Just buy it then? It's tradable.
Just buy it then? It's tradable.
Nothing new under the sun. Substitutes grind with grind. The style page starts at 3 mio on PC EU currently, that's months of crafting dailies on several alts or weeks of farming mats. Either running from one loading screen into another or running from node to node. No, thank you, I'd rather wait for it to appear at Filer Ool (which still means visiting his shop every week just for this one style to appear, hoping it doesn't appear during my summer vacation) or not get it at all.
Drop rates on monster mask styles would even be fine, if they weren't time-limited. That's where the frustration comes from.
Content like that doesn't keep players interested. Right before the new chapter I feel burnt out when it comes to ESO and need a break. Again this year. Which is unneccessary and can't be the goal on ZOS' side. Supposedly.
If you got everything faster you'd be done with the game faster. They make it this way so they can keep you playing forever.
FlopsyPrince wrote: »If you got everything faster you'd be done with the game faster. They make it this way so they can keep you playing forever.
This is a stupid reason to have horrid drop rates. Most people can't dedicate their life to one small part of any game. Make challenges interesting, not just hoping you can "roll 1 out of 100"!
HatchetHaro wrote: »Just as an addendum, the profit in value you get from completing max level writs on 20 characters is about 1.25mil gold per day. That value mostly consists of materials you get back in the form of surveys.
So basically, buying and levelling another 7 chars, checking skyshards, doing pledges and group dungeons and then doing writs for at least 1,5h per day plus collecting surveys is your recipe against the unbearable ingame grind. Casual players don't have 20 chars, even the 13 I already have, are too many and only half of them actively played. Well, ESO isn't for casual players anymore, thanks for underlining that point.
OT: On which server are you playing on to make 1.25 mil a day, even with 20 chars? Did 15x7 myself today (only accepted the quests yesterday as I don't want to spend my sundays playing videogames). Got 150k gold due to the event, could get another 200k from golden mats and got 6 (!) surveys. Was really lucky today when it comes to master writs, could sell 300 vouchers for 150k. Usually I only get golden jewelry writs and some purples. Still, nowhere in the range of 1.25 mil.
My original calculation was based on doing crafting dailies on 6 chars (30 mins for an undoudbtedly boring and braindead activity), without the event (30k gold per day, 100-120k including golden mats). If you're playing each day of the month, which obviously most people can't afford to do, 3 mil for a style page would still be around 1 month of grind. For a single style page. Congrats, if you do so, I won't. Simply can't and don't want to.
Don't want to whine about not getting that style page, and I most probably won't. I just would like the ESO staff to reflect over the extremely low - and time-limited on top - drop rates and their effect on player motivation, in general. Right before I take another break just before a chapter release, which I even bought already.
For the first point regarding casual gameplay. This mask only drops from a Veteran DLC dungeon, most casual players as you're calling them, aren't bothering with that.
As for your writ question, you did it on 15 characters, so let's multiply the numbers by 1.33 to make up for the missing 5 characters.
150k X 1.33 = 200k gold
200k x 1.33 = 266k gold
300 vouchers x 1.33 = 399 Vouchers
If you do the writs instead of selling them and then flip them for attunable crafting stations which sell for 250 writ vouchers a pop and can be sold for about 500k; that's:
(399/250) X 500k = 798k
For a total of : 1,264,000. Sure, a lot of it relies on RNG and such, but it's not completely unfeasible. These numbers are based on the PC NA server btw.
Probably an unpopular stance on this, but why do it if it's not fun? There's semi-serious farming and then there's obsession. I figure that if whatever I was after hasn't dropped after an hour or two, then it's time to move on to something else and maybe come back again (much) later. RNG is a harsh mistress in the best of cases, but there is a point at which trying to hit a low chance turns into making the lottery the centerpiece of your retirement planning.
I also sometimes like to take it to the next level and entirely lose interest in the thing I wanted so I never have to farm for it again.Probably an unpopular stance on this, but why do it if it's not fun? There's semi-serious farming and then there's obsession. I figure that if whatever I was after hasn't dropped after an hour or two, then it's time to move on to something else and maybe come back again (much) later. RNG is a harsh mistress in the best of cases, but there is a point at which trying to hit a low chance turns into making the lottery the centerpiece of your retirement planning.
^ This. All of it.
It's funny bc people will defend the atrocious RNG by saying it makes you play more. No. It just makes you stop playing all together.