Well, they said they would focus on "repeatable content" because players wanted "more to do"... It's no surprise, and another reminder to be precise when wishing for something.
I won't be killing myself farming for ink - the questline is great, but I'm not much interested in the actual scribing
It's not though. It's outdated 00s game design that catered to 20yo no lifers, the decline of the entire MMO genre is pretty clear at this point. I don't come here to "farm" chores, I come here to PvP and hang out with my friends. I give zero hoots about "rewards" or grinding, I just wanna PvP with the new stuff that I paid $40 for.AnduinTryggva wrote: »I understand that farming is an essential part of a MMORG
AnduinTryggva wrote: »Now it looks that we just do farming in order to farm other things. I wonder where we then actually PLAY content?
I have never heard any player say they wanted more grinding for anything, gear, materials or anything else. I don't recall seeing anyone ever post on this forum that they wanted "more repeatable content" either. What I hear and read is that players want less grinding and being forced to repeat content more than a few times. So I was confused when I read that statement from ZOS. It seems more like this is what the devs want, not what the players want. The players want new, fresh content to PvE in, and a stable, higher population PvP experience.
AnduinTryggva wrote: »However, I have the strong impression that since one or two DLCs keep the player farming is now the main purpose of many things introduced to the game, either as new items, new systems or new versions of items.
Well, they said they would focus on "repeatable content" because players wanted "more to do"... It's no surprise, and another reminder to be precise when wishing for something.
Yes.... pretty much. I won't be killing myself farming for ink - the questline is great, but I'm not much interested in the actual scribing, just like I wasn't really interested in spellcrafting where it was available in previous games.
[Hmmm. I *think* that means I'm just not much on magic and spellcasters in these games....]
That's one thing I don't understand. ZOS realised that with the constant addition of new content, people started to get overwhelmed with the grind and implemented systems to counter the problem.alpha_synuclein wrote: »On the other, between the stickerbook, transmutation and curated drops the grind was reduced significantly in recent years. Drop rates for leads seem to improve as well.
Well, they said they would focus on "repeatable content" because players wanted "more to do"... It's no surprise, and another reminder to be precise when wishing for something.
That's one thing I don't understand. ZOS realised that with the constant addition of new content, people started to get overwhelmed with the grind and implemented systems to counter the problem.alpha_synuclein wrote: »On the other, between the stickerbook, transmutation and curated drops the grind was reduced significantly in recent years. Drop rates for leads seem to improve as well.
Just to now completely ignore those systems and put the grind on steroids?
For example, I personally don't have a problem with the scripts not being account-wide ... but it still begs the question, why no stickerbook for them?
Or mats, they finally fixed the artificial scarcity of jewelry mats and other rare stuff, just to re-introduce the very same problem with ink?
At first when I started the gold road expansion I was compelled to grind excessively but I then decided that I don't need to obsess about collecting every script etc.
1. I do dailies but I mix them up a bit so I'm not doing the same dailies everyday.
2. I do dungeons some days and survey maps then maybe a couple of dailies that day
3. I allow myself to explore and do some fun quests
At this time I can't see myself scribing even though I have done the questline, do the dailies for scripts etc....I'm waiting till scribing evolves a bit moving forwards.
This. I had lots of fun farming Public Dungeons back in the days, though this also has its limits.I mean Maelstrom Arena or Vateshran Hollows is a good replayable content, it's "something to do". Farming nodes for ink isn't.
This happened. I think the first one was Labyrithian ...?LanteanPegasus wrote: »old public dungeon special pets:
Dwaven Theodolite - 7 parts
Big Eared Ginger Kitten - 7 parts
Mummified Alfiq - 10 parts
new public dungeon special pets:
Coral Haj Mota - 50 parts
Graht-Oak Squirrel - 50 parts
LanteanPegasus wrote: »Just an example for those who ask where the impression of more grind comes from:
old public dungeon special pets:
Dwaven Theodolite - 7 parts
Big Eared Ginger Kitten - 7 parts
Mummified Alfiq - 10 parts
new public dungeon special pets:
Coral Haj Mota - 50 parts
Graht-Oak Squirrel - 50 parts
Once it was two things per chapter, with 7 to 10 parts each, that were tradeable between players.
Now it is one thing that needs 50 parts that you have to grind all by yourself.
LanteanPegasus wrote: »Just an example for those who ask where the impression of more grind comes from:
old public dungeon special pets:
Dwaven Theodolite - 7 parts
Big Eared Ginger Kitten - 7 parts
Mummified Alfiq - 10 parts
new public dungeon special pets:
Coral Haj Mota - 50 parts
Graht-Oak Squirrel - 50 parts
Once it was two things per chapter, with 7 to 10 parts each, that were tradeable between players.
Now it is one thing that needs 50 parts that you have to grind all by yourself.