So, are there any scribing combinations to fit meta builds?

robpr
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In terms of PvE raid environment

Tried a few combinations for DK only and all skills I tried seem to be subpar.

-Travelling Knife, Bleed damage, extra status effect chance, breach - damage is ok, but too expensive to be used as spammable. The status effect damage increase was negligible, but Burning felt a slight bump.
-Wield Soul, Shock damage, consume soulgem for ultimate, vitality - too expensive to be used as spammable for my build, used every 5 whips. Probably the best so far, but overall damage gained from extra Standard was not worth over losing so many whip casts. Total damage was lower.
-Torchbearer, Flame damage, damage over time, heroism - same as Wield Soul, damage is incomparable with whips + I'm losing 3 LA in between. Used as support skill just to get heroism, I'm losing 2 whips every 22s. Somewhat ok with Runecarver's Blaze, but significant damage loss.

For trash:
-Elemental Explosion, Fire damage, inflict 3 status effects, off-balance - good one-time opener, too slow to be used as spam.
-Contingency, Fire Damage, Damage over time, Force - better than Pular, worse than Whirling Blades.

Got any luck with some skills or other classes?
  • Galeriano2
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    I would assume torchbearer with class script can be really nice for DK in trash fights.

    Traveling knife with extra martial dmg taken dmg script is nice for support.

    Contingency with a DoT is also nice in some scenarios. You can use it like a larger AoE version of volcanic rune with the option to prebuff.
    Edited by Galeriano2 on June 10, 2024 11:45AM
  • AlterBlika
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    For tanking scribing is good: you can get mag pulls while not dk, aoe pulls without cd (although idk if 8m radius means anything), maybe get more support debuffs, optimize your skill bar. For dd I'm not sure, although scribing is a big help to niche or solo builds imo. You can also replace clunky skills you don't like while not in some hardcore scenarios where you need the best dps, etc.
  • Hasenpfote
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    There are 2 very strong shield skills, one for 2hand weapon. This 2hand weapon shield skill can reach 20k shield strength and is not capped by HP, the other aoe shield is meaned for high HP pools users and is limited to 55% of targets maximum life. Both shields can significant increase survivability.
  • tsaescishoeshiner
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    There aren't really useful skills for DPS. Sorcs could probably use Shocking Soul but I don't think it'd be top damage. I think your points about the cost and cast times are valid. I think the dual wield one is meant as a utility AoE skill and not a spammable, making it more expensive like Hidden Knife.

    It would be nice if there was one DoT skill that matched other DoT effects. Or, if there was a Signature Script that reduced the direct damage from the Focus Script in exchange for a DoT.
    PC-NA
    in-game: @tsaescishoeshiner
  • robpr
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    Ok, I settled with changing Travelling knife to magic damage, 8% martial damage and minor berserk. If I get minor recovery I might try to use it with poison or bleed damage. Then instead of Whip I use Rapid Strikes and instead of Stinky Breath I have Rending Slashes. The next is Contingency with Flame damage, flame dot and minor force instead of Scalding Rune. Rune seem to deal more damage, but its just ease of cast.

    Right now I'm sitting at about 111k. Might be not the world best parse, but I like the change from the usual and I also heard Martial damage bonus also work on group.

    I've also experimented with Travelling Knife's Wayfarer's Mastery, but the damage was slightly less. Wayfarer's Mastery makes Ruffian DW passive increase DW damage all the time. The most noticeable increase was on Rapids and LAs, but overall Warrior's Opportunity increased more damage sources - Relequens, Barbed Trap, Stampede, poisoned, hemo and sundered status effects. Wayfarer offers double the bonus, but only on Deadly Cloak, Rapids, LA and Rending.
  • Dagoth_Rac
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    Are there any scribed skills that work well in Infinite Archive? That is a very weird meta, heavy on health and mitigation and status effects. Survivability and a slow but steady approach work there in ways they do not in most other content, even other solo content.
  • Galeriano2
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    Dagoth_Rac wrote: »
    Are there any scribed skills that work well in Infinite Archive? That is a very weird meta, heavy on health and mitigation and status effects. Survivability and a slow but steady approach work there in ways they do not in most other content, even other solo content.

    Dual wield ability have an option to create AoE debuff that increases chances to apply status effects by 100% for 10 seconds.

    Will it be great? I don't know, but it's worth trying.
    Edited by Galeriano2 on June 11, 2024 11:44AM
  • robpr
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    Galeriano2 wrote: »
    Dagoth_Rac wrote: »
    Are there any scribed skills that work well in Infinite Archive? That is a very weird meta, heavy on health and mitigation and status effects. Survivability and a slow but steady approach work there in ways they do not in most other content, even other solo content.

    Dual wield ability have an option to create AoE debuff that increases chances to apply status effects by 100% for 10 seconds.

    Will it be great? I don't know, but it's worth trying.

    Elemental Explosion have option to guarantee burning, chill and concuss
    Trample has option to guarantee sundered, concuss and hemorrhaging

    Elemental Explosion works very well, until you get caught mid-cast and get one tapped by trash mob in later arcs.
  • Galeriano2
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    robpr wrote: »
    Galeriano2 wrote: »
    Dagoth_Rac wrote: »
    Are there any scribed skills that work well in Infinite Archive? That is a very weird meta, heavy on health and mitigation and status effects. Survivability and a slow but steady approach work there in ways they do not in most other content, even other solo content.

    Dual wield ability have an option to create AoE debuff that increases chances to apply status effects by 100% for 10 seconds.

    Will it be great? I don't know, but it's worth trying.

    Elemental Explosion have option to guarantee burning, chill and concuss
    Trample has option to guarantee sundered, concuss and hemorrhaging

    Elemental Explosion works very well, until you get caught mid-cast and get one tapped by trash mob in later arcs.

    Both abilities have long cast times which are pretty meh for IA especially in later arcs.
  • tsaescishoeshiner
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    Dagoth_Rac wrote: »
    Are there any scribed skills that work well in Infinite Archive? That is a very weird meta, heavy on health and mitigation and status effects. Survivability and a slow but steady approach work there in ways they do not in most other content, even other solo content.

    Soul Burst and Shield Toss both have options for AoE interrupts, which is something that becomes hard for me on Warden when I have 3 things needing to be interrupted at once in a pack of like 8 enemies lol. I always imagined it must be so much easier for DKs with their AoE interrupt. You can also do Smash with 33% damage done as healing + interrupt, but I think you'd run into getting interrupted yourself.

    You can also spec Soul Burst for ult gain if you're running an ult-focused build.

    Other than that, I think the single-target shield or heal from Wield Soul could be helpful for certain classes that lack it.

    I just ran Arc 1 with Elemental Explosion specced for status effects. Really fun, and can 1-shot enemies at least up to 1/5/2 with even just one Focused Efforts. I would expect the same issues people listed above with interrupts at much higher arcs, in addition to not being able to block-cast.
    PC-NA
    in-game: @tsaescishoeshiner
  • notyuu
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    I whipped up an aoe explode knife from DW that produces a unnamed debuff that makes the targets take 8% more martial damage for 5 seconds, not exactly meta but it's damn useful, plus allies get help from it too...plus the knife does nice damage to the point where I get more damage out of it than I do using POtL
    Edited by notyuu on June 11, 2024 10:59PM
  • tsaescishoeshiner
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    notyuu wrote: »
    I whipped up an aoe explode knife from DW that produces a unnamed debuff that makes the targets take 8% more martial damage for 5 seconds, not exactly meta but it's damn useful, plus allies get help from it too...plus the knife does nice damage to the point where I get more damage out of it than I do using POtL

    Do you know if your main target only gets hit once, or does it get hit by the AoE/travel-back of the knife? It's expensive to experiment with, so thanks for sharing your use for it.
    PC-NA
    in-game: @tsaescishoeshiner
  • notyuu
    notyuu
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    notyuu wrote: »
    I whipped up an aoe explode knife from DW that produces a unnamed debuff that makes the targets take 8% more martial damage for 5 seconds, not exactly meta but it's damn useful, plus allies get help from it too...plus the knife does nice damage to the point where I get more damage out of it than I do using POtL

    Do you know if your main target only gets hit once, or does it get hit by the AoE/travel-back of the knife? It's expensive to experiment with, so thanks for sharing your use for it.

    The debuff hits all the targets effected with the aoe, of note however is that the aoe part takes 0.5 seconds after impact to activate (which also makes it do damage due to exploding)
    Edited by notyuu on June 12, 2024 9:45AM
  • tsaescishoeshiner
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    notyuu wrote: »
    notyuu wrote: »
    I whipped up an aoe explode knife from DW that produces a unnamed debuff that makes the targets take 8% more martial damage for 5 seconds, not exactly meta but it's damn useful, plus allies get help from it too...plus the knife does nice damage to the point where I get more damage out of it than I do using POtL

    Do you know if your main target only gets hit once, or does it get hit by the AoE/travel-back of the knife? It's expensive to experiment with, so thanks for sharing your use for it.

    The debuff hits all the targets effected with the aoe, of note however is that the aoe part takes 0.5 seconds after impact to activate (which also makes it do damage due to exploding)

    Good to know! I'm wondering if anyone knows if the initial target gets hits by both damage hits (for Multi-Target and the regular damage scripts), which would make it deal good single-target damage (although too expensive).

    For example, the default stat values for the skill on eso-hub is 1183 for the first hit, and 1775 damage for the travel-back damage or the AoE hit. So does the initial target take 1183 damage, or do they take 1183 + 1775?

    I might test it out once ink prices drop.
    PC-NA
    in-game: @tsaescishoeshiner
  • notyuu
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    notyuu wrote: »
    notyuu wrote: »
    I whipped up an aoe explode knife from DW that produces a unnamed debuff that makes the targets take 8% more martial damage for 5 seconds, not exactly meta but it's damn useful, plus allies get help from it too...plus the knife does nice damage to the point where I get more damage out of it than I do using POtL

    Do you know if your main target only gets hit once, or does it get hit by the AoE/travel-back of the knife? It's expensive to experiment with, so thanks for sharing your use for it.

    The debuff hits all the targets effected with the aoe, of note however is that the aoe part takes 0.5 seconds after impact to activate (which also makes it do damage due to exploding)

    Good to know! I'm wondering if anyone knows if the initial target gets hits by both damage hits (for Multi-Target and the regular damage scripts), which would make it deal good single-target damage (although too expensive).

    For example, the default stat values for the skill on eso-hub is 1183 for the first hit, and 1775 damage for the travel-back damage or the AoE hit. So does the initial target take 1183 damage, or do they take 1183 + 1775?

    I might test it out once ink prices drop.

    the inital targets takes both the impact and explosion damage, if both crit I get on adverge ~45K damage on the inital target and ~27k on aoe targets.

    Update: I forogot to mention that the inital hit also includes the enchant/poison damage from the weapon, so the actual double crit hit is closer to 33k on it's own, also for whatever reason the tooltips of scribed skills only list the base damage
    Edited by notyuu on June 13, 2024 6:42AM
  • tsaescishoeshiner
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    notyuu wrote: »
    notyuu wrote: »
    notyuu wrote: »
    I whipped up an aoe explode knife from DW that produces a unnamed debuff that makes the targets take 8% more martial damage for 5 seconds, not exactly meta but it's damn useful, plus allies get help from it too...plus the knife does nice damage to the point where I get more damage out of it than I do using POtL

    Do you know if your main target only gets hit once, or does it get hit by the AoE/travel-back of the knife? It's expensive to experiment with, so thanks for sharing your use for it.

    The debuff hits all the targets effected with the aoe, of note however is that the aoe part takes 0.5 seconds after impact to activate (which also makes it do damage due to exploding)

    Good to know! I'm wondering if anyone knows if the initial target gets hits by both damage hits (for Multi-Target and the regular damage scripts), which would make it deal good single-target damage (although too expensive).

    For example, the default stat values for the skill on eso-hub is 1183 for the first hit, and 1775 damage for the travel-back damage or the AoE hit. So does the initial target take 1183 damage, or do they take 1183 + 1775?

    I might test it out once ink prices drop.

    the inital targets takes both the impact and explosion damage, if both crit I get on adverge ~45K damage on the inital target and ~27k on aoe targets.

    Tysm--that makes it better than I thought at first! Good to know.
    PC-NA
    in-game: @tsaescishoeshiner
  • robpr
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    Tysm--that makes it better than I thought at first! Good to know.

    Non AoE knife also deals the initial hit and return damage to the initial target.
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