Would we take a zone and chapter every two years, if it meant it was really big, populated, and very explorable?
Would we take a zone and chapter every two years, if it meant it was really big, populated, and very explorable?
Would we take a zone and chapter every two years, if it meant it was really big, populated, and very explorable?
Considering we already lost the Q4 story dlc with a "we'd rather concentrate on quality than quantity" explanation (among other statements), I'd be suspicious whether there'd really be an improvement and not just another content reduction.
Hey, everybody. This is just a little reflection on something that is becoming harder and harder to ignore.
We just recently got this beautiful new location full of colorful trees, lovely countryside and wonderful buildings. It really is a treat for the eyes and I found myself roaming the wilderness just to admire it. But one thing can't be unseen - the world is beautiful, but soulless. It's empty, even though it's full of stuff.
The buildings are closed, you can't get into any of the beautiful buildings to observe basic NPC chores or do some solo/group roleplay in it. It's purely purposeful, complete a quest, get a reward and never come back. Even the buildings that are accessible while doing the quest are usually locked after completing it. The city itself offers only a few buildings that we can actually enter and maybe steal something inside (it's part of the overall impression), while a large number of doors remain locked. Even some of the merchants have relocated outside so that another interior doesn't have to be created.
I know that there probably aren't that many players who do this, who actually wander around the location and play around, but we're here and we miss that part of the freedom that ESO used to offer us.
So please, I know it's probably a lot of work to add to an already overloaded to-do list, but give us back at least some of that.
FelisCatus wrote: »
FelisCatus wrote: »
First ESO don't use the hero engine, it was used for the first prototypes only.SkaraMinoc wrote: »I wish they could get off the bethesda everything- is-a- room style of design.
Loading screens galore, nothing just flowing. Really annoying.
Hero Engine needs a way to stitch scenes so zone designers can build seamless worlds without loading screens. Tamriel should be one giant scene with multiple sub-scenes stitched together that load in and out seamlessly.
SkaraMinoc wrote: »I wish they could get off the bethesda everything- is-a- room style of design.
Loading screens galore, nothing just flowing. Really annoying.
Hero Engine needs a way to stitch scenes so zone designers can build seamless worlds without loading screens. Tamriel should be one giant scene with multiple sub-scenes stitched together that load in and out seamlessly.
Less content and more grind. That seems to be the theme with this chapter.
I don't understand what you mean by that reply. Yes, I understand the Latin, but how is it relevant to my post?
And they've got even another whole new engine for their 'new project'.
Which I think will be eso renewed, myself.
But since I've been going through the story (I'm slow, I want to go through it properly, read everything and such), I'm noticing this trend as well - it tells you a story (and it's a pretty good story, I like it so far), but you feel like you're not really involved in it at all. There are no longer any options in the dialogue where you can choose something, and worse, every time there's a problem, or a mystery, or just anything that requires a second guess, all the options and dialogue suggest that you're a totally stupid person who can't get 2+2 right and they has to explain it to you like to a 3 year old. And they make a fuss about it. But they call you a hero and a proxy and god's chosen.
FelisCatus wrote: »
i thought it was just me thinking: "i hate all these empty buildings" when i saw all the chained up doors in the new city.
I remember when we were sad with all the closed off buildings in Western Skyrim, and it seems that's the direction going forwards. Sad to hear that Skingrad is shaping up to be the same.