Maybe they will add them later, I don't remember if the other ''Ancestral'' Motifs released at the same time their corresponding Chapter/DLC did or if it was a few months later.
Also, I'm not sure if there will be another Dungeon DLC this year, afaik it will be like last year and ZOS will skip both Q3 Dungeon DLC and Q4 Story DLC since I see no mention of them in the Roadmap.
Actually Wood Elves have like 1.5 maybe 2 motifs in the entire game, compared to other races like Nords or Bretons or even Dark Elves it's just insane, totally no love for Bosmer. But to be honest they were changed from savage-primal cannibals in the lore into "funny" hobbits in the game so no wonder...
Actually Wood Elves have like 1.5 maybe 2 motifs in the entire game, compared to other races like Nords or Bretons or even Dark Elves it's just insane, totally no love for Bosmer. But to be honest they were changed from savage-primal cannibals in the lore into "funny" hobbits in the game so no wonder...
There's 3 I think-- Wood Elf, Stags of Z'en, and Oathsworn. I feel like there's more though, maybe I'm blanking or maybe I'm misremembering.
Actually Wood Elves have like 1.5 maybe 2 motifs in the entire game, compared to other races like Nords or Bretons or even Dark Elves it's just insane, totally no love for Bosmer. But to be honest they were changed from savage-primal cannibals in the lore into "funny" hobbits in the game so no wonder...
There's 3 I think-- Wood Elf, Stags of Z'en, and Oathsworn. I feel like there's more though, maybe I'm blanking or maybe I'm misremembering.
Recollection from Oathsworn Pit is the third one yes though not available yet
prof-dracko wrote: »I think Recollection might be intended as the ancestral Bosmer, given the lore.
i would like to see more Ancestral motifs introduced, however, under any circumstances NOT from the Treasure Maps.
binding leads to the Treasure Maps is a horrible horrible design decision.
edit: typo
(aslo to just note: i have got skin lead from Galen I map only after 54 maps. and i do not consider such a drop rate to bring any "fun". Also. placing leads behind SMALL zones maps (which have only two maps instead of six (yes, i am talking about Ancient Daedric motif leads and The Deadlands zone) is another serious design mistake, imho)) )
tomofhyrule wrote: »Yeah, the last Ancestral was Breton in High Isle.
They've had odd releases for the Ancestrals. We got Nord, Orc, and Altmer when Greymoor dropped, Reach (Ancestral Barbaric) came with the Markarth DLC, and then things went weird. Akaviri (?) came with Blackwood, which makes exactly zero sense since there's not much that the Akaviri did in Black Marsh and that would have fit Ancestral Imperial better, but then Ancestral Imperial got a name change and came with the Deadlands (I suspect there was something else that should have been there, considering we've still got that unused motif #109). And Deadlands gave us Ancient Daedric. Ancestral Breton came with High Isle, even though we've seen it on NPCs since Markarth, but after that... nothing.
Granted, I don't miss having to farm treasure chests for those leads, but I do like having more motifs. The lack of an Ancestral Dunmer/Chimer in Necrom and an Ancestral Bosmer or Ayleid in Gold Road is sad. I'd like to have more motifs to farm.
...but with a reasonable drop rate, please.
Also sidenote: why is Shardborn dropping from Skingrad Delve/WB dailies and then presubably the as-yet-unannounced-and-probably-not-released-until-Q3-but-visible-currently-on-guards Skingrad Guard style should come from Mirromoors and the daily, when it'd make so much more sense the other way around?
I'm getting the feeling that the Ancestral Styles were a flight of fancy project meant to liven up the release of Antiquities, but eventually had its funding pulled because they're not a necessary addition.
MasterSpatula wrote: »Getting all 14 codex entries was among the worst, and most unnecessary, nightmares ZOS has ever implemented. I'd rather not even give them the slightest hint that they should bring that back. The absence of the motif is a small price to pay for the absence of that grind.
prof-dracko wrote: »I think Recollection might be intended as the ancestral Bosmer, given the lore.
MasterSpatula wrote: »Getting all 14 codex entries was among the worst, and most unnecessary, nightmares ZOS has ever implemented. I'd rather not even give them the slightest hint that they should bring that back. The absence of the motif is a small price to pay for the absence of that grind.