(Caveat: I know that many people believe that it's all just a simple dice roll. You are welcome to voice such an opinion in the thread. I'm hoping there won't be too much back and forth about this, so I won't be addressing posts about the "simple dice roll" theory. I'll read them, of course.)
So it looks like there is an account-wide anti-farming mechanic in place that is separate from the white furniture plans (a strictly character-wide mechanic).
Looting on one character until I specifically got a green and waiting ten minutes to play again got me a furnishing plan 20.36% of the time. I got 4 whites; I counted them as blues due to how I believe the white furnishing plan mechanic works. See below.
Looting until I got a green or blue and switching characters consistently got me a furniture plan 20.38% of the time (sample size 265). I never got a white plan.
Looting until I specifically got a blue plan and switching characters consistently got me a furniture plan 10.61% of the time (sample size 132). I never got a white plan. See below.
Then I got a purple plan.
After looting a purple plan on one character, looting until I specifically got a blue plan and switching characters got me a furniture plan 2.63% of the time (sample size 456). I never got a white plan.
I get white plans all the time if I stay on one character and try to farm for a purple plan (meaning, after I get a green and blue plan, I start to get white plans while I try for a purple, or in the example above try for more greens). White plans *only* start dropping after a green and a blue have dropped for that character.
It seems like the game rolls for "is this a furniture plan?" first, with an account-wide mechanic that lowers this chance by A or B amount if you've gotten a purple or a blue in the last X or Y minutes. (I say A or B, X or Y because I assume these values are different for blues and purples.)
After that, the game rolls for "what rarity is this furniture plan. If you're on cooldown for greens and it rolls a green, it gives you a blue plan instead. If you're on cooldown for blues and it gives you a blue (either naturally or through the green-replacement mechanic), it gives you a white plan instead.
This is the only sense I've been able to make of my data. Given the size of the samples, it is incredibly unlikely that I got such different drop rates two different times without some anti-farming mechanic in place.
According to my results (sample size 80), here are the chances when the game rolls for rarity (the account-wide mechanic):
green - 77.5%
blue - 21.25%
purple - 1.25%
All of this was tested in Reachwind Depths, looting only nightstands.
(Necrom is weird, so I didn't do my testing there. I've had some very strange things happen trying to farm Necrom plans. The above data is not necessarily true for that zone.)
(FYI, based on previous experience, the cooldown timers for white furnishing plans replacing other plans (the character-wide mechanic) is:
green - 10 minutes
blue - 1 hour
purple - unknown)
Edited by sleepy_worm on June 3, 2024 1:43AM