DK is S tier in PVP atm. Might even be S+.
There has been lots added. But with One Tamerial you can easily play in new zone. There are probably things other than scribing I would start with. Gathering will get you pretty decent gold. Also do daily dungeon every day to build up transmutes (transmutation another extremely important addition ... do it because it will let you change traits on BOP & BOE gear. Lots and lots of craftable sets too. Join a trade guild because most have guild house with all craft stations. Plus it's a place to sell items.
tsaescishoeshiner wrote: »I wouldn't start in the new chapter's main quest (Gold Road), as the plot is a direct sequel to Telvanni Peninsula/Necrom questline, and starts out with major spoilers for that. So the good news is, you can do Telvanni and then Gold Road without having to wait a year for the whole story like a lot of us lol! You can accept the prologue quest for Necrom from the Crown Store (Eyes of Fate).
So my suggestion:
- Necrom prologue: Eyes of Fate (Crown Store, free)
- Necrom/Telvanni Peninsula main quest
- Gold Road prologue: Prisoner of Fate (Crown Store, free)
- Gold Road main quest (West Weald)
But there's so much to explore, so enjoy! Remember to feed your horse at the stables lol.
If you want something fun and new, check out the Scribing questline where you can craft cool skills--it starts at Adept Irnard Rirnil outside many Mages Guilds (Skingrad, Wayrest, Shornhelm):
Scribing isn't connected to the other skill lines. It's a cool questline tho.
I recommend doing the tutorial at the start just because you get one extra skill point for doing it, though I'm not sure if they fixed this and give it to you when you skip it now. For a long time, you would miss out on a skill point if you skipped the tutorial.
I would also recommend just starting in which ever zone attracts you the most, you can do it in any order, though there is a chronological order to do them in if you're wanting the roleplay side of things.
You'll find that there are people in all the zones, so you don't have to worry about not being where people are, we're everywhere.
Take it slow and don't overwhelm yourself by trying to do too much too quickly.
If there is one thing you should start right away, it would be researching gear traits, as this becomes very important to know all of them by late game.
[Edit]
The chronological order is:
Base game faction zones (They all happen at the same time, but also the older content so it's fine to skip)
Coldharbour closes off the faction zone stories.
Imperial City
Wrothgar
Hew's Bane
Gold Coast
Vvardenfell
Clockwork City
Summerset
Murkmire
Elsweyr North
Elsweyr South
Western Skyrim
The Reach
Blackwood
Deadlands
High Isle
Galen
Telvanni Peninsula
And finally
West Weald
I recommend doing the tutorial at the start just because you get one extra skill point for doing it, though I'm not sure if they fixed this and give it to you when you skip it now. For a long time, you would miss out on a skill point if you skipped the tutorial.
I would also recommend just starting in which ever zone attracts you the most, you can do it in any order, though there is a chronological order to do them in if you're wanting the roleplay side of things.
You'll find that there are people in all the zones, so you don't have to worry about not being where people are, we're everywhere.
Take it slow and don't overwhelm yourself by trying to do too much too quickly.
If there is one thing you should start right away, it would be researching gear traits, as this becomes very important to know all of them by late game.
[Edit]
The chronological order is:
Base game faction zones (They all happen at the same time, but also the older content so it's fine to skip)
Coldharbour closes off the faction zone stories.
Imperial City
Wrothgar
Hew's Bane
Gold Coast
Vvardenfell
Clockwork City
Summerset
Murkmire
Elsweyr North
Elsweyr South
Western Skyrim
The Reach
Blackwood
Deadlands
High Isle
Galen
Telvanni Peninsula
And finally
West Weald
I'd second this, but honestly, I'd start at the very beginning. Do your factions story, main quest line along the way, then do cadwells Silver and cadwells gold, then do imperial city and work down the list from there. You've got about 3000 hours of content ahead of you, get going!
I recommend doing the tutorial at the start just because you get one extra skill point for doing it, though I'm not sure if they fixed this and give it to you when you skip it now. For a long time, you would miss out on a skill point if you skipped the tutorial.
I would also recommend just starting in which ever zone attracts you the most, you can do it in any order, though there is a chronological order to do them in if you're wanting the roleplay side of things.
You'll find that there are people in all the zones, so you don't have to worry about not being where people are, we're everywhere.
Take it slow and don't overwhelm yourself by trying to do too much too quickly.
If there is one thing you should start right away, it would be researching gear traits, as this becomes very important to know all of them by late game.
[Edit]
The chronological order is:
Base game faction zones (They all happen at the same time, but also the older content so it's fine to skip)
Coldharbour closes off the faction zone stories.
Imperial City
Wrothgar
Hew's Bane
Gold Coast
Vvardenfell
Clockwork City
Summerset
Murkmire
Elsweyr North
Elsweyr South
Western Skyrim
The Reach
Blackwood
Deadlands
High Isle
Galen
Telvanni Peninsula
And finally
West Weald
I'd second this, but honestly, I'd start at the very beginning. Do your factions story, main quest line along the way, then do cadwells Silver and cadwells gold, then do imperial city and work down the list from there. You've got about 3000 hours of content ahead of you, get going!
problem I have in my head is I feel everyone is playing the new chapter, so I dont want to miss out while everyone is there playing it
tsaescishoeshiner wrote: »I wouldn't start in the new chapter's main quest (Gold Road), as the plot is a direct sequel to Telvanni Peninsula/Necrom questline, and starts out with major spoilers for that. So the good news is, you can do Telvanni and then Gold Road without having to wait a year for the whole story like a lot of us lol! You can accept the prologue quest for Necrom from the Crown Store (Eyes of Fate).
So my suggestion:
- Necrom prologue: Eyes of Fate (Crown Store, free)
- Necrom/Telvanni Peninsula main quest
- Gold Road prologue: Prisoner of Fate (Crown Store, free)
- Gold Road main quest (West Weald)
But there's so much to explore, so enjoy! Remember to feed your horse at the stables lol.
If you want something fun and new, check out the Scribing questline where you can craft cool skills--it starts at Adept Irnard Rirnil outside many Mages Guilds (Skingrad, Wayrest, Shornhelm):
Scribing isn't connected to the other skill lines. It's a cool questline tho.
To do this ESO store quests, do they come with a eso plus subscription or do you buy them seprate?