So, someone born under the Atronach then? From what I learned of that sign (outside ESO), Mages born under the Atronach are basically Magicka Sponges. They don't generate their own, but soak up or siphon Magicka from other sources in order to cast spells.
So, someone born under the Atronach then? From what I learned of that sign (outside ESO), Mages born under the Atronach are basically Magicka Sponges. They don't generate their own, but soak up or siphon Magicka from other sources in order to cast spells.
colossalvoids wrote: »There are some similarities with already existing class - a sorcerer, which is making the idea difficult to compete. ESO also isn't paper/scissors case, devs prefer different approach where no class can negate the other specific one while being opened for a slaughter for (in this case) full stamina spec or brute mob.
El_Borracho wrote: »So, a Nullifier, like in DSA or AA. Meh...
I wouldn't be interested in it. Much rather have something else (yes I know - I'm the only one that wants a bard).... *sigh*
El_Borracho wrote: »So, a Nullifier, like in DSA or AA. Meh...
dont know those DSA or AA. what are they?
El_Borracho wrote: »El_Borracho wrote: »So, a Nullifier, like in DSA or AA. Meh...
dont know those DSA or AA. what are they?
They're adds in both DSA (Dragonstar arena) and AA (Aetherian Archive), as well as other locations
https://en.uesp.net/wiki/Online:Nullifier
El_Borracho wrote: »El_Borracho wrote: »So, a Nullifier, like in DSA or AA. Meh...
dont know those DSA or AA. what are they?
They're adds in both DSA (Dragonstar arena) and AA (Aetherian Archive), as well as other locations
https://en.uesp.net/wiki/Online:Nullifier
Dagoth_Rac wrote: »I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.
Necrotech_Master wrote: »El_Borracho wrote: »El_Borracho wrote: »So, a Nullifier, like in DSA or AA. Meh...
dont know those DSA or AA. what are they?
They're adds in both DSA (Dragonstar arena) and AA (Aetherian Archive), as well as other locations
https://en.uesp.net/wiki/Online:Nullifier
ive honestly never really found them to be an issue, but i also predominantly play stam characters lol
ive found sun-eaters from MoL to be much more annoying (and i think every run that the IA versions are not as annoying lol)
Dagoth_Rac wrote: »I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.
Necrotech_Master wrote: »Dagoth_Rac wrote: »I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.
theres actually a lot of negate-ish things coming with the scribing system
- removing dmg shield from target
- removing ground effects (like sorc negate)
and thats ones im aware of without even going on the pts lol
Necrotech_Master wrote: »Dagoth_Rac wrote: »I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.
theres actually a lot of negate-ish things coming with the scribing system
- removing dmg shield from target
- removing ground effects (like sorc negate)
and thats ones im aware of without even going on the pts lol
yea thats some of what inspired me tho the main thing was my D&D homebrew-ish class i came up with that i just really like the thought of. beyond that those sorts of things are honestly a little over the top for what im suggesting since im not necessarily saying full blanket negate but more like with antimagic field, any ranged magic spell attack that is BELOW your lowest resource pool which probably will be like 7k or even maybe 6k gets instantly negated and anything above that would notice either that ENTIRE 7k as a reduction to their ability dmg OR half if the full total is too much but basically again, a healer who throws on some dps abilites in pvp will haveta just give up using any dps abilites if they either match or even ONLY JUST exceed your lowest resource pool while a mag dps needs to just accept that they cant ALSO spec hard into healing or tanking abilites if they want their high dps to be maintained even when its being reduced like a tank who needs to have a sufficent amount of physical and spell resitance OVER the cap in pvp primarily so that when they get hit with *** like major and minor breach, they still will have maxed out armor restiances or very high armor restiances as opposed to getting fully armor stripped. basically its just fuel to ensure one aspect of dpsing in pvp becomes harder while in pve acting as a nice and serious buffer for *** like in some trials especially where bosses may have single target fireballs that do lik 24 or 30k dmg in one hit so it can be srly reduced to like 14 or 20k dmg and be something that now your squishy healers and dps MIGHT actually survive if the tanks are lacking and let their taunt meter run out for a second.
Necrotech_Master wrote: »Necrotech_Master wrote: »Dagoth_Rac wrote: »I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.
theres actually a lot of negate-ish things coming with the scribing system
- removing dmg shield from target
- removing ground effects (like sorc negate)
and thats ones im aware of without even going on the pts lol
yea thats some of what inspired me tho the main thing was my D&D homebrew-ish class i came up with that i just really like the thought of. beyond that those sorts of things are honestly a little over the top for what im suggesting since im not necessarily saying full blanket negate but more like with antimagic field, any ranged magic spell attack that is BELOW your lowest resource pool which probably will be like 7k or even maybe 6k gets instantly negated and anything above that would notice either that ENTIRE 7k as a reduction to their ability dmg OR half if the full total is too much but basically again, a healer who throws on some dps abilites in pvp will haveta just give up using any dps abilites if they either match or even ONLY JUST exceed your lowest resource pool while a mag dps needs to just accept that they cant ALSO spec hard into healing or tanking abilites if they want their high dps to be maintained even when its being reduced like a tank who needs to have a sufficent amount of physical and spell resitance OVER the cap in pvp primarily so that when they get hit with *** like major and minor breach, they still will have maxed out armor restiances or very high armor restiances as opposed to getting fully armor stripped. basically its just fuel to ensure one aspect of dpsing in pvp becomes harder while in pve acting as a nice and serious buffer for *** like in some trials especially where bosses may have single target fireballs that do lik 24 or 30k dmg in one hit so it can be srly reduced to like 14 or 20k dmg and be something that now your squishy healers and dps MIGHT actually survive if the tanks are lacking and let their taunt meter run out for a second.
right now the "silence" type debuff which is what negate does, prevents you from using the skill at all if it costs mag or health, or any ult (doesnt affect stam) and its already an extremely powerful tool for eliminating targets in pvp, especially ball groups (a few well timed negates + other ultis can wipe enough of a ball group they will collapse due to losing too many people)
edit: to include ultimate as something negate prevents already
Necrotech_Master wrote: »Necrotech_Master wrote: »Dagoth_Rac wrote: »I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.
theres actually a lot of negate-ish things coming with the scribing system
- removing dmg shield from target
- removing ground effects (like sorc negate)
and thats ones im aware of without even going on the pts lol
yea thats some of what inspired me tho the main thing was my D&D homebrew-ish class i came up with that i just really like the thought of. beyond that those sorts of things are honestly a little over the top for what im suggesting since im not necessarily saying full blanket negate but more like with antimagic field, any ranged magic spell attack that is BELOW your lowest resource pool which probably will be like 7k or even maybe 6k gets instantly negated and anything above that would notice either that ENTIRE 7k as a reduction to their ability dmg OR half if the full total is too much but basically again, a healer who throws on some dps abilites in pvp will haveta just give up using any dps abilites if they either match or even ONLY JUST exceed your lowest resource pool while a mag dps needs to just accept that they cant ALSO spec hard into healing or tanking abilites if they want their high dps to be maintained even when its being reduced like a tank who needs to have a sufficent amount of physical and spell resitance OVER the cap in pvp primarily so that when they get hit with *** like major and minor breach, they still will have maxed out armor restiances or very high armor restiances as opposed to getting fully armor stripped. basically its just fuel to ensure one aspect of dpsing in pvp becomes harder while in pve acting as a nice and serious buffer for *** like in some trials especially where bosses may have single target fireballs that do lik 24 or 30k dmg in one hit so it can be srly reduced to like 14 or 20k dmg and be something that now your squishy healers and dps MIGHT actually survive if the tanks are lacking and let their taunt meter run out for a second.
right now the "silence" type debuff which is what negate does, prevents you from using the skill at all if it costs mag or health, or any ult (doesnt affect stam) and its already an extremely powerful tool for eliminating targets in pvp, especially ball groups (a few well timed negates + other ultis can wipe enough of a ball group they will collapse due to losing too many people)
edit: to include ultimate as something negate prevents already
yea but thats both an ult and if you ask me, silence is a poorly designed feature anyways. magnitude reduction i feel is better AND when ya wanna make a class based on something like anti magic, having such a poorly defined and limited selection kinda blows.
Necrotech_Master wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »Dagoth_Rac wrote: »I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.
theres actually a lot of negate-ish things coming with the scribing system
- removing dmg shield from target
- removing ground effects (like sorc negate)
and thats ones im aware of without even going on the pts lol
yea thats some of what inspired me tho the main thing was my D&D homebrew-ish class i came up with that i just really like the thought of. beyond that those sorts of things are honestly a little over the top for what im suggesting since im not necessarily saying full blanket negate but more like with antimagic field, any ranged magic spell attack that is BELOW your lowest resource pool which probably will be like 7k or even maybe 6k gets instantly negated and anything above that would notice either that ENTIRE 7k as a reduction to their ability dmg OR half if the full total is too much but basically again, a healer who throws on some dps abilites in pvp will haveta just give up using any dps abilites if they either match or even ONLY JUST exceed your lowest resource pool while a mag dps needs to just accept that they cant ALSO spec hard into healing or tanking abilites if they want their high dps to be maintained even when its being reduced like a tank who needs to have a sufficent amount of physical and spell resitance OVER the cap in pvp primarily so that when they get hit with *** like major and minor breach, they still will have maxed out armor restiances or very high armor restiances as opposed to getting fully armor stripped. basically its just fuel to ensure one aspect of dpsing in pvp becomes harder while in pve acting as a nice and serious buffer for *** like in some trials especially where bosses may have single target fireballs that do lik 24 or 30k dmg in one hit so it can be srly reduced to like 14 or 20k dmg and be something that now your squishy healers and dps MIGHT actually survive if the tanks are lacking and let their taunt meter run out for a second.
right now the "silence" type debuff which is what negate does, prevents you from using the skill at all if it costs mag or health, or any ult (doesnt affect stam) and its already an extremely powerful tool for eliminating targets in pvp, especially ball groups (a few well timed negates + other ultis can wipe enough of a ball group they will collapse due to losing too many people)
edit: to include ultimate as something negate prevents already
yea but thats both an ult and if you ask me, silence is a poorly designed feature anyways. magnitude reduction i feel is better AND when ya wanna make a class based on something like anti magic, having such a poorly defined and limited selection kinda blows.
if its a debuff to the amount of dmg, they have that too, its called major/minor cowardice which reduces weapon/spell dmg of the target, reducing weapon/spell dmg basically reduces the modifier, meaning their attack deals less dmg, and there is also major/minor maim which is a flat reduction to the dmg a target is dealing
which you can use in conjunction with self buffs like armor, block, shield
can i play this class and cast invisibility as part of my tool kit? i want to because, im only a nightblade, cause it lets me play in stealth. and i always play in stealth, so i need to maintain it, if let me do that on this new class then i would be inlove with this class.
as long as i can cast invisibility just like i can on my nightblade, and cast it repeatedly, then i would love this class.
and i would play this class if it allows me to cast invisibility and play this class in stealth just like i can on my nightblade.