My understanding is they settled on the low number of 5, low for an mmo, to accommodate consoles.
If I remember correctly, though console launch was in 2015, the decision to support those platforms was made prior to 2014's pc launch.
My understanding is they settled on the low number of 5, low for an mmo, to accommodate consoles.
If I remember correctly, though console launch was in 2015, the decision to support those platforms was made prior to 2014's pc launch.
ESO is definitely a very frustrating transition for longtime WOW players. Especially, since many systems were either actively designed to be somewhat dissimilar to those in WOW or they are just that way owing to the fact a lot of the initial ESO team were from a pre-WOW title.The limits in this game bother me to this day - after 7 years of play. *SIGH* I STILL find myself trying to keyboard spells as I used to do in those previous MMOs....
ESO is definitely a very frustrating transition for longtime WOW players. Especially, since many systems were either actively designed to be somewhat dissimilar to those in WOW or they are just that way owing to the fact a lot of the initial ESO team were from a pre-WOW title.The limits in this game bother me to this day - after 7 years of play. *SIGH* I STILL find myself trying to keyboard spells as I used to do in those previous MMOs....
And so they as devs were already accustomed to systems othervthan those in WOW.
Best example here being our Guild Trader system.
Agreed. Gamepad layouts pose a limitation that would be very difficult to circumvent even with the addition of just a single skill slot, as is being suggested by OP.so which buttons would we use for that extra skill if we're using gamepads/controllers?
there aren't really any buttons left
My guess is they looked over the 'divide' and noting how huge the established TES fan base is on console platforms, the decision must have been made, by both ZOS and Bethesda I suspect, that they can't be left behind.
Oh, I quite agree. I just have so many issues with the limitations placed on PC use (regarding keyboard options for keybinds etc) - I suppose I get that they wanted to make the game available to console users (as in.... MONEY....) but for long time users of PC, it's just plain gimped.
It bothers me to the point I look at the issues and think.... wait - WHY am I paying 4 annual subs for a game that prefers consoles and their limitations to how things should at minimum work on PC? I love the game, but.... there's going to be a point at which I decide to take my money and go away.
That's.... sad. I've been playing TES since Arena released in 1994. I've played the games in the entire franchise one after the other as they released. TES is my home in the world of gaming. I'm looking at the compromises made for other platforms.... and I'm not happy.
I can go back to playing (for FREE) Oblivion and Skyrim....
My guess is they looked over the 'divide' and noting how huge the established TES fan base is on console platforms, the decision must have been made, by both ZOS and Bethesda I suspect, that they can't be left behind.
Oh, I quite agree. I just have so many issues with the limitations placed on PC use (regarding keyboard options for keybinds etc) - I suppose I get that they wanted to make the game available to console users (as in.... MONEY....) but for long time users of PC, it's just plain gimped.
It bothers me to the point I look at the issues and think.... wait - WHY am I paying 4 annual subs for a game that prefers consoles and their limitations to how things should at minimum work on PC? I love the game, but.... there's going to be a point at which I decide to take my money and go away.
That's.... sad. I've been playing TES since Arena released in 1994. I've played the games in the entire franchise one after the other as they released. TES is my home in the world of gaming. I'm looking at the compromises made for other platforms.... and I'm not happy.
I can go back to playing (for FREE) Oblivion and Skyrim....
And from that went with console support, doing the best they can within those limitations - and obviously there's a ton of them, making for a frustrating experience to those like yourself here from pc only mmos.
ESO is definitely a very frustrating transition for longtime WOW players. Especially, since many systems were either actively designed to be somewhat dissimilar to those in WOW or they are just that way owing to the fact a lot of the initial ESO team were from a pre-WOW title.The limits in this game bother me to this day - after 7 years of play. *SIGH* I STILL find myself trying to keyboard spells as I used to do in those previous MMOs....
And so they as devs were already accustomed to systems othervthan those in WOW.
Best example here being our Guild Trader system.
Oh, I quite agree. I just have so many issues with the limitations placed on PC use (regarding keyboard options for keybinds etc) - I suppose I get that they wanted to make the game available to console users (as in.... MONEY....) but for long time users of PC, it's just plain gimped.
It bothers me to the point I look at the issues and think.... wait - WHY am I paying 4 annual subs for a game that prefers consoles and their limitations to how things should at minimum work on PC? I love the game, but.... there's going to be a point at which I decide to take my money and go away.
That's.... sad. I've been playing TES since Arena released in 1994. I've played the games in the entire franchise one after the other as they released. TES is my home in the world of gaming. I'm looking at the compromises made for other platforms.... and I'm not happy.
I can go back to playing (for FREE) Oblivion and Skyrim.... and I'm not convinced I'll live long enough to play TES VI. Oh.... I might be alive.... but able to play? I - kind of think that might be an issue....
so which buttons would we use for that extra skill if we're using gamepads/controllers?
there aren't really any buttons left
They could have made the left and right bumpers into modifiers i.e. RB+X for skill 4, RB+Y for skill 5 and so on and so fourth
My guess is they looked over the 'divide' and noting how huge the established TES fan base is on console platforms, the decision must have been made, by both ZOS and Bethesda I suspect, that they can't be left behind.
Oh, I quite agree. I just have so many issues with the limitations placed on PC use (regarding keyboard options for keybinds etc) - I suppose I get that they wanted to make the game available to console users (as in.... MONEY....) but for long time users of PC, it's just plain gimped.
It bothers me to the point I look at the issues and think.... wait - WHY am I paying 4 annual subs for a game that prefers consoles and their limitations to how things should at minimum work on PC? I love the game, but.... there's going to be a point at which I decide to take my money and go away.
That's.... sad. I've been playing TES since Arena released in 1994. I've played the games in the entire franchise one after the other as they released. TES is my home in the world of gaming. I'm looking at the compromises made for other platforms.... and I'm not happy.
I can go back to playing (for FREE) Oblivion and Skyrim....
And from that went with console support, doing the best they can within those limitations - and obviously there's a ton of them, making for a frustrating experience to those like yourself here from pc only mmos.
PCs are so much better.
so which buttons would we use for that extra skill if we're using gamepads/controllers?
there aren't really any buttons left