With memory always being a concern for the game is there a reason we need 200 style mats? Didn’t the introduction of the Outfit station make these irrelevant?
Why not replace all gear style mats with mimic stones. When you break gear down you get mimic stone fragments that can be combined into a stone. You have three style mats for all gear: mimic fragments, mimic stones and crown mimic stones.
Keep jewelry and furnish styles as-is but if the style mat has no other use than to craft gear get rid of it. That’s a reduction of 150+ to about 20.
Mimic stones would be more abundant so if worried about the common “exploit” (using medic stones to craft gear in key styles only to break down and sell style mat) ZOS could remove it so you never get style mats from crafted gear pieces or make it so it only works with dropped grear or gear crafted with crown memic stones - not gathered ones.
If they felt need to set some gear apart for say master writes (those that have harder to gather styles) then just up the number of mimic stones required to craft a piece in those styles. So instead of one stone it takes three or five.
All in all this change would
- Reduces data strainneeded to track all these mats
- Simplify gear crafting and doing writs as there is one less selection needed.
- Make it easier for players to know when they extract a sellable style since only the usable styes would be left
- make it easier to manage bag and bank space
-