Cooperharley wrote: »If we have multiple surveys in an area, give us x times the number of resources for 1 trip.
EX. 2 woodworking surveys in the same spot? 40 wood from each node.
Not a big deal considering all you have to do is teleport to the nearest wayshrine and run back, but it'd be a nice change!
Cooperharley wrote: »If we have multiple surveys in an area, give us x times the number of resources for 1 trip.
EX. 2 woodworking surveys in the same spot? 40 wood from each node.
Not a big deal considering all you have to do is teleport to the nearest wayshrine and run back, but it'd be a nice change!
Cooperharley wrote: »If we have multiple surveys in an area, give us x times the number of resources for 1 trip.
EX. 2 woodworking surveys in the same spot? 40 wood from each node.
Not a big deal considering all you have to do is teleport to the nearest wayshrine and run back, but it'd be a nice change!
You get 18 or 20 from each node now. Plentiful harvest gives you a 2nd "roll", so you can get 36, 38 or 40 if that procs. (collecting 2 surveys w/o plentiful harvest would accomplish the same thing)
Having "too many surveys" is an entirely "player-driven" problem... because you do all the writs.
If the rewards from the writs aren't worth doing (the surveys)... don't do them. That's your choice.
Don't like having so many surveys... don't do writs.
QoL isn't "making something massively overpowered"... (writs already are one of the best gold making activities in the entire game... this would put them in a class by themselves)... it's making things less of a hassle.
So a QoL for surveys would be "Let them go into my craft bag so every character can collect"
I'd also be all for an NPC that you can trade in your surveys at. You give them one survey and they give you a resource box with 15 max tier materials and 10 materials from a random lower level (7 and 3 for jewelry, and other appropriate amounts for alchemy and enchanting)... which is the reward you would have gotten from your daily writ if you did not get a survey.
Cooperharley wrote: »If we have multiple surveys in an area, give us x times the number of resources for 1 trip.
EX. 2 woodworking surveys in the same spot? 40 wood from each node.
Not a big deal considering all you have to do is teleport to the nearest wayshrine and run back, but it'd be a nice change!
You get 18 or 20 from each node now. Plentiful harvest gives you a 2nd "roll", so you can get 36, 38 or 40 if that procs. (collecting 2 surveys w/o plentiful harvest would accomplish the same thing)
Having "too many surveys" is an entirely "player-driven" problem... because you do all the writs.
If the rewards from the writs aren't worth doing (the surveys)... don't do them. That's your choice.
Don't like having so many surveys... don't do writs.
QoL isn't "making something massively overpowered"... (writs already are one of the best gold making activities in the entire game... this would put them in a class by themselves)... it's making things less of a hassle.
So a QoL for surveys would be "Let them go into my craft bag so every character can collect"
I'd also be all for an NPC that you can trade in your surveys at. You give them one survey and they give you a resource box with 15 max tier materials and 10 materials from a random lower level (7 and 3 for jewelry, and other appropriate amounts for alchemy and enchanting)... which is the reward you would have gotten from your daily writ if you did not get a survey.
I'd also be all for an NPC that you can trade in your surveys at. You give them one survey and they give you a resource box with 15 max tier materials and 10 materials from a random lower level (7 and 3 for jewelry, and other appropriate amounts for alchemy and enchanting)... which is the reward you would have gotten from your daily writ if you did not get a survey.
@tmbrinks Just wanted to know what is your survey count, I am sitting on 15k praying for an update
i
I_killed_Vivec wrote: »
I_killed_Vivec wrote: »
They actually have protections against this in place already sadly... max process is 1,000(10,000) at a time.
I totally don't have hundreds of thousands of unprocessed materials....
I_killed_Vivec wrote: »
I hadn't noticed that. I know I've attempted more than 1K at a time, obviously didn't realize that some were left over.
My main issue is with enchanting surveys. To my mind they ain't rich unless I'm getting kuta... and I don't. But I keep hold of them because... well, you never know maybe the RNG gods will smile on me next time!
But I know they won't so I don't run around the map to fulfil them when I know I'll be disappointed
furiouslog wrote: »Cooperharley wrote: »If we have multiple surveys in an area, give us x times the number of resources for 1 trip.
EX. 2 woodworking surveys in the same spot? 40 wood from each node.
Not a big deal considering all you have to do is teleport to the nearest wayshrine and run back, but it'd be a nice change!
You get 18 or 20 from each node now. Plentiful harvest gives you a 2nd "roll", so you can get 36, 38 or 40 if that procs. (collecting 2 surveys w/o plentiful harvest would accomplish the same thing)
Having "too many surveys" is an entirely "player-driven" problem... because you do all the writs.
If the rewards from the writs aren't worth doing (the surveys)... don't do them. That's your choice.
Don't like having so many surveys... don't do writs.
QoL isn't "making something massively overpowered"... (writs already are one of the best gold making activities in the entire game... this would put them in a class by themselves)... it's making things less of a hassle.
So a QoL for surveys would be "Let them go into my craft bag so every character can collect"
I'd also be all for an NPC that you can trade in your surveys at. You give them one survey and they give you a resource box with 15 max tier materials and 10 materials from a random lower level (7 and 3 for jewelry, and other appropriate amounts for alchemy and enchanting)... which is the reward you would have gotten from your daily writ if you did not get a survey.
That reasoning is just plain silly. You're ignoring the other benefits from doing writs. Also, the surveys become necessary to support doing the crafting writs in the first place. Jewelry would be impossible to sustain without surveys. The problem is that the surveys are super boring to do. It's a complete time waster that adds no value for a portion of the player community, apart from a few vocal crafting luddites who want to dance around Tamriel enjoying the view (which is fine, just don't ask me to try to understand it).
As far as the surveys, I don't want stuff handed to me, but I would like more engaging gameplay than getting on a mount and riding back and forth from A to B 10 times in a row to pick up stuff. Can we agree that this would be a good thing? More fun and engaging gameplay? Can we agree on that instead of just telling people to stop whining because it is all their choice?
@tmbrinks Just wanted to know what is your survey count, I am sitting on 15k praying for an update
i
Tenthirty2 wrote: »Cooperharley wrote: »If we have multiple surveys in an area, give us x times the number of resources for 1 trip.
EX. 2 woodworking surveys in the same spot? 40 wood from each node.
Not a big deal considering all you have to do is teleport to the nearest wayshrine and run back, but it'd be a nice change!
What feels a bit quicker for me is from the survey spot, fast travel to a home you do NOT own, then leave the home.
The game will place you back at the survey spot that is now refreshed
I am opposed to this idea because I don't think it would be good for the game and I believe as others do that it is mostly a player created problem.
That said if this were ever put in place players should be able to opt out. If a player decides to do the surveys all at once any survey after the first should only give 1/3 the amount of resources. That is the price you pay for convenience.
Also the change should only affect surveys going forward. Existing surveys would still need be done one at a time. That would help mitigate market flooding that would occur.
I am opposed to this idea because I don't think it would be good for the game and I believe as others do that it is mostly a player created problem.
That said if this were ever put in place players should be able to opt out. If a player decides to do the surveys all at once any survey after the first should only give 1/3 the amount of resources. That is the price you pay for convenience.
Also the change should only affect surveys going forward. Existing surveys would still need be done one at a time. That would help mitigate market flooding that would occur.
The only market flood I can see is the one created by Jubilee event followed by double drop events. Punishing players with less rewards, which they fight hard for doing daily writs is not a wise thing.
We crafters are already being punished by the petty profit in Jewelry because Platinum Ounces are at a bizarre price rn. I remember last year being able to buy them for 60 gold, now 200. and rewards got halved because of the new jewelry system (I like that change. It was healthier to the game). But the price to craft jewelry didn't go down. We need jewelry hirelings at least.
Addressing just jewelry - you do get platings, now, rather than grains, so crafting for wearable stuff has become easier.
... (I like that change. It was healthier to the game). But the price to craft jewelry didn't go down...
Cooperharley wrote: »If we have multiple surveys in an area, give us x times the number of resources for 1 trip.
EX. 2 woodworking surveys in the same spot? 40 wood from each node.
Not a big deal considering all you have to do is teleport to the nearest wayshrine and run back, but it'd be a nice change!
You get 18 or 20 from each node now. Plentiful harvest gives you a 2nd "roll", so you can get 36, 38 or 40 if that procs. (collecting 2 surveys w/o plentiful harvest would accomplish the same thing)
Having "too many surveys" is an entirely "player-driven" problem... because you do all the writs.
If the rewards from the writs aren't worth doing (the surveys)... don't do them. That's your choice.
Don't like having so many surveys... don't do writs.
QoL isn't "making something massively overpowered"... (writs already are one of the best gold making activities in the entire game... this would put them in a class by themselves)... it's making things less of a hassle.
So a QoL for surveys would be "Let them go into my craft bag so every character can collect"
I'd also be all for an NPC that you can trade in your surveys at. You give them one survey and they give you a resource box with 15 max tier materials and 10 materials from a random lower level (7 and 3 for jewelry, and other appropriate amounts for alchemy and enchanting)... which is the reward you would have gotten from your daily writ if you did not get a survey.
@tmbrinks Just wanted to know what is your survey count, I am sitting on 15k praying for an update
i
barney2525 wrote: »I don't understand what the big deal is, as this topic keeps coming back around
The spots the nodes are in are generally free from enemies.
So collect the nodes.... log out ... log in .... collect the next batch... rinse and repeat as necessary.
Takes less than a minute to do multiples.
barney2525 wrote: »I don't understand what the big deal is, as this topic keeps coming back around
The spots the nodes are in are generally free from enemies.
So collect the nodes.... log out ... log in .... collect the next batch... rinse and repeat as necessary.
Takes less than a minute to do multiples.
Cooperharley wrote: »If we have multiple surveys in an area, give us x times the number of resources for 1 trip.
EX. 2 woodworking surveys in the same spot? 40 wood from each node.
Not a big deal considering all you have to do is teleport to the nearest wayshrine and run back, but it'd be a nice change!
Cooperharley wrote: »If we have multiple surveys in an area, give us x times the number of resources for 1 trip.
EX. 2 woodworking surveys in the same spot? 40 wood from each node.
Not a big deal considering all you have to do is teleport to the nearest wayshrine and run back, but it'd be a nice change!
Erm ... Farm the survey, run about 50 -100m in any direction. Run back and next survey will have spawned. Same goes for treasure maps.