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Over 1000 mobs killed, 3000+ mats harvested, 35+ hours of gameplay, and I got 6 ink

  • Orbital78
    Orbital78
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    Grizzbeorn wrote: »
    I've had one drop from a mob, one from a backpack, and one from an urn; three total ink drops.

    Nothing from resource nodes, yet, and I grab every one I see.
    Does ink drop from all resource nodes? Runestones, Ore and Seams, Wood, Cloth-plants, Alchemy (mushrooms, flowers, water nodes)?

    I've found them from every node type except water nodes. I rarely stop for those, but I assume they do.
  • Aurielle
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    The ink drop rates are fine as they are. We need people to play the game and giving everything away right away drives players away.

    Let me guess: you’re farming them and selling them for 100k? I am playing the game, and am not getting ink through regular game play. Forcing us to spend many boring hours harvesting nodes in Bleakrock Isle in order to experiment with a system we paid for is what will drive players away.
  • TybaltKaine
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    The 4000 number gets thrown around a lot, but in practice it's closer to 30 or so per grimoire, as not all scripts work with all grimoires.

    Yeah, people need more ink, but RNG is RNG. I think the drop rate is fine, and makes players have to think more strategically about what they want.

    Do I think some sort of preview window would be nice? Absolutely. But if we're wishing for things, that's pretty low on my ESO priority list.

    EDIT for clarity:

    Elemental Explosion works with 24 scripts; 9 of these are affix scripts, 7 are signature and the remaining 8 are focus. Outside of changing the color of the explosion, there isn't much variance in how the skill actually functions from a graphical standpoint. Mechanically, you are given all the information you need in the preview window.

    I don't think it's necessary to check each and every one of these combinations once you know how a skill activates. The animations aren't changing that much.
    Edited by TybaltKaine on June 14, 2024 1:31PM
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
    • PC/NA
    • Guildmaster- Lucky Raven
    • Knight of Marrow - Blackfeather Academy
    • Adepti- The Witches Goblet
    • "Nightblade healer huh? How does that work?"
    • "I drain the blood of our enemies and fire it into you. It's a lot less messy than it sounds, and yeah I'm basically a Vampire without the whole AGH FIRE BAD"
  • Aurielle
    Aurielle
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    The 4000 number gets thrown around a lot, but in practice it's closer to 30 or so per grimoire, as not all scripts work with all grimoires.

    Yeah, people need more ink, but RNG is RNG. I think the drop rate is fine, and makes players have to think more strategically about what they want.

    Do I think some sort of preview window would be nice? Absolutely. But if we're wishing for things, that's pretty low on my ESO priority list.

    The 4000 number gets thrown around a lot, because that’s the number ZOS has been giving when talking about how robust this system is. But sure, assuming 30 possible combos per grimoire, that’s 330 combos over 11 grimoires, or 990 ink. Unless some more of us stop engaging in regular gameplay and start parking our butts in starter areas to grind ink all day, that’s going to take a very long time to acquire… but hey, the traders are happy.
  • Grizzbeorn
    Grizzbeorn
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    Orbital78 wrote: »
    Grizzbeorn wrote: »
    I've had one drop from a mob, one from a backpack, and one from an urn; three total ink drops.

    Nothing from resource nodes, yet, and I grab every one I see.
    Does ink drop from all resource nodes? Runestones, Ore and Seams, Wood, Cloth-plants, Alchemy (mushrooms, flowers, water nodes)?

    I've found them from every node type except water nodes. I rarely stop for those, but I assume they do.

    Thanks!
      PC/NA Warden Main
    • Necrotech_Master
      Necrotech_Master
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      Aurielle wrote: »
      The 4000 number gets thrown around a lot, but in practice it's closer to 30 or so per grimoire, as not all scripts work with all grimoires.

      Yeah, people need more ink, but RNG is RNG. I think the drop rate is fine, and makes players have to think more strategically about what they want.

      Do I think some sort of preview window would be nice? Absolutely. But if we're wishing for things, that's pretty low on my ESO priority list.

      The 4000 number gets thrown around a lot, because that’s the number ZOS has been giving when talking about how robust this system is. But sure, assuming 30 possible combos per grimoire, that’s 330 combos over 11 grimoires, or 990 ink. Unless some more of us stop engaging in regular gameplay and start parking our butts in starter areas to grind ink all day, that’s going to take a very long time to acquire… but hey, the traders are happy.

      it costs less if your only adjusting 1 script (after you scribe it the first time, it costs 1 ink per script change, so 1-3 ink depending on how drastically your altering the skill)

      that said, im in the same boat as you, i usually play 4+ hours a day and ive gotten 4 ink drops in total throughout normal gameplay, and 2 of those drops were 30 min of actual grinding material nodes (the other 2 i think were random mob drops)

      and ive been doing misc harvesting on the way to quests, finished the entire west weald zone, almost unlocked all scripts on my main and been starting to learn more on alts

      but ive gotten so little ink i havent even been able to craft all of the scribe skills at least once on my main for the achievement, let alone trying to make any skills for alts
      plays PC/NA
      handle @Necrotech_Master
      active player since april 2014

      i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

      feel free to stop by and use the facilities
    • OsUfi
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      The ink drop rates are fine as they are. We need people to play the game and giving everything away right away drives players away.

      40 hours in and not a single drop from me beyond the quest rewards.

      I don't mind waiting and taking time. But if the drop rate remains this low for me, it effectively excludes me from the system entirely.

      Would it hurt to have 1 ink a day drop at a higher rate, like the first pet part in the expansion dungeons? Or maybe 1 a day from your first master writ hand in? Or even Gold Road daily? I'd be fine with 1 per day. It'd at least feel like I was progressing in some way and allow me to actually partake in the system.
      Edited by OsUfi on June 14, 2024 3:23PM
    • Aurielle
      Aurielle
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      Aurielle wrote: »
      The 4000 number gets thrown around a lot, but in practice it's closer to 30 or so per grimoire, as not all scripts work with all grimoires.

      Yeah, people need more ink, but RNG is RNG. I think the drop rate is fine, and makes players have to think more strategically about what they want.

      Do I think some sort of preview window would be nice? Absolutely. But if we're wishing for things, that's pretty low on my ESO priority list.

      The 4000 number gets thrown around a lot, because that’s the number ZOS has been giving when talking about how robust this system is. But sure, assuming 30 possible combos per grimoire, that’s 330 combos over 11 grimoires, or 990 ink. Unless some more of us stop engaging in regular gameplay and start parking our butts in starter areas to grind ink all day, that’s going to take a very long time to acquire… but hey, the traders are happy.

      it costs less if your only adjusting 1 script (after you scribe it the first time, it costs 1 ink per script change, so 1-3 ink depending on how drastically your altering the skill)

      that said, im in the same boat as you, i usually play 4+ hours a day and ive gotten 4 ink drops in total throughout normal gameplay, and 2 of those drops were 30 min of actual grinding material nodes (the other 2 i think were random mob drops)

      and ive been doing misc harvesting on the way to quests, finished the entire west weald zone, almost unlocked all scripts on my main and been starting to learn more on alts

      but ive gotten so little ink i havent even been able to craft all of the scribe skills at least once on my main for the achievement, let alone trying to make any skills for alts

      Ah, gotcha. Didn’t know that — I haven’t felt comfortable playing around with the system yet, as my ink is so scarce, and have been waiting until I get all the scripts before I scribe one of each type of skill for the achievement. At least you get SOME discount if you’re only making a small adjustment.

      But yeah, the drops from regular gameplay are kind of abysmal. If you aren’t actively harvesting nodes on a speed build optimized for harvesting, the amount of ink you get from mobs and harvesting nodes between objectives is laughable. People keep saying we need to “play the game” rather than expecting to get everything all at once, but we ARE playing the game. Mob drop rate should be way higher than it is.

    • kringled_1
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      Maybe it'll feel better to the broad audience when boss ink drops are working.
    • reiverx
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      You've got to admit though, that pay-to-grind is a top tier business model.
    • PDarkBHood
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      reiverx wrote: »
      You've got to admit though, that pay-to-grind is a top tier business model.

      For sure!! A very healthy grind! We pay for the grind!! I and a lot of people are very happy with the grind as is, and absolutely love it. That is why we play these types of fantasy games, the quests and their inherent grind! Will I get mad if they raise the drop-rate of Luminous-Ink, absolutely not, but I am fine with the grind as is. I have finished the scribing main quests and enjoyed them immensely. What some of you called grind from those quests, I call an adventure and I had fun!! Enjoy!
    • ZOS_Icy
      ZOS_Icy
      mod
      Greetings,

      Because there is a thread already open on this topic, we're going to close this one down so that all feedback can be consolidated in one place. You may continue the discussion here.

      Thank you for your understanding.
      Staff Post
    This discussion has been closed.