Ishtarknows wrote: »I read the patch notes and was pretty shocked tbh. I play on console so I have not experienced scribing yet, but my raid lead has given me a list of scribing to get for my healer and this was on it.
What sort of numbers are we talking here? What was it hitting for before that it's worth slotting for a tenth of the value?
Ishtarknows wrote: »I read the patch notes and was pretty shocked tbh. I play on console so I have not experienced scribing yet, but my raid lead has given me a list of scribing to get for my healer and this was on it.
What sort of numbers are we talking here? What was it hitting for before that it's worth slotting for a tenth of the value?
if its one that heals when leaving the link i think it ticked a heal for 5-6k each sec for 5 seconds now mine reads 1.2k a sec
Ishtarknows wrote: »I read the patch notes and was pretty shocked tbh. I play on console so I have not experienced scribing yet, but my raid lead has given me a list of scribing to get for my healer and this was on it.
What sort of numbers are we talking here? What was it hitting for before that it's worth slotting for a tenth of the value?
if its one that heals when leaving the link i think it ticked a heal for 5-6k each sec for 5 seconds now mine reads 1.2k a sec
So it’s useless now, basically. Perfect, thanks, at least I won’t have to waste ink on this for my healer. 👌
Ishtarknows wrote: »I read the patch notes and was pretty shocked tbh. I play on console so I have not experienced scribing yet, but my raid lead has given me a list of scribing to get for my healer and this was on it.
What sort of numbers are we talking here? What was it hitting for before that it's worth slotting for a tenth of the value?
if its one that heals when leaving the link i think it ticked a heal for 5-6k each sec for 5 seconds now mine reads 1.2k a sec
So it’s useless now, basically. Perfect, thanks, at least I won’t have to waste ink on this for my healer. 👌
Ishtarknows wrote: »Thanks for your answers. So it's basically gonna be worth less than a radiating regen or vigor? Well worth the ink then
It shouldn’t have been the case that it was 10.5x higher than it was supposed to be.
Skills take the higher of your max spell or weapon damage and add that to the higher of your max stam or mag divided by 10.5. Then they multiply that sum by a coefficient.
For example, with 8k spell/weapon damage and 30k max stam/mag, you would get 8,000 + 30k/10.5 = 8000 + 2857 = 10,857
That 10,857 would be multiplied by a coefficient particular to that skill to get the base number for the tooltip. That then would be modified by CP and other bonuses.
According to the patch notes, it was only the second part of that formula that was bugged. So in this example, instead of 10,857, it was doing 8,000 + 30,000 = 38,000.
While yes, there is definitely a big gap between 10,857 and 38,000, it isn’t close to 10.5x. That’s why you’re not seeing tooltips slashed by over 90%.
It shouldn’t have been the case that it was 10.5x higher than it was supposed to be.
Skills take the higher of your max spell or weapon damage and add that to the higher of your max stam or mag divided by 10.5. Then they multiply that sum by a coefficient.
For example, with 8k spell/weapon damage and 30k max stam/mag, you would get 8,000 + 30k/10.5 = 8000 + 2857 = 10,857
That 10,857 would be multiplied by a coefficient particular to that skill to get the base number for the tooltip. That then would be modified by CP and other bonuses.
According to the patch notes, it was only the second part of that formula that was bugged. So in this example, instead of 10,857, it was doing 8,000 + 30,000 = 38,000.
While yes, there is definitely a big gap between 10,857 and 38,000, it isn’t close to 10.5x. That’s why you’re not seeing tooltips slashed by over 90%.
The tooltips I'm seeing now are 2300 not 10857...
Ishtarknows wrote: »I read the patch notes and was pretty shocked tbh. I play on console so I have not experienced scribing yet, but my raid lead has given me a list of scribing to get for my healer and this was on it.
What sort of numbers are we talking here? What was it hitting for before that it's worth slotting for a tenth of the value?
It shouldn’t have been the case that it was 10.5x higher than it was supposed to be.
Skills take the higher of your max spell or weapon damage and add that to the higher of your max stam or mag divided by 10.5. Then they multiply that sum by a coefficient.
For example, with 8k spell/weapon damage and 30k max stam/mag, you would get 8,000 + 30k/10.5 = 8000 + 2857 = 10,857
That 10,857 would be multiplied by a coefficient particular to that skill to get the base number for the tooltip. That then would be modified by CP and other bonuses.
According to the patch notes, it was only the second part of that formula that was bugged. So in this example, instead of 10,857, it was doing 8,000 + 30,000 = 38,000.
While yes, there is definitely a big gap between 10,857 and 38,000, it isn’t close to 10.5x. That’s why you’re not seeing tooltips slashed by over 90%.
The tooltips I'm seeing now are 2300 not 10857...
That’s because you didn’t multiply your raw figure by the coefficient for that particular skill to get the tooltip.
Add your weapon/spell damage (whichever is higher) to the higher of your max mag or stam divided by 10.5, then multiply that by the skill’s coefficient. Then factor in your buffs to healing/damage, depending on the skill.
The raw coefficients are here for most skills:
https://en.uesp.net/wiki/Special:EsoSkills
At a glance I don’t see Scribing added yet, but the principle is the same for all skills.
You can also just use that UI to play with various stats and see your tooltip without bothering with the raw info.
Note that proc sets are different, since the offensive ones scale only with weapon/spell damage (except in rare cases like RO or Hrothgar’s), not your max resources.
ForumSavant wrote: »It shouldn’t have been the case that it was 10.5x higher than it was supposed to be.
Skills take the higher of your max spell or weapon damage and add that to the higher of your max stam or mag divided by 10.5. Then they multiply that sum by a coefficient.
For example, with 8k spell/weapon damage and 30k max stam/mag, you would get 8,000 + 30k/10.5 = 8000 + 2857 = 10,857
That 10,857 would be multiplied by a coefficient particular to that skill to get the base number for the tooltip. That then would be modified by CP and other bonuses.
According to the patch notes, it was only the second part of that formula that was bugged. So in this example, instead of 10,857, it was doing 8,000 + 30,000 = 38,000.
While yes, there is definitely a big gap between 10,857 and 38,000, it isn’t close to 10.5x. That’s why you’re not seeing tooltips slashed by over 90%.
The tooltips I'm seeing now are 2300 not 10857...
That’s because you didn’t multiply your raw figure by the coefficient for that particular skill to get the tooltip.
Add your weapon/spell damage (whichever is higher) to the higher of your max mag or stam divided by 10.5, then multiply that by the skill’s coefficient. Then factor in your buffs to healing/damage, depending on the skill.
The raw coefficients are here for most skills:
https://en.uesp.net/wiki/Special:EsoSkills
At a glance I don’t see Scribing added yet, but the principle is the same for all skills.
You can also just use that UI to play with various stats and see your tooltip without bothering with the raw info.
Note that proc sets are different, since the offensive ones scale only with weapon/spell damage (except in rare cases like RO or Hrothgar’s), not your max resources.
The scaling on sage's remedy is awful. 1 SD/WD does not increase the tooltip by 1, whatever coefficients they use are miniscule in comparison to other skills. With 30k max mag and 8k spell dmg the HOT is under 7k. A realistic example for a PvE healer would be 6k over 5 where other heals are double the HPS in a much easier to use AOE.
tsaescishoeshiner wrote: »I think it's a good fix but the heal could be buffed from what it is because it requires standing in a tether, but people should have gotten 3 ink to make up for it.
As far as why it took so long, I don't see any reason to assume it's not just about when it came up on the list of bugs to fix or feedback to read.
Ishtarknows wrote: »I read the patch notes and was pretty shocked tbh. I play on console so I have not experienced scribing yet, but my raid lead has given me a list of scribing to get for my healer and this was on it.
What sort of numbers are we talking here? What was it hitting for before that it's worth slotting for a tenth of the value?
if its one that heals when leaving the link i think it ticked a heal for 5-6k each sec for 5 seconds now mine reads 1.2k a sec
So it’s useless now, basically. Perfect, thanks, at least I won’t have to waste ink on this for my healer. 👌
Galeriano2 wrote: »Note completly useless. Skill still have some different interresting support features other than HoT. To be honest one more healing ability wasn't even that much needed with already existing abundace of crossheals.
Reginald_leBlem wrote: »Why can't we have nice things???
Reginald_leBlem wrote: »Why can't we have nice things???