Dagoth_Rac wrote: »Are there any scribed skills that work well in Infinite Archive? That is a very weird meta, heavy on health and mitigation and status effects. Survivability and a slow but steady approach work there in ways they do not in most other content, even other solo content.
Galeriano2 wrote: »Dagoth_Rac wrote: »Are there any scribed skills that work well in Infinite Archive? That is a very weird meta, heavy on health and mitigation and status effects. Survivability and a slow but steady approach work there in ways they do not in most other content, even other solo content.
Dual wield ability have an option to create AoE debuff that increases chances to apply status effects by 100% for 10 seconds.
Will it be great? I don't know, but it's worth trying.
Galeriano2 wrote: »Dagoth_Rac wrote: »Are there any scribed skills that work well in Infinite Archive? That is a very weird meta, heavy on health and mitigation and status effects. Survivability and a slow but steady approach work there in ways they do not in most other content, even other solo content.
Dual wield ability have an option to create AoE debuff that increases chances to apply status effects by 100% for 10 seconds.
Will it be great? I don't know, but it's worth trying.
Elemental Explosion have option to guarantee burning, chill and concuss
Trample has option to guarantee sundered, concuss and hemorrhaging
Elemental Explosion works very well, until you get caught mid-cast and get one tapped by trash mob in later arcs.
Dagoth_Rac wrote: »Are there any scribed skills that work well in Infinite Archive? That is a very weird meta, heavy on health and mitigation and status effects. Survivability and a slow but steady approach work there in ways they do not in most other content, even other solo content.
I whipped up an aoe explode knife from DW that produces a unnamed debuff that makes the targets take 8% more martial damage for 5 seconds, not exactly meta but it's damn useful, plus allies get help from it too...plus the knife does nice damage to the point where I get more damage out of it than I do using POtL
tsaescishoeshiner wrote: »I whipped up an aoe explode knife from DW that produces a unnamed debuff that makes the targets take 8% more martial damage for 5 seconds, not exactly meta but it's damn useful, plus allies get help from it too...plus the knife does nice damage to the point where I get more damage out of it than I do using POtL
Do you know if your main target only gets hit once, or does it get hit by the AoE/travel-back of the knife? It's expensive to experiment with, so thanks for sharing your use for it.
tsaescishoeshiner wrote: »I whipped up an aoe explode knife from DW that produces a unnamed debuff that makes the targets take 8% more martial damage for 5 seconds, not exactly meta but it's damn useful, plus allies get help from it too...plus the knife does nice damage to the point where I get more damage out of it than I do using POtL
Do you know if your main target only gets hit once, or does it get hit by the AoE/travel-back of the knife? It's expensive to experiment with, so thanks for sharing your use for it.
The debuff hits all the targets effected with the aoe, of note however is that the aoe part takes 0.5 seconds after impact to activate (which also makes it do damage due to exploding)
tsaescishoeshiner wrote: »tsaescishoeshiner wrote: »I whipped up an aoe explode knife from DW that produces a unnamed debuff that makes the targets take 8% more martial damage for 5 seconds, not exactly meta but it's damn useful, plus allies get help from it too...plus the knife does nice damage to the point where I get more damage out of it than I do using POtL
Do you know if your main target only gets hit once, or does it get hit by the AoE/travel-back of the knife? It's expensive to experiment with, so thanks for sharing your use for it.
The debuff hits all the targets effected with the aoe, of note however is that the aoe part takes 0.5 seconds after impact to activate (which also makes it do damage due to exploding)
Good to know! I'm wondering if anyone knows if the initial target gets hits by both damage hits (for Multi-Target and the regular damage scripts), which would make it deal good single-target damage (although too expensive).
For example, the default stat values for the skill on eso-hub is 1183 for the first hit, and 1775 damage for the travel-back damage or the AoE hit. So does the initial target take 1183 damage, or do they take 1183 + 1775?
I might test it out once ink prices drop.
tsaescishoeshiner wrote: »tsaescishoeshiner wrote: »I whipped up an aoe explode knife from DW that produces a unnamed debuff that makes the targets take 8% more martial damage for 5 seconds, not exactly meta but it's damn useful, plus allies get help from it too...plus the knife does nice damage to the point where I get more damage out of it than I do using POtL
Do you know if your main target only gets hit once, or does it get hit by the AoE/travel-back of the knife? It's expensive to experiment with, so thanks for sharing your use for it.
The debuff hits all the targets effected with the aoe, of note however is that the aoe part takes 0.5 seconds after impact to activate (which also makes it do damage due to exploding)
Good to know! I'm wondering if anyone knows if the initial target gets hits by both damage hits (for Multi-Target and the regular damage scripts), which would make it deal good single-target damage (although too expensive).
For example, the default stat values for the skill on eso-hub is 1183 for the first hit, and 1775 damage for the travel-back damage or the AoE hit. So does the initial target take 1183 damage, or do they take 1183 + 1775?
I might test it out once ink prices drop.
the inital targets takes both the impact and explosion damage, if both crit I get on adverge ~45K damage on the inital target and ~27k on aoe targets.
tsaescishoeshiner wrote: »
Tysm--that makes it better than I thought at first! Good to know.