MasterSpatula wrote: »I'm absolutely perplexed as to how this isn't the most discussed topic on this forum. I mean, targeting in this game was never particularly good, and every so often it has gotten a little bit worse, but this latest update is truly dreadful. I can hardly ever get a Heavy Attack to complete, and often on Lightning Staff I can't even get them to initiate. Single target abilities are greyed out when I'm right in front of a tab-targeted enemy. It's maddening.
The reticle seems to have only the vaguest relationship to where you actually aim. As of the latest update, tall or flying enemies need you to practically point at the sky to hit them, at which point you might as well go into first-person mode, cause you're losing all the third-person advantages if you can't see the ground. But as soon as you get used to that, you encounter some massive enemy whose hit box seems to be on its knees. And the other day, while trying to get a HA to start, I had to aim so far to the left that the enemy was halfway off the right side of my screen.
We can get LOSed by our own pets, allied pets, our own companions, ally companions, and occasionally a tiny pebble on the ground. You can't really control allies and pets enough to be LOSed by them. And the troll potential of this is off-the charts., which is precisely why ZOS turned off inter-player collision during the beta. But they seem to have forgotten that lesson, because last week, I a rezzing player popping up directly in the path of a Heavy Attack ('d actually managed to get to fire) interrupted the HA--even though the player was still in ghost form.
I don't understand why they keep making targeting worse. Everyone in my guilds complain about it all the time, so I really don't understand how it's not pitchforks and torches over the targeting on these forums, especially as of the latest update.
(Though they did fix the shrines, at least.)
That's not correct, I can aim at any enemy and I'll always hit the rat/snake/whatever in any location with unfailing accuracy.Targeting with staves for HA has been bad for a very long time.
Harder overland.
QOL improvements.
Wasted time is money.That's not correct, I can aim at any enemy and I'll always hit the rat/snake/whatever in any location with unfailing accuracy.Targeting with staves for HA has been bad for a very long time.
too blunt?
For the record, I don't have these problems. I tank daily and pull all trash/adds one by one with no issue and regularly HA for resource recovery -- usually 1h&s but sometimes destro.
No problems with vdsr domes either.
I used to find rezing quirky, but since I've figured it out since I've been into trials and can do it reliably.
I use mouse and keyboard.
Harder overland.
QOL improvements.
Wasted time is money.That's not correct, I can aim at any enemy and I'll always hit the rat/snake/whatever in any location with unfailing accuracy.Targeting with staves for HA has been bad for a very long time.
too blunt?
MidniteOwl1913 wrote: »Harder overland.
QOL improvements.
Wasted time is money.That's not correct, I can aim at any enemy and I'll always hit the rat/snake/whatever in any location with unfailing accuracy.Targeting with staves for HA has been bad for a very long time.
too blunt?
Well it may not be true for you but it is for me. And it's getting worse.
MidniteOwl1913 wrote: »So this has been getting progressively worse for a while now. It used to be that I could use a skill and then the targeting would latch. Once I start latching it seems smooth from there.
I notice it most when there is a lot going on on the screen. I began thinking it had to do with lag, now I'm not sure sure because it just seems to be happening so much more often.
SeaGtGruff wrote: »For the record, I don't have these problems. I tank daily and pull all trash/adds one by one with no issue and regularly HA for resource recovery -- usually 1h&s but sometimes destro.
No problems with vdsr domes either.
I used to find rezing quirky, but since I've figured it out since I've been into trials and can do it reliably.
I use mouse and keyboard.
Do you mean rezzing other players? I have a horrible time trying to target my fellow players for rezzing in Cyrodiil. What did you figure out about it?
ESO_player123 wrote: »Harder overland.
QOL improvements.
Wasted time is money.That's not correct, I can aim at any enemy and I'll always hit the rat/snake/whatever in any location with unfailing accuracy.Targeting with staves for HA has been bad for a very long time.
too blunt?
I'm not sure if you are sarcastic or not, but targeting rats/snakes is not the issue. The issues are starting to happen in content where fighting actually matters (intense combat).
Edit: this issue has been described by many players in various threads over the years. My guess is most people just got used to living with it.
SickleCider wrote: »his. I routinely fail to bash interrupt bosses because the boss is a little too close to my toon. That just shouldn't be a thing.
Character height also seems to be a factor. I have a really awful time on my Bosmer, who seems to just be too short to target large enemies without extreme camera finessing. 🤦♀️ I guess at least when the target is on the kneecap the height could be considered advantageous.
I've given up on serious content.
MasterSpatula wrote: »I'm absolutely perplexed as to how this isn't the most discussed topic on this forum. I mean, targeting in this game was never particularly good, and every so often it has gotten a little bit worse, but this latest update is truly dreadful. I can hardly ever get a Heavy Attack to complete, and often on Lightning Staff I can't even get them to initiate. Single target abilities are greyed out when I'm right in front of a tab-targeted enemy. It's maddening.
The reticle seems to have only the vaguest relationship to where you actually aim. As of the latest update, tall or flying enemies need you to practically point at the sky to hit them, at which point you might as well go into first-person mode, cause you're losing all the third-person advantages if you can't see the ground. But as soon as you get used to that, you encounter some massive enemy whose hit box seems to be on its knees. And the other day, while trying to get a HA to start, I had to aim so far to the left that the enemy was halfway off the right side of my screen.
We can get LOSed by our own pets, allied pets, our own companions, ally companions, and occasionally a tiny pebble on the ground. You can't really control allies and pets enough to be LOSed by them. And the troll potential of this is off-the charts., which is precisely why ZOS turned off inter-player collision during the beta. But they seem to have forgotten that lesson, because last week, I a rezzing player popping up directly in the path of a Heavy Attack ('d actually managed to get to fire) interrupted the HA--even though the player was still in ghost form.
I don't understand why they keep making targeting worse. Everyone in my guilds complain about it all the time, so I really don't understand how it's not pitchforks and torches over the targeting on these forums, especially as of the latest update.
(Though they did fix the shrines, at least.)
Yep, pretty much what seems to be the current issue and yet there still hasn't been a clear update on the performance issues despite all the feedback Zenimax have been getting on it.Four_Fingers wrote: »The positional desync between server and client has been getting worse.
I play in first person and still have this issue.ForumSavant wrote: »The problem I think a lot of people don't realize is that the issue stems from being in third person. What I mean by this is, when you move your camera to third person, what you see and where you are looking is not actually where your character is looking. Where you are actually looking is what you see when you swap to first person, and it has been like this since the game came out. The third person camera does not adjust properly, even if you have it centered, and swapping to first person will show you exactly what your character is focused on. If you are ever standing by a crafting station that is hard to use, or any object that requires you to interact with it, if you swap to first person you can see that the alignment isn't right and can very easily adjust where you are actually looking from there. Fixing this issue should not be hard.