Reginald_leBlem wrote: »Soooo....
Does this mean I can stop trying to farm scripts on my warden? Because it SUCKS
SeaUnicorn wrote: »[...]while mender's bond just got additional nerf making it also useless for what it was good - attaching it to the tank to keep them alive and proccing buffs on DDs while at it.
[...]
SeaUnicorn wrote: »[...]while mender's bond just got additional nerf making it also useless for what it was good - attaching it to the tank to keep them alive and proccing buffs on DDs while at it.
[...]
If that's what you were going to do, literally nothing changed.
SeaUnicorn wrote: »SeaUnicorn wrote: »[...]while mender's bond just got additional nerf making it also useless for what it was good - attaching it to the tank to keep them alive and proccing buffs on DDs while at it.
[...]
If that's what you were going to do, literally nothing changed.
Why in the world would I spend a skill for a skill that is weaker than radiating and has patchy coverage at best? Ruinach bleeds hit DK tank with all mitigations in place for 3,1k every 0.5s all the while they are taking 10k blocked heavies from both Orphic and Ruinach, what a hot that heals for 900/s will do to help with that? It's laughable HPS and not worth the skill slot in its nerfed state.
SeaUnicorn wrote: »SeaUnicorn wrote: »[...]while mender's bond just got additional nerf making it also useless for what it was good - attaching it to the tank to keep them alive and proccing buffs on DDs while at it.
[...]
If that's what you were going to do, literally nothing changed.
Why in the world would I spend a skill for a skill that is weaker than radiating and has patchy coverage at best? Ruinach bleeds hit DK tank with all mitigations in place for 3,1k every 0.5s all the while they are taking 10k blocked heavies from both Orphic and Ruinach, what a hot that heals for 900/s will do to help with that? It's laughable HPS and not worth the skill slot in its nerfed state.
Might as well just spam combat prayer instead and have a DD run Zena's.
SeaUnicorn wrote: »SeaUnicorn wrote: »[...]while mender's bond just got additional nerf making it also useless for what it was good - attaching it to the tank to keep them alive and proccing buffs on DDs while at it.
[...]
If that's what you were going to do, literally nothing changed.
Why in the world would I spend a skill for a skill that is weaker than radiating and has patchy coverage at best? Ruinach bleeds hit DK tank with all mitigations in place for 3,1k every 0.5s all the while they are taking 10k blocked heavies from both Orphic and Ruinach, what a hot that heals for 900/s will do to help with that? It's laughable HPS and not worth the skill slot in its nerfed state.
SeaUnicorn wrote: »SeaUnicorn wrote: »[...]while mender's bond just got additional nerf making it also useless for what it was good - attaching it to the tank to keep them alive and proccing buffs on DDs while at it.
[...]
If that's what you were going to do, literally nothing changed.
Why in the world would I spend a skill for a skill that is weaker than radiating and has patchy coverage at best? Ruinach bleeds hit DK tank with all mitigations in place for 3,1k every 0.5s all the while they are taking 10k blocked heavies from both Orphic and Ruinach, what a hot that heals for 900/s will do to help with that? It's laughable HPS and not worth the skill slot in its nerfed state.
It's a secondary effect when players leave the main effect. It's not supposed to be worth a skill slot.
SeaUnicorn wrote: »SeaUnicorn wrote: »SeaUnicorn wrote: »[...]while mender's bond just got additional nerf making it also useless for what it was good - attaching it to the tank to keep them alive and proccing buffs on DDs while at it.
[...]
If that's what you were going to do, literally nothing changed.
Why in the world would I spend a skill for a skill that is weaker than radiating and has patchy coverage at best? Ruinach bleeds hit DK tank with all mitigations in place for 3,1k every 0.5s all the while they are taking 10k blocked heavies from both Orphic and Ruinach, what a hot that heals for 900/s will do to help with that? It's laughable HPS and not worth the skill slot in its nerfed state.
It's a secondary effect when players leave the main effect. It's not supposed to be worth a skill slot.
Effect on leaving the beam is the main use case for this skill in PVE. Nobody pixel stacks in trials for longer than needed for Slayer to apply properly. Have you ever actually did any of the latest HM in trials? Ansul HM? Xalvakka HM? Orphic HM?
SeaUnicorn wrote: »SeaUnicorn wrote: »SeaUnicorn wrote: »[...]while mender's bond just got additional nerf making it also useless for what it was good - attaching it to the tank to keep them alive and proccing buffs on DDs while at it.
[...]
If that's what you were going to do, literally nothing changed.
Why in the world would I spend a skill for a skill that is weaker than radiating and has patchy coverage at best? Ruinach bleeds hit DK tank with all mitigations in place for 3,1k every 0.5s all the while they are taking 10k blocked heavies from both Orphic and Ruinach, what a hot that heals for 900/s will do to help with that? It's laughable HPS and not worth the skill slot in its nerfed state.
It's a secondary effect when players leave the main effect. It's not supposed to be worth a skill slot.
Effect on leaving the beam is the main use case for this skill in PVE. Nobody pixel stacks in trials for longer than needed for Slayer to apply properly. Have you ever actually did any of the latest HM in trials? Ansul HM? Xalvakka HM? Orphic HM?
Players leaving the beam was the main use case in any content because the secondary heal was too strong. But I'm glad we could establish you just wanted yet another AoE HoT, rather than "attaching it to the tank to keep them alive and proccing buffs on DDs while at it."