But my biggest disappointment--perhaps concern--with the chapter, is how I feel that as a predominantly solo player, I'm being shut out of more and more SYSTEMS. I understand that as a casual player, I'm not going to do vet content, etc. But I find that the new systems ZOS is releasing favour group/non-casual content in order to fully use them. Even antiquities, what I consider a brilliant system because it utilizes all existing zones, now has too many leads associated with content I'll never do.
[...]
As a solo player, I feel like there's a shrinking amount of content for me with each new chapter release. The grindy systems ZOS is introducing to keep us busy don't give a player like me anything to keep me busy. So even though I'm enjoying Gold Road more than I did Necrom, I'm not sure I'll buy the next chapter until I fully understand what it offers a soloist like me.
[...]
I think it's important to stress that as a solo player, I never used to feel this way. Something has changed. I think Firor said in his annual letter that ZOS would be introducing systems to keep us busy, which is fine, but I think they've forgotten about solo players. I feel we're being left behind.
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SkaraMinoc wrote: »Pros
Tribune Ilea Idolus is a badass. She has a strong personality but doesn't come across as annoying. She has some fight scenes during the story that are impressive.
Curate Gadayn getting randomly sucked through Ithelia's tear in reality was the funniest part of the entire chapter. I always thought his character was annoying and having him sucked out into the void unexpectedly was pretty good.
The Fargrave-Mirrormoor twist was interesting. I just wish they went back and updated Fargrave to have Mirrormoor easter eggs if you completed the Gold Road story.
The Macabre Vintage set is pretty fun as a solo quester. Feels like playing Doom.
Cons
Siding with Hermaeus Mora felt wrong and I disagreed with many choices the player was forced to make. Having to return to Beragon's townhouse 15+ times was extremely annoying. The celebration ending had no soul and felt lifeless. Future chapter stories should shake things up and not be afraid to take risks. The same formula every chapter is getting stale and predictable.
Torvesard fight was unrealistic. No way he lost that fight to the player character. He should have won.
The Ithelia introduction was unexpected and jarring. Here we are in some random Ayleid ruins and Ithelia, Prince of Paths, just happens to be there. It was abrupt and out of place and there was no grand moment leading up to it. She looked like a hermit and/or hippy and instead of having her name be "Mysterious Woman"... it just said "Ithelia". Uhh, what?
Scribing quest grind was unnecessary and felt like they just wanted to get players out in the world to make it seem more populated. The options you get with Scribing are limited and often have no place in any build, yet a few crafted skills are actually pay2win. Regardless, the "4000 combinations" certainly aren't viable. You can create thousands of food dishes with all the ingredients in your kitchen but most of it will be slop and inedible. Same with Scribing.
There was very little enemy NPC variety in the Gold Road story. Just trash packs of Recollection bosmer and Mirrormoor monsters regardless of where you went. Maybe it made sense from a story perspective but from a gameplay perspective it felt repetitive and lacked variety.
Invulnerability phases are not fun. Boss fights should be fun.
Some of the fauna of West Weald is out of place. (e.g. Fawns, Kagouti, etc)
The Oakenclaw world boss is a direct copy of the second boss in Earthen Root Enclave, the Corruption of Root.
Mitigated.
I have no interest in scribing and also not in new companions. So of course, for me, already a big part of the new scope is no fun, even a bother.
I do love the landscape and surprisingly, I enjoyed some of the few zone quests I did up to now (except for one that I really hated).I appreciate a lot that progress gets saved .
Beside, even if I don't scribe, I enjoy luminous ink, because I'm a resources farmer and it's a nice little bonus (additional to hakeijo, nirncrux and such rare stuff).
I have not done much more. I hope there is a sort of treasure hunt maybe? That would be an added value for me. Let's see.
katanagirl1 wrote: »Obligatory other option.
Just started it yesterday on console. Haven’t even started the scribing quest yet.