Hapexamendios wrote: »It's not like it couldn't be done. They converted the jewelry platings and grains.
It's pretty obvious to everyone, including them, that's what should have happened, yet they didn't do it like that. Why? Probably because it would be resource intensive in terms of database operations and would have resulted in a longer downtime than they preferred. That's the only reason I can think of.FlopsyPrince wrote: »Since the new kind works for all prior uses I would rather have an automatic conversion, but even being able to manually convert or exchange them would be ideal. That would free up storage spots.
It's pretty obvious to everyone, including them, that's what should have happened, yet they didn't do it like that. Why? Probably because it would be resource intensive in terms of database operations and would have resulted in a longer downtime than they preferred. That's the only reason I can think of.FlopsyPrince wrote: »Since the new kind works for all prior uses I would rather have an automatic conversion, but even being able to manually convert or exchange them would be ideal. That would free up storage spots.
Sure, they've done it before, but this is for Cyrodiil which is low priority for them. If you need proof, just look at how long it took them to address the critical crashing and rollback bug back in April. Players didn't even get a warning.
I'm not saying this with any level of spite. It is what it is and I've accepted this reality.
Necrotech_Master wrote: »i just deleted all the old repair kits (most of the time i did that with them anyway cause i would never use them lol)
FlopsyPrince wrote: »Necrotech_Master wrote: »i just deleted all the old repair kits (most of the time i did that with them anyway cause i would never use them lol)
I will slowly use them, but I should probably just take the relatively small gold hit and do that to simplify things.
Necrotech_Master wrote: »FlopsyPrince wrote: »Necrotech_Master wrote: »i just deleted all the old repair kits (most of the time i did that with them anyway cause i would never use them lol)
I will slowly use them, but I should probably just take the relatively small gold hit and do that to simplify things.
i dont think i ever bought repair kits, and the only ones i did buy were the door repair kits because it was too rare to use the wall repair kits, and i never found it useful to repair siege (i just buy more siege lol)
when i did get large stacks of the repair kits i did have some luck selling them on guild store, except for the siege repair ones, always deleted those immediately
most of the repair kits i usually got were from the whitestrake pvp event as they were in basically every pelinel box
Necrotech_Master wrote: »FlopsyPrince wrote: »Necrotech_Master wrote: »i just deleted all the old repair kits (most of the time i did that with them anyway cause i would never use them lol)
I will slowly use them, but I should probably just take the relatively small gold hit and do that to simplify things.
i dont think i ever bought repair kits, and the only ones i did buy were the door repair kits because it was too rare to use the wall repair kits, and i never found it useful to repair siege (i just buy more siege lol)
when i did get large stacks of the repair kits i did have some luck selling them on guild store, except for the siege repair ones, always deleted those immediately
most of the repair kits i usually got were from the whitestrake pvp event as they were in basically every pelinel box
katanagirl1 wrote: »Necrotech_Master wrote: »FlopsyPrince wrote: »Necrotech_Master wrote: »i just deleted all the old repair kits (most of the time i did that with them anyway cause i would never use them lol)
I will slowly use them, but I should probably just take the relatively small gold hit and do that to simplify things.
i dont think i ever bought repair kits, and the only ones i did buy were the door repair kits because it was too rare to use the wall repair kits, and i never found it useful to repair siege (i just buy more siege lol)
when i did get large stacks of the repair kits i did have some luck selling them on guild store, except for the siege repair ones, always deleted those immediately
most of the repair kits i usually got were from the whitestrake pvp event as they were in basically every pelinel box
I use the siege repair kits for when rams get burned or the lancers are about to degrade and fail. I usually have enough of them from the PvP event rewards that I never have to buy them.
I used to keep both door and wall repair kits but never bothered with the mile gate repair kits.
EDIT: clarification
FlopsyPrince wrote: »katanagirl1 wrote: »Necrotech_Master wrote: »FlopsyPrince wrote: »Necrotech_Master wrote: »i just deleted all the old repair kits (most of the time i did that with them anyway cause i would never use them lol)
I will slowly use them, but I should probably just take the relatively small gold hit and do that to simplify things.
i dont think i ever bought repair kits, and the only ones i did buy were the door repair kits because it was too rare to use the wall repair kits, and i never found it useful to repair siege (i just buy more siege lol)
when i did get large stacks of the repair kits i did have some luck selling them on guild store, except for the siege repair ones, always deleted those immediately
most of the repair kits i usually got were from the whitestrake pvp event as they were in basically every pelinel box
I use the siege repair kits for when rams get burned or the lancers are about to degrade and fail. I usually have enough of them from the PvP event rewards that I never have to buy them.
I used to keep both door and wall repair kits but never bothered with the mile gate repair kits.
EDIT: clarification
That is why I would prefer they all get converted to the single current type. Stupid to ALSO have so many other types still present.
katanagirl1 wrote: »I can’t remember exactly how much the old door and wall kits cost, I know the wall kits were more than the door kits, but I think it is costing me more AP to keep the new ones and just use them for doors and walls.
tomofhyrule wrote: »As has been pointed out the last few times this exact question came up...
It likely has to do with there being several ObjectIDs that they're turning into a new one. That's not a 1:1 conversion anymore. Yes, that's what they did with the JC mats... and that also presented issues on PTS since then they had to reformat every JC furnishing plan to use the 'grains ObjectID' instead of the 'plating ObjectID' like they did, otherwise they woudn't be useable.
Here, you needed to turn Siege, Wall, Door, and Bridge kits all into one, so that's 4 ObjectIDs that were being unified.
That's the same way it worked for the standard repair kits and soul gems when they had the levels removed - the lower level ones (which most people didn't have) are still legacy and can still be found on guild traders, but the max-level ones became the all-encompassing ones. They didn't choose one of the Cyro kits to be the 'default' this time, likely since it wasn't like the other kits in which 99.9% of people used one and the others were legacy, so they just made a new item.
In order to convert the others, they'd have to then write an additional program (read: more dev time and more server downtime) to go through every account (and their storage, bank, character inventories x up to 20) to count how many of each kit there were and remove those items before adding back the new ID kits (in the same places!). Or they could just let the old ones run out while the new ones were in. I know which sounds like the timesaving strategy, at the expanse of a minor inconvenience to players.
katanagirl1 wrote: »I can’t remember exactly how much the old door and wall kits cost, I know the wall kits were more than the door kits, but I think it is costing me more AP to keep the new ones and just use them for doors and walls.
katanagirl1 wrote: »I can’t remember exactly how much the old door and wall kits cost, I know the wall kits were more than the door kits, but I think it is costing me more AP to keep the new ones and just use them for doors and walls.
90 gold each; no clue how much AP (I save AP for buying Dawn Prism for master writs.... like I save Tel Var for buying hakeijo ditto). I've still got a bunch left; I'm just using up the old ones as needed.
FlopsyPrince wrote: »tomofhyrule wrote: »As has been pointed out the last few times this exact question came up...
It likely has to do with there being several ObjectIDs that they're turning into a new one. That's not a 1:1 conversion anymore. Yes, that's what they did with the JC mats... and that also presented issues on PTS since then they had to reformat every JC furnishing plan to use the 'grains ObjectID' instead of the 'plating ObjectID' like they did, otherwise they woudn't be useable.
Here, you needed to turn Siege, Wall, Door, and Bridge kits all into one, so that's 4 ObjectIDs that were being unified.
That's the same way it worked for the standard repair kits and soul gems when they had the levels removed - the lower level ones (which most people didn't have) are still legacy and can still be found on guild traders, but the max-level ones became the all-encompassing ones. They didn't choose one of the Cyro kits to be the 'default' this time, likely since it wasn't like the other kits in which 99.9% of people used one and the others were legacy, so they just made a new item.
In order to convert the others, they'd have to then write an additional program (read: more dev time and more server downtime) to go through every account (and their storage, bank, character inventories x up to 20) to count how many of each kit there were and remove those items before adding back the new ID kits (in the same places!). Or they could just let the old ones run out while the new ones were in. I know which sounds like the timesaving strategy, at the expanse of a minor inconvenience to players.
Scripting actions like that is a very simple dev task, especially when compared to other things. It does require purposeful testing of course, but as you noted they did it with repair kits already.
kringled_1 wrote: »FlopsyPrince wrote: »tomofhyrule wrote: »As has been pointed out the last few times this exact question came up...
It likely has to do with there being several ObjectIDs that they're turning into a new one. That's not a 1:1 conversion anymore. Yes, that's what they did with the JC mats... and that also presented issues on PTS since then they had to reformat every JC furnishing plan to use the 'grains ObjectID' instead of the 'plating ObjectID' like they did, otherwise they woudn't be useable.
Here, you needed to turn Siege, Wall, Door, and Bridge kits all into one, so that's 4 ObjectIDs that were being unified.
That's the same way it worked for the standard repair kits and soul gems when they had the levels removed - the lower level ones (which most people didn't have) are still legacy and can still be found on guild traders, but the max-level ones became the all-encompassing ones. They didn't choose one of the Cyro kits to be the 'default' this time, likely since it wasn't like the other kits in which 99.9% of people used one and the others were legacy, so they just made a new item.
In order to convert the others, they'd have to then write an additional program (read: more dev time and more server downtime) to go through every account (and their storage, bank, character inventories x up to 20) to count how many of each kit there were and remove those items before adding back the new ID kits (in the same places!). Or they could just let the old ones run out while the new ones were in. I know which sounds like the timesaving strategy, at the expanse of a minor inconvenience to players.
Scripting actions like that is a very simple dev task, especially when compared to other things. It does require purposeful testing of course, but as you noted they did it with repair kits already.
Uh...Tom's point was that they didn't convert the equipment repair kits.