alpha_synuclein wrote: »SilverBride wrote: »This is what happens when players complain that bosses are defeated too fast.
No, that is what happens when zos hear what they want to hear instead of what we're saying.
There's a reason why Lair of Maarselok is the least favourite dungeon for so many players
alpha_synuclein wrote: »First, the immunity phase option became a bit overused recently.
alpha_synuclein wrote: »Second, the immunity phase won't bother people so much if they have something interesting to do while it happens. More interesting than mindlessly mowing bunch of add waves.
alpha_synuclein wrote: »First, the immunity phase option became a bit overused recently.
Definitely. It is like a dog with a new toy only wants to play with that toy.alpha_synuclein wrote: »Second, the immunity phase won't bother people so much if they have something interesting to do while it happens. More interesting than mindlessly mowing bunch of add waves.
Ok, I will give you that, but part of my point is that while the boss is immune, it should also not be attacking. I consider that to be cheating. Fighting the Hand of God.
Delves, incursions, overland, raid...In this chapter, it seems like bosses in every type of content have an immunity phase. It is so annoying. New players will just struggle more during the phase and veterans will see it as a waste of time. It serves literally no other purpose than making the fight longer when it shouldn't be if the group is good enough.