3. **Unenjoyable Grinding**: Obtaining components (e.g., ink) to use the system is an unenjoyable time waste. It's another quasi-currency in a game that already has too many, including gold, Archival Fortunes, AP, Tel Var, Event Tickets, Seals of Endeavors, Transmutes, Undaunted Keys, Writ Vouchers, Crowns, Crown Gems, and so on. Couldn't ZoS have integrated it into an existing currency system? For example, converting 50 or 100 Transmute Stones into ink would have been a great option.
In games like ESO I make my own fun, so there is no need to force a daily quest grind upon me for almost six months(not doing it) to keep me playing. I don't mind the dailies/quests being there for those who want them, but nothing important like a main endgame system should ever be gated behind them. This same grind needs to be repeated every time ZOS releases new scripts. To me this is completely unacceptable for a main game system.
Now I know some players often complain there is nothing to do in-game, but making things mandatory by placing a main game system behind it is not the way. As that is just wasting a player's playtime, my playtime.
Personally I am not going to bother with scribing at all right now. Unless they either make scripts accountwide, or make scripts drop at a random non-rare curated way for characters, so that they can be gained easily by just playing the game. And not through a specific chore list that needs to be completed daily, and wastes my daily playtime.
PS: I have unlocked all scripts on two characters so far. (Only because I am doing the west weald achievements)
PPS: I always avoid doing any daily quests, except for when a new expansion comes out and I want the 30/30/30 achievement.
I'm at 21 ink, 13 of which were received on the first day. Without a major change in how ink is received I'll not be doing any scribing.
Unnecessary time sink just like scrying. Make drops rates 100 percent. Grinding is the worst game mechanic imaginable and really shows what the developers think of the playerbase, mindless “task” masters. Look I defeated the master of tasks and in doing so I hoped I freed burn from such useless task chasing. But it looks like instead it unleashed it upon all future developments.
I am a very experienced player with many thousands of hours of playtime under my belt.
In my opinion, scribing is a let-down for the following reasons:
1. **Introduction/Unlock Quests**: These are tedious and boring, even worse than the Psijic Guild quests, which is a low bar. They are time-consuming just for the sake of being time-consuming.
2. **System Complexity**: The system itself is needlessly convoluted. Although it's available to everyone, some skills will inevitably need nerfing or buffing over time. Players will gravitate toward a limited number of practical skills, leaving most unused. Requested changes seldom come to fruition, causing frustration similar to the current lack of balance in existing skills.
3. **Unenjoyable Grinding**: Obtaining components (e.g., ink) to use the system is an unenjoyable time waste. It's another quasi-currency in a game that already has too many, including gold, Archival Fortunes, AP, Tel Var, Event Tickets, Seals of Endeavors, Transmutes, Undaunted Keys, Writ Vouchers, Crowns, Crown Gems, and so on. Couldn't ZoS have integrated it into an existing currency system? For example, converting 50 or 100 Transmute Stones into ink would have been a great option.
These are my opinions, but so far, scribing has not been a great experience. I will update as I continue to interact with it.
MidniteOwl1913 wrote: »The cast are off-putting, in particular 2 seconds for the staff line is disappointing. I'm not sure what exactly the Mage line means when it says it procs with any skill that cost but any thing you put on it has a cost...
I find the idea of an area wide interrupt interesting but I'm no sure how that would work.
The idea of the heals however with heals you or an ally seems unusable to me. If I need a heal *I* need a heal. Maybe good for group content, but if I'm solo but other people are around can they get my heal?
If I had more ink I'd just scribe them and give it a try.
Area interrupt is something DKs already have on Deep Breath.
For contingency, it does nothing when you cast it, but procs when you cast next ability that has cost (including recast itself). It can be proced with dodge roll too, which isn't obvious.
Wield soul heal is most horrible option for self heal there is, but good for support. It goes to anyone low on health around you, not just in front/cone like many class burst heals, but more like sorc bird. It went to guard behind me, fighting daedra in Bruma, instead of me...
I am a very experienced player with many thousands of hours of playtime under my belt.
In my opinion, scribing is a let-down for the following reasons:
1. **Introduction/Unlock Quests**: These are tedious and boring, even worse than the Psijic Guild quests, which is a low bar. They are time-consuming just for the sake of being time-consuming.
2. **System Complexity**: The system itself is needlessly convoluted. Although it's available to everyone, some skills will inevitably need nerfing or buffing over time. Players will gravitate toward a limited number of practical skills, leaving most unused. Requested changes seldom come to fruition, causing frustration similar to the current lack of balance in existing skills.
3. **Unenjoyable Grinding**: Obtaining components (e.g., ink) to use the system is an unenjoyable time waste. It's another quasi-currency in a game that already has too many, including gold, Archival Fortunes, AP, Tel Var, Event Tickets, Seals of Endeavors, Transmutes, Undaunted Keys, Writ Vouchers, Crowns, Crown Gems, and so on. Couldn't ZoS have integrated it into an existing currency system? For example, converting 50 or 100 Transmute Stones into ink would have been a great option.
These are my opinions, but so far, scribing has not been a great experience. I will update as I continue to interact with it.
In games like ESO I make my own fun, so there is no need to force a daily quest grind upon me for almost six months(not doing it) to keep me playing. I don't mind the dailies/quests being there for those who want them, but nothing important like a main endgame system should ever be gated behind them. This same grind needs to be repeated every time ZOS releases new scripts. To me this is completely unacceptable for a main game system.
Now I know some players often complain there is nothing to do in-game, but making things mandatory by placing a main game system behind it is not the way. As that is just wasting a player's playtime, my playtime.
Personally I am not going to bother with scribing at all right now. Unless they either make scripts accountwide, or make scripts drop at a random non-rare curated way for characters, so that they can be gained easily by just playing the game. And not through a specific chore list that needs to be completed daily, and wastes my daily playtime.
PS: I have unlocked all scripts on two characters so far. (Only because I am doing the west weald achievements)
PPS: I always avoid doing any daily quests, except for when a new expansion comes out and I want the 30/30/30 achievement.
I purchased Gold Road because of the new zone and scribing line. Enjoyed everything, quests, new delves and dungeons and WBs. I was really excited to start scribing, so the related quests were enjoyable. I liked doing the dailies to get the scripts and didn't mind buying the grimoires. I had a list of the new scribe combinations I wanted to try on my characters.
So after all of this, I realized that a requirement was Luminous Ink, which was probably the most rare item I've ever had to grind. At least for me on the PS5 NA, and I've never minded picking up nodes. It was just a normal thing to do as you traveled from place to place.
Very disappointed in this chapter. Why ZOS has to take a great idea and make it so difficult to get one item to make the new skill line work, is beyond me. And, to make the solution "well, do the same quest on ALL of your characters" is insane.
Eternalscourge1 wrote: »I purchased Gold Road because of the new zone and scribing line. Enjoyed everything, quests, new delves and dungeons and WBs. I was really excited to start scribing, so the related quests were enjoyable. I liked doing the dailies to get the scripts and didn't mind buying the grimoires. I had a list of the new scribe combinations I wanted to try on my characters.
So after all of this, I realized that a requirement was Luminous Ink, which was probably the most rare item I've ever had to grind. At least for me on the PS5 NA, and I've never minded picking up nodes. It was just a normal thing to do as you traveled from place to place.
Very disappointed in this chapter. Why ZOS has to take a great idea and make it so difficult to get one item to make the new skill line work, is beyond me. And, to make the solution "well, do the same quest on ALL of your characters" is insane.
Sell stuff, buy ink. Time is money
Mathius_Mordred wrote: »Every grimoire I've tried is mediocre at best and the best ones have a long cast time making their overall DPS poor. Better to start this way than OP and future nerfed maybe?
SeaGtGruff wrote: »Mathius_Mordred wrote: »Every grimoire I've tried is mediocre at best and the best ones have a long cast time making their overall DPS poor. Better to start this way than OP and future nerfed maybe?
The only skill I've scribed so far is the one from the Two-Handed grimoire. I added extra DOT to help increase the overall DPS. It actually works quite well for me, as it's an AOE skill that damages multiple enemies if they're within the cone-shaped AOE as well as within range.
Unnecessary time sink just like scrying. Make drops rates 100 percent. Grinding is the worst game mechanic imaginable and really shows what the developers think of the playerbase, mindless “task” masters. Look I defeated the master of tasks and in doing so I hoped I freed burn from such useless task chasing. But it looks like instead it unleashed it upon all future developments.
Except scrying is totally necessary.
Without it, you can't get mythic items and without mythics you're at a significant disadvantage in most PVE endgame content. Mythics are also a key component in many PVP builds.
Elvenheart wrote: »
Maybe what ZOS should do is create a required energy source for scrying, it could be called Luminous Aether, that is a very rare drop like ink from nodes and mobs, and you need 3 Luminous Aethers to be able to activate the scrying tablet to scry. Then the two systems would be more comparable.
Don't mind the quest. It is what it is for obvious ESO business reasons. There are a few similarities with the appalling Psijic quest but its not nearly as mind-numbing, or as long.
Having to repeat the whole quest for alts however, is utterly tedious, frustrating and unnecessary.
Ink supply isn't an issue at all, as long as you have at least one alt (if you don't, just roll one) - simply run a leg of the quest on an alt for 3 inks (total of 12 if you do the whole quest again which can be done in about an hour with Ring of the Wild Hunt slotted and a good memory!).
But.... you're not going need many inks anyway as most of the skills are bland and functional gap-fillers.
There are a very small handful of half decent ones that are quite useful in PVP (depends on build) so although scribing is seriously underwhelming, it's not a complete waste of time and will hopefully improve, as we've been led to believe.
Elvenheart wrote: »Unnecessary time sink just like scrying. Make drops rates 100 percent. Grinding is the worst game mechanic imaginable and really shows what the developers think of the playerbase, mindless “task” masters. Look I defeated the master of tasks and in doing so I hoped I freed burn from such useless task chasing. But it looks like instead it unleashed it upon all future developments.
Except scrying is totally necessary.
Without it, you can't get mythic items and without mythics you're at a significant disadvantage in most PVE endgame content. Mythics are also a key component in many PVP builds.
Maybe what ZOS should do is create a required energy source for scrying, it could be called Luminous Aether, that is a very rare drop like ink from nodes and mobs, and you need 3 Luminous Aethers to be able to activate the scrying tablet to scry. Then the two systems would be more comparable.
Did exactly that for two characters, but the problem is: It still forces me to waste a lot of my daily playtime doing those crappy dailies EVERY day. And I always avoid those like the plague as doing dailies is not my idea of fun in-game. Getting all the scripts takes atleast a week per character if you farm it on that character. To do 20 characters, that is 20+ weeks!! To me that is totally unreasonable for a main endgame system! Which is why I stopped doing this, and just decided not to use scribing at all.tomofhyrule wrote: »In games like ESO I make my own fun, so there is no need to force a daily quest grind upon me for almost six months(not doing it) to keep me playing. I don't mind the dailies/quests being there for those who want them, but nothing important like a main endgame system should ever be gated behind them. This same grind needs to be repeated every time ZOS releases new scripts. To me this is completely unacceptable for a main game system.
Now I know some players often complain there is nothing to do in-game, but making things mandatory by placing a main game system behind it is not the way. As that is just wasting a player's playtime, my playtime.
Personally I am not going to bother with scribing at all right now. Unless they either make scripts accountwide, or make scripts drop at a random non-rare curated way for characters, so that they can be gained easily by just playing the game. And not through a specific chore list that needs to be completed daily, and wastes my daily playtime.
PS: I have unlocked all scripts on two characters so far. (Only because I am doing the west weald achievements)
PPS: I always avoid doing any daily quests, except for when a new expansion comes out and I want the 30/30/30 achievement.
Bolded is already how it works.
Scripts are curated by characters based on what they ate. If a character is awarded a Script, it will be one that that specific character still hasn't eaten.
Each account is guaranteed 9 scripts a day from various activities. Further activities of the same type will have a 25% chance of dropping another Script.This means that if you are trying to farm Scripts for a specific character, it's best to make sure that character is the first one of the day to open the boxes which could contain Scripts.
- Focus Scripts: Found in Rewards for the Worthy containers, Mages Guild dailies from Alvur Baren at MG halls in the capital cities, and any Delve daily quests from DLC zones
- Signature Scripts: Found in Cyrodiil daily quest reward boxes, Fighters Guild dailies from Cardea Gallus at FG halls in the capital cities, and any World Boss daily quests from DLC zones
- Affix Scripts: Fount in Imperial City daily reward boxes, Undaunted dailies from Bolgrul at Undaunted Enclaves, and any Incursion daily quests from DLC zones
One mistake a lot of players make (myself included) is to run through the above things on their mains, which will reward random Scripts since their main has already eaten them. Instead, take the character who needs the Scripts on those quests to specifically target the things they need.
I was annoyed for a while trying to get a specific Script for one of my characters. Once I heard they were curated by character, I took that character through and got the Script I needed on the first pull since I had a 1/4 chance of the one I needed instead of a 1/14.
Feels like there's very little overlap in the demographic who enjoy these quests, and the demographic who enjoys the mechanical rewards. So the grind players have nothing to grind for, and the combat players feel like their time is being wasted.I love the questline for itself. I'm not finding a lot of value for the way I play in scribing itself (unlike antiquities).It may surprise no one that I also love the Psijic questline and do it on almost all my alts as well as my mains.
That's the problem, it's a 6 hour quest with 5 hours spent on the same brainless minigame over and over. If it was clicking through a story I'd be cool with that, but repeating dozens and dozens of wards, they're just insulting our time.ESO_player123 wrote: »I also loved the Scholarium questline (minus the dispelling the wards part). To me its storyline is one of the best from what they produced in a long time.
Elvenheart wrote: »
Maybe what ZOS should do is create a required energy source for scrying, it could be called Luminous Aether, that is a very rare drop like ink from nodes and mobs, and you need 3 Luminous Aethers to be able to activate the scrying tablet to scry. Then the two systems would be more comparable.
You mean like leads? Which can be an even rarer drop than ink and can only come from very specific sources? There are some folk still searching for leads from two/three years ago despite trying regularly.