✭✭✭
    What we need is a proper fix for the stuck in combat bug, not replacing one problem with another (the proposed time delay).
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • darvaria
    darvaria
    ✭✭✭✭✭
    What problem could removing "in combat" cause in Cyrodiil? I'm sick of walking from BRK to Arrius. And not even one enemy player around.
  • Metafae
    Metafae
    ✭✭✭✭✭
    To be honest, if you could mount whilst in combat, having the mount start with no stamina would be a good middle ground.

    If someone were trying to escape by mount, a single light attack will knock them right back off and leave them open for an easy kill.

    Why not allow this?
  • SpiritofESO
    SpiritofESO
    ✭✭✭✭
    Thanks.
    :smiley:
    Edited by SpiritofESO on June 29, 2024 3:29PM
    • ~ PS NA ~ ALDMERI DOMINION ~
    • SPIRIT GOLDBLADE, WOOD ELF NIGHTBLADE, Former Empress
    • "Adapt or Die"
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Metafae wrote: »
    To be honest, if you could mount whilst in combat, having the mount start with no stamina would be a good middle ground.

    If someone were trying to escape by mount, a single light attack will knock them right back off and leave them open for an easy kill.

    Why not allow this?

    Because it's not about escaping but chasing. As it is, if someone is chasing on a mount you can knock them down once and that's mostly it, at least for a time. Imagine ten people mounting up everytime they get knocked down, so when you hit one there's already nine others in range to zerg you down.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • divnyi
    divnyi
    ✭✭✭✭✭
    ToRelax wrote: »
    Metafae wrote: »
    To be honest, if you could mount whilst in combat, having the mount start with no stamina would be a good middle ground.

    If someone were trying to escape by mount, a single light attack will knock them right back off and leave them open for an easy kill.

    Why not allow this?

    Because it's not about escaping but chasing. As it is, if someone is chasing on a mount you can knock them down once and that's mostly it, at least for a time. Imagine ten people mounting up everytime they get knocked down, so when you hit one there's already nine others in range to zerg you down.

    Dude if you can't kill players that are both out of stam and mag (so one stun and he can't recover), then it's on you.
    Maybe you should not be able to fight 10 players on your own?
  • reiverx
    reiverx
    ✭✭✭✭✭
    They aren't going to fix this or any other problems with PVP.

    I think deep down, everyone here knows that.
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭
    ToRelax wrote: »
    Because it's not about escaping but chasing. As it is, if someone is chasing on a mount you can knock them down once and that's mostly it, at least for a time. Imagine ten people mounting up everytime they get knocked down, so when you hit one there's already nine others in range to zerg you down.
    Zergers love chasing me. I'll gladly take the risk. So tired of walking between keeps.
    PC/NA || CP/Cyro || RIP soft caps
  • Nathrai
    Nathrai
    ✭✭✭✭
    I would rather enjoy being able to mount in combat, but I'm pretty sure people would find new ways to abuse this in PVP ... heck, I'm pretty sure *I* would abuse it to get away from the gankers ... o:)
    Azura'm s'wit
  • Veinblood1965
    Veinblood1965
    ✭✭✭✭✭
    Just change it where if you have not been attacked within the last five seconds you can mount.
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭
    Just make mounting in combat require a 5 second channel, cost all mag, stam, and mount stam. Then it is too risky to try to use it to just escape unless you had a clear path
    Just change it where if you have not been attacked within the last five seconds you can mount.

    This is ESO, they can't "just" do anything. Coding something like this would probably take hundreds of person hours and break something entirely unrelated, like making companion voice lines play endlessly every time you sneak or something.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Metafae wrote: »
    To be honest, if you could mount whilst in combat, having the mount start with no stamina would be a good middle ground.

    If someone were trying to escape by mount, a single light attack will knock them right back off and leave them open for an easy kill.

    Why not allow this?

    I thought increasing your stamina to 60 was supposed to be a benefit.

    Now we are asking to completely invalidate high stamina mounts?

    :#
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    barney2525 wrote: »
    Metafae wrote: »
    To be honest, if you could mount whilst in combat, having the mount start with no stamina would be a good middle ground.

    If someone were trying to escape by mount, a single light attack will knock them right back off and leave them open for an easy kill.

    Why not allow this?

    I thought increasing your stamina to 60 was supposed to be a benefit.

    Now we are asking to completely invalidate high stamina mounts?

    :#

    Would still have the stam when mounting outside of combat. Not sure why people are having a hard time following the distinction
  • Casdha
    Casdha
    ✭✭✭✭✭
    So, this topic is gonna make me ask this question

    Isn't there a new grimoire that lets you call your ride and basically use it like a weapon (not tried it yet) in PvP

    How does that work?
    Proud member of the Psijic Order - The first wave - The 0.016%

  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    Casdha wrote: »
    So, this topic is gonna make me ask this question

    Isn't there a new grimoire that lets you call your ride and basically use it like a weapon (not tried it yet) in PvP

    How does that work?

    This is what you're referring to:
    4ydkexpwq2tf.png
    You call your mount, but you don't actually mount up. It's a lot like Isobel's ult.
    Antiquities Addict
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    divnyi wrote: »
    ToRelax wrote: »
    Metafae wrote: »
    To be honest, if you could mount whilst in combat, having the mount start with no stamina would be a good middle ground.

    If someone were trying to escape by mount, a single light attack will knock them right back off and leave them open for an easy kill.

    Why not allow this?

    Because it's not about escaping but chasing. As it is, if someone is chasing on a mount you can knock them down once and that's mostly it, at least for a time. Imagine ten people mounting up everytime they get knocked down, so when you hit one there's already nine others in range to zerg you down.

    Dude if you can't kill players that are both out of stam and mag (so one stun and he can't recover), then it's on you.
    Maybe you should not be able to fight 10 players on your own?

    If you aren't familiar with the situation I'm talking about that says a lot more about you than me. You can't reliably kill someone when being chased by ten players keeping up with you, because if you do go on the offensive against one of them, so will the other nine against you.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    divnyi wrote: »
    ToRelax wrote: »
    Metafae wrote: »
    To be honest, if you could mount whilst in combat, having the mount start with no stamina would be a good middle ground.

    If someone were trying to escape by mount, a single light attack will knock them right back off and leave them open for an easy kill.

    Why not allow this?

    Because it's not about escaping but chasing. As it is, if someone is chasing on a mount you can knock them down once and that's mostly it, at least for a time. Imagine ten people mounting up everytime they get knocked down, so when you hit one there's already nine others in range to zerg you down.

    Dude if you can't kill players that are both out of stam and mag (so one stun and he can't recover), then it's on you.
    Maybe you should not be able to fight 10 players on your own?

    If you aren't familiar with the situation I'm talking about that says a lot more about you than me. You can't reliably kill someone when being chased by ten players keeping up with you, because if you do go on the offensive against one of them, so will the other nine against you.

    I would think turning to try to knock a chaser off their mount would be enough for the other 9 to catch you anyway.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    divnyi wrote: »
    ToRelax wrote: »
    Metafae wrote: »
    To be honest, if you could mount whilst in combat, having the mount start with no stamina would be a good middle ground.

    If someone were trying to escape by mount, a single light attack will knock them right back off and leave them open for an easy kill.

    Why not allow this?

    Because it's not about escaping but chasing. As it is, if someone is chasing on a mount you can knock them down once and that's mostly it, at least for a time. Imagine ten people mounting up everytime they get knocked down, so when you hit one there's already nine others in range to zerg you down.

    Dude if you can't kill players that are both out of stam and mag (so one stun and he can't recover), then it's on you.
    Maybe you should not be able to fight 10 players on your own?

    If you aren't familiar with the situation I'm talking about that says a lot more about you than me. You can't reliably kill someone when being chased by ten players keeping up with you, because if you do go on the offensive against one of them, so will the other nine against you.

    I would think turning to try to knock a chaser off their mount would be enough for the other 9 to catch you anyway.

    It usually is, but the goal isn't necessarily to kill them (yet), so it's often worth it if you can just dodge cancel a single skill for example. Being able to still kite afterwards is what allows for putting up a fight, and this suggestion would eliminate this out of very enclosed spaces.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • darvaria
    darvaria
    ✭✭✭✭✭
    This has nothing to do with stam or killing anyone or even being killed. You literally are stuck until leave Cyro or something. You can port at forts or port to IC but you can NOT mount. If you are running with a group you can't catch up.

    JUST REMOVE the "can't mount stuck in combat" from Cyrodiil. I know it can't be fixed but it could be removed.

    This will not affect "PVP" as there is is NO PVP you just can't mount because you are stuck in combat.
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    darvaria wrote: »
    This has nothing to do with stam or killing anyone or even being killed. You literally are stuck until leave Cyro or something. You can port at forts or port to IC but you can NOT mount. If you are running with a group you can't catch up.

    JUST REMOVE the "can't mount stuck in combat" from Cyrodiil. I know it can't be fixed but it could be removed.

    This will not affect "PVP" as there is is NO PVP you just can't mount because you are stuck in combat.

    People wont want that because people will just troll, run around LOS, then mount and take off. The troll and run is bad enough as it is
  • reiverx
    reiverx
    ✭✭✭✭✭
    casparian wrote: »
    Just make mounting in combat require a 5 second channel, cost all mag, stam, and mount stam. Then it is too risky to try to use it to just escape unless you had a clear path
    Just change it where if you have not been attacked within the last five seconds you can mount.

    This is ESO, they can't "just" do anything. Coding something like this would probably take hundreds of person hours and break something entirely unrelated, like making companion voice lines play endlessly every time you sneak or something.

    That would be a huge violation of coding principles.

    They aren't fixing this because it isn't a priority. It's not important to them.
  • darvaria
    darvaria
    ✭✭✭✭✭
    Players at Cyrodiil have been asking for this for years. And if players mount up that are LOSing they will be easier to kill mounted. Plus you have the mounting time for players to catch up. Do we really needed "can't mount in combat" ANY WHERE in the game? This could easily be removed.

    This occurs when there are NO players any where around. You can port to another keep but when you get there you still can't mount.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    darvaria wrote: »
    Players at Cyrodiil have been asking for this for years. And if players mount up that are LOSing they will be easier to kill mounted. Plus you have the mounting time for players to catch up. Do we really needed "can't mount in combat" ANY WHERE in the game? This could easily be removed.

    This occurs when there are NO players any where around. You can port to another keep but when you get there you still can't mount.
    This, stuck in combat is basically two things, the one you run into farming or doing quests is that you pull some mob who can not reach you do their one attack before becoming immune and running back who is in itself very stupid.

    The other is the some in group is in combat and less than 500 meter? away from you so you can not mount.
    This part I would just drop. Its common in Cyrodil but if you farmed world bosses in an group you probably experienced it overland to.
    Note that if you are mounted and pull some random mob you might not even see all the ones running behind is screwed until you is out of combat. And why can I not change my hotbar inside an keep because its an fight outside the outer walls? Keep is not under siege but I'm in combat at the siege merchant.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Poncho28
    Poncho28
    ✭✭✭
    Maybe allow our mounts to be a functioning combat element (e.g. an alliance war or scribe ability), like charge or stampede. If not then I agree with OP on removing combat mount restrictions.
    Poncho-Dovahkiin (Defilers of Molag Bal, Lost Souls of Tamriel, Foundations Start, Rebellious Spirit)
  • darvaria
    darvaria
    ✭✭✭✭✭
    just spent 2 hours at Cyro and stayed in combat the entire time. You can port but you can't mount? Just remove it from Cyrodiil ... like it keeps ppl from escaping? Get real. We all have port to IC hot keyed.

    Can I get an answer from ZOS if this is ever going to be changed? It can't be "working as intended" when you haven't cast anything or been near another enemy player or npc for 10 minutes. I went inside Arrius and went AFK to answer a phone call and 10 minutes later I'm still "in combat".
    Edited by darvaria on June 30, 2024 8:40PM
  • CGPsaint
    CGPsaint
    ✭✭✭✭✭
    ✭✭
    Add a short cast time (~1.5 sec) and make it interruptible to satisfy the PvP crowd, and then get rid of mounting restrictions everywhere outside of Cyrodiil. This has been a thorn in our side for a DECADE.
    "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs—horrible creatures, with no redeeming qualities."
Sign In or Register to comment.