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new class concept: Antimage

fenn1539
fenn1539
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**DISCLAMER** Before anyone gets annoyed, i am not a member of ZOS staff and am in fact just a moron talking my random thoughts on my slow march towards death into the void for fun so dont get to worked up with this....

Now to get into it, the concept as the title says is an Anti-mage who channels magic to both empower themselves while then charging forward into magical forces using their magic to prevent enemy magical forces from even functioning before cutting down their source. For those who also play D&D, this is a post i made on reddit showing what i plan to base this concept on so as to make it make more sense and maybe give people ideas for things in more than just ESO https://www.reddit.com/r/DnD/comments/1cwpn1t/my_own_unique_class_concept/ with pretty much the concepts specifics involve as a basis, summoning a blade with in this case, a greatsword but i think something interesting can be done perhaps with how cool the arcanists vfx are and the fact that they improved the engine enough to add spell scribing where your animations are based on what weapon type your using and use your currently equipped weapons model during the ability cast similar to the weapon skill tree abilites in the antimagic weapon line which is the dps line (tank line is where the the shield based abilites are and staves arent going to be a part of it at all with i dont think they should even have a healer line but isntead, a support line throughing out useful buffs to the group and preventing healing and enemies from buffing themselves up perhaps even being able to prevent ranged spells with toggled anitmagic fields.

To space things out into less of a schizo rant like above, the lines in particular are: Antimagic weaponary (DPS abilites based off your mainhand weapon with tempoary weapon summons if your using staves like hungry scythe or aedric spear), Antimagic Bastion (tank abilites based off your shield in your off hand with temp shield summons again like hungry scythe and aedric spear but for shield animations), and lastly Nullifier (support line based on buffs to physical abilites as well as negating magical abilites of enemies).

The ability theming of each tree will be different as per usual and honetsly the Antimagic bastion i feel regardless will use the nulifier abilites since that will be where one ability in particular i wanna make would becalled 'antimagic field' which is an on self AOE that does no dmg AND has a cost of magicka, stamina, AND health per second with a tank morph to allow the health per second to take center stage in terms of cost with the magicka and stamina costs being reduced with essentially, all magical effects within that radius have their effects reduced by 50% (i would love to say it nulifies them but that would be too op) AND any ranged projectile whose dmg would be lowered below the Antimages LOWEST resource pool gets nullified with magicka being reduced on antimates to like 10k if you invest a bit into it since your an antimage and not a wizard AND it makes this ability less op and forces antimage tanks especailly to decide how strong they want that ability in particular at the cost of surviability with a support (healer techincally who doesnt heal but protects) would invest fully into magicka and get it to like 15k to something or maybe even 20k and basically for the duration stop most everything but be tissue paper with anemia who dies from a papercut cause it wont stop bleeding thanks to the abilites health cost. Beyond that, the antimagic bastions passives will be based on percieving magic allowing them to sense any magical force so they can seek it out to destroy it and protect their allies from it before any of their allies were aware it was even there with things like permanent see invisibility and the ability to see enemies through walls with red outlines as well as to see any magical ground aoes highlighted through walls within a certain distance. And lastly the Antimagic weaponry will be where you get spells that destroy wards and do oblivion dmg as well as all of them like previously mentioend being based on empowering your currently equipped weapon with antimagic before striking your opponents down but my schizo rant already went into great detail about that fact so ill move on.

All in all i really just love the concept of a mage who uses magic purely to stop other magic and just wanna say that for the abilites, i would honestly prefer to see everyone else come up with interseting concepts for abilites as i personally suck at doing that with antimagic field probably showed as much and anyways, its probably more intersting and useful if ZOS ever decided to make the next class be this for A LOT of different ideas from numerous different people as opposed to one jackasses (me) dumb ideas for 'good' or 'balanced' abilites XD
  • fenn1539
    fenn1539
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    https://www.youtube.com/watch?v=xDbM5MeFacM i somewhat imagine this would be what they would look like fighting with if their enemies had hoped to use magic in anyway, they would basically be helpless to stop antimages from doing much as they get helplessly cut down just trying to make a simple firebolt let alone even being able to come close to conjuring a defensive ward to protect themselves...
  • ArchMikem
    ArchMikem
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    So, someone born under the Atronach then? From what I learned of that sign (outside ESO), Mages born under the Atronach are basically Magicka Sponges. They don't generate their own, but soak up or siphon Magicka from other sources in order to cast spells.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • fenn1539
    fenn1539
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    ArchMikem wrote: »
    So, someone born under the Atronach then? From what I learned of that sign (outside ESO), Mages born under the Atronach are basically Magicka Sponges. They don't generate their own, but soak up or siphon Magicka from other sources in order to cast spells.

    oh yea thats right, theres lore president than even to give some more themeing ;D i will say this antimage class tho would be based not on using absorbed magic to cast spells like fireballs and *** tho but instead focused on absorbing magic to instead stop magic in the first place and at most, cast body enhanctment, barrier, and counterspell type spells in order to empower themselves and their allies to destroy evil magic users.
  • Nerouyn
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    ArchMikem wrote: »
    So, someone born under the Atronach then? From what I learned of that sign (outside ESO), Mages born under the Atronach are basically Magicka Sponges. They don't generate their own, but soak up or siphon Magicka from other sources in order to cast spells.

    Before that Morrowind / Oblivion (single player games) sign there was also the spell absorption effect as a standalone you could choose in creating your custom class.

    https://en.uesp.net/wiki/Daggerfall:ClassMaker
  • colossalvoids
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    There are some similarities with already existing class - a sorcerer, which is making the idea difficult to compete. ESO also isn't paper/scissors case, devs prefer different approach where no class can negate the other specific one while being opened for a slaughter for (in this case) full stamina spec or brute mob.
  • fenn1539
    fenn1539
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    There are some similarities with already existing class - a sorcerer, which is making the idea difficult to compete. ESO also isn't paper/scissors case, devs prefer different approach where no class can negate the other specific one while being opened for a slaughter for (in this case) full stamina spec or brute mob.

    yup but i would love to see a proper dedicated class for it kinda like how sorc was the og shield class but than we got arcanist
  • El_Borracho
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    So, a Nullifier, like in DSA or AA. Meh...
  • fenn1539
    fenn1539
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    So, a Nullifier, like in DSA or AA. Meh...

    dont know those DSA or AA. what are they?
  • OtarTheMad
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    I think that’s an interesting idea. I like it.
  • TaSheen
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    I wouldn't be interested in it. Much rather have something else (yes I know - I'm the only one that wants a bard).... *sigh*
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • fenn1539
    fenn1539
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    TaSheen wrote: »
    I wouldn't be interested in it. Much rather have something else (yes I know - I'm the only one that wants a bard).... *sigh*

    nah i would love a bard too but bards have-- heheh.... been PLAYED OUT!!!! EHH?? EHH!?! ok ill go in the forever box for that bad pun but at least will first say that yea ive just played too many bards in dnd and wanna see new concepts to expand the limited dnd style classes.
  • El_Borracho
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    fenn1539 wrote: »
    So, a Nullifier, like in DSA or AA. Meh...

    dont know those DSA or AA. what are they?

    They're adds in both DSA (Dragonstar arena) and AA (Aetherian Archive), as well as other locations

    https://en.uesp.net/wiki/Online:Nullifier
  • Necrotech_Master
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    fenn1539 wrote: »
    So, a Nullifier, like in DSA or AA. Meh...

    dont know those DSA or AA. what are they?

    They're adds in both DSA (Dragonstar arena) and AA (Aetherian Archive), as well as other locations

    https://en.uesp.net/wiki/Online:Nullifier

    ive honestly never really found them to be an issue, but i also predominantly play stam characters lol

    ive found sun-eaters from MoL to be much more annoying (and i think every run that the IA versions are not as annoying lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Nerouyn
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    TaSheen wrote: »
    I wouldn't be interested in it. Much rather have something else (yes I know - I'm the only one that wants a bard).... *sigh*

    As happy as I am with arcanists after many years of not really loving any of the previous classes, I wouldn't mind seeing them do bards.
  • TaSheen
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    Nerouyn wrote: »
    TaSheen wrote: »
    I wouldn't be interested in it. Much rather have something else (yes I know - I'm the only one that wants a bard).... *sigh*

    As happy as I am with arcanists after many years of not really loving any of the previous classes, I wouldn't mind seeing them do bards.

    I love my arcanists, yes. And my wardens. I have some of each other class except for necro (not many NBs though), but wardens and arcanists are by far my favorites - the characters that are the other classes tend to languish until I kick myself to give them some playtime.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Dagoth_Rac
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    I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.
  • fenn1539
    fenn1539
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    fenn1539 wrote: »
    So, a Nullifier, like in DSA or AA. Meh...

    dont know those DSA or AA. what are they?

    They're adds in both DSA (Dragonstar arena) and AA (Aetherian Archive), as well as other locations

    https://en.uesp.net/wiki/Online:Nullifier

    ahh than yea thats basically exactly what i was thinking of XD like literally to a T XDXDXD
  • Necrotech_Master
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    Dagoth_Rac wrote: »
    I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.

    theres actually a lot of negate-ish things coming with the scribing system
    • removing dmg shield from target
    • removing ground effects (like sorc negate)

    and thats ones im aware of without even going on the pts lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • fenn1539
    fenn1539
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    fenn1539 wrote: »
    So, a Nullifier, like in DSA or AA. Meh...

    dont know those DSA or AA. what are they?

    They're adds in both DSA (Dragonstar arena) and AA (Aetherian Archive), as well as other locations

    https://en.uesp.net/wiki/Online:Nullifier

    ive honestly never really found them to be an issue, but i also predominantly play stam characters lol

    ive found sun-eaters from MoL to be much more annoying (and i think every run that the IA versions are not as annoying lol)

    yea thats fair and thats why i made antimagic field as the one ability i feel it needs to have as a base ability and laid it out in a manner where it basically just reduces magic efficacy UNLESS they magic is lower than your lowest stat with again, they would have massivly nerfed magicka totals to the point that like 20 points into magicka would get you to MAAAYYYBBEEE 10k magicka meaning any attack below that gets fizzled out in terms of specifically ranged attack spells like force pulse or the dark magic crystal.
  • fenn1539
    fenn1539
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    Nerouyn wrote: »
    TaSheen wrote: »
    I wouldn't be interested in it. Much rather have something else (yes I know - I'm the only one that wants a bard).... *sigh*

    As happy as I am with arcanists after many years of not really loving any of the previous classes, I wouldn't mind seeing them do bards.

    thats kinda how i feel about this antimagic mage idea so i get ya but my flavour of what i like is somewhat different XD
  • fenn1539
    fenn1539
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    Dagoth_Rac wrote: »
    I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.

    again look at my antimagic field ability concept in the original post. the thought is that strong enough magic cant be nullified expect by SUPER powerful utls with that one magic aoe negate spell some npcs use being a like 450 to even 500 ult point cost abiltiy with the rest just reduces the dmg of magic attacks and nullfies only like basically a hard focus tank or healers dmg attempts if they dont have really ANY investment in dmg so as to make it so its harder for especially healers to basically be full on dps AND healers and basically say 'yea *** no little ***' the second they try to throw out lower level dmg with real dps will only feel a moderate reduction in dmg instead of being nullified also forcing mag dps to need to FOCUS on their dps as opposed to specing into deadpool level healing as well.
  • fenn1539
    fenn1539
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    Dagoth_Rac wrote: »
    I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.

    theres actually a lot of negate-ish things coming with the scribing system
    • removing dmg shield from target
    • removing ground effects (like sorc negate)

    and thats ones im aware of without even going on the pts lol

    yea thats some of what inspired me tho the main thing was my D&D homebrew-ish class i came up with that i just really like the thought of. beyond that those sorts of things are honestly a little over the top for what im suggesting since im not necessarily saying full blanket negate but more like with antimagic field, any ranged magic spell attack that is BELOW your lowest resource pool which probably will be like 7k or even maybe 6k gets instantly negated and anything above that would notice either that ENTIRE 7k as a reduction to their ability dmg OR half if the full total is too much but basically again, a healer who throws on some dps abilites in pvp will haveta just give up using any dps abilites if they either match or even ONLY JUST exceed your lowest resource pool while a mag dps needs to just accept that they cant ALSO spec hard into healing or tanking abilites if they want their high dps to be maintained even when its being reduced like a tank who needs to have a sufficent amount of physical and spell resitance OVER the cap in pvp primarily so that when they get hit with *** like major and minor breach, they still will have maxed out armor restiances or very high armor restiances as opposed to getting fully armor stripped. basically its just fuel to ensure one aspect of dpsing in pvp becomes harder while in pve acting as a nice and serious buffer for *** like in some trials especially where bosses may have single target fireballs that do lik 24 or 30k dmg in one hit so it can be srly reduced to like 14 or 20k dmg and be something that now your squishy healers and dps MIGHT actually survive if the tanks are lacking and let their taunt meter run out for a second.
  • Necrotech_Master
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    fenn1539 wrote: »
    Dagoth_Rac wrote: »
    I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.

    theres actually a lot of negate-ish things coming with the scribing system
    • removing dmg shield from target
    • removing ground effects (like sorc negate)

    and thats ones im aware of without even going on the pts lol

    yea thats some of what inspired me tho the main thing was my D&D homebrew-ish class i came up with that i just really like the thought of. beyond that those sorts of things are honestly a little over the top for what im suggesting since im not necessarily saying full blanket negate but more like with antimagic field, any ranged magic spell attack that is BELOW your lowest resource pool which probably will be like 7k or even maybe 6k gets instantly negated and anything above that would notice either that ENTIRE 7k as a reduction to their ability dmg OR half if the full total is too much but basically again, a healer who throws on some dps abilites in pvp will haveta just give up using any dps abilites if they either match or even ONLY JUST exceed your lowest resource pool while a mag dps needs to just accept that they cant ALSO spec hard into healing or tanking abilites if they want their high dps to be maintained even when its being reduced like a tank who needs to have a sufficent amount of physical and spell resitance OVER the cap in pvp primarily so that when they get hit with *** like major and minor breach, they still will have maxed out armor restiances or very high armor restiances as opposed to getting fully armor stripped. basically its just fuel to ensure one aspect of dpsing in pvp becomes harder while in pve acting as a nice and serious buffer for *** like in some trials especially where bosses may have single target fireballs that do lik 24 or 30k dmg in one hit so it can be srly reduced to like 14 or 20k dmg and be something that now your squishy healers and dps MIGHT actually survive if the tanks are lacking and let their taunt meter run out for a second.

    right now the "silence" type debuff which is what negate does, prevents you from using the skill at all if it costs mag or health, or any ult (doesnt affect stam) and its already an extremely powerful tool for eliminating targets in pvp, especially ball groups (a few well timed negates + other ultis can wipe enough of a ball group they will collapse due to losing too many people)

    edit: to include ultimate as something negate prevents already
    Edited by Necrotech_Master on May 21, 2024 9:29PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • fenn1539
    fenn1539
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    fenn1539 wrote: »
    Dagoth_Rac wrote: »
    I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.

    theres actually a lot of negate-ish things coming with the scribing system
    • removing dmg shield from target
    • removing ground effects (like sorc negate)

    and thats ones im aware of without even going on the pts lol

    yea thats some of what inspired me tho the main thing was my D&D homebrew-ish class i came up with that i just really like the thought of. beyond that those sorts of things are honestly a little over the top for what im suggesting since im not necessarily saying full blanket negate but more like with antimagic field, any ranged magic spell attack that is BELOW your lowest resource pool which probably will be like 7k or even maybe 6k gets instantly negated and anything above that would notice either that ENTIRE 7k as a reduction to their ability dmg OR half if the full total is too much but basically again, a healer who throws on some dps abilites in pvp will haveta just give up using any dps abilites if they either match or even ONLY JUST exceed your lowest resource pool while a mag dps needs to just accept that they cant ALSO spec hard into healing or tanking abilites if they want their high dps to be maintained even when its being reduced like a tank who needs to have a sufficent amount of physical and spell resitance OVER the cap in pvp primarily so that when they get hit with *** like major and minor breach, they still will have maxed out armor restiances or very high armor restiances as opposed to getting fully armor stripped. basically its just fuel to ensure one aspect of dpsing in pvp becomes harder while in pve acting as a nice and serious buffer for *** like in some trials especially where bosses may have single target fireballs that do lik 24 or 30k dmg in one hit so it can be srly reduced to like 14 or 20k dmg and be something that now your squishy healers and dps MIGHT actually survive if the tanks are lacking and let their taunt meter run out for a second.

    right now the "silence" type debuff which is what negate does, prevents you from using the skill at all if it costs mag or health, or any ult (doesnt affect stam) and its already an extremely powerful tool for eliminating targets in pvp, especially ball groups (a few well timed negates + other ultis can wipe enough of a ball group they will collapse due to losing too many people)

    edit: to include ultimate as something negate prevents already

    yea but thats both an ult and if you ask me, silence is a poorly designed feature anyways. magnitude reduction i feel is better AND when ya wanna make a class based on something like anti magic, having such a poorly defined and limited selection kinda blows.
  • Necrotech_Master
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    fenn1539 wrote: »
    fenn1539 wrote: »
    Dagoth_Rac wrote: »
    I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.

    theres actually a lot of negate-ish things coming with the scribing system
    • removing dmg shield from target
    • removing ground effects (like sorc negate)

    and thats ones im aware of without even going on the pts lol

    yea thats some of what inspired me tho the main thing was my D&D homebrew-ish class i came up with that i just really like the thought of. beyond that those sorts of things are honestly a little over the top for what im suggesting since im not necessarily saying full blanket negate but more like with antimagic field, any ranged magic spell attack that is BELOW your lowest resource pool which probably will be like 7k or even maybe 6k gets instantly negated and anything above that would notice either that ENTIRE 7k as a reduction to their ability dmg OR half if the full total is too much but basically again, a healer who throws on some dps abilites in pvp will haveta just give up using any dps abilites if they either match or even ONLY JUST exceed your lowest resource pool while a mag dps needs to just accept that they cant ALSO spec hard into healing or tanking abilites if they want their high dps to be maintained even when its being reduced like a tank who needs to have a sufficent amount of physical and spell resitance OVER the cap in pvp primarily so that when they get hit with *** like major and minor breach, they still will have maxed out armor restiances or very high armor restiances as opposed to getting fully armor stripped. basically its just fuel to ensure one aspect of dpsing in pvp becomes harder while in pve acting as a nice and serious buffer for *** like in some trials especially where bosses may have single target fireballs that do lik 24 or 30k dmg in one hit so it can be srly reduced to like 14 or 20k dmg and be something that now your squishy healers and dps MIGHT actually survive if the tanks are lacking and let their taunt meter run out for a second.

    right now the "silence" type debuff which is what negate does, prevents you from using the skill at all if it costs mag or health, or any ult (doesnt affect stam) and its already an extremely powerful tool for eliminating targets in pvp, especially ball groups (a few well timed negates + other ultis can wipe enough of a ball group they will collapse due to losing too many people)

    edit: to include ultimate as something negate prevents already

    yea but thats both an ult and if you ask me, silence is a poorly designed feature anyways. magnitude reduction i feel is better AND when ya wanna make a class based on something like anti magic, having such a poorly defined and limited selection kinda blows.

    if its a debuff to the amount of dmg, they have that too, its called major/minor cowardice which reduces weapon/spell dmg of the target, reducing weapon/spell dmg basically reduces the modifier, meaning their attack deals less dmg, and there is also major/minor maim which is a flat reduction to the dmg a target is dealing

    which you can use in conjunction with self buffs like armor, block, shield
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • OtarTheMad
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    There is already stuff in TES lore on stuff like this I believe so it’s not a crazy idea. As I said I like it. Here is one example:

    https://en.m.uesp.net/wiki/Oblivion:Absorb_Skill
  • Gilvoth
    Gilvoth
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    can i play this class and cast invisibility as part of my tool kit? i want to because, im only a nightblade, cause it lets me play in stealth. and i always play in stealth, so i need to maintain it, if let me do that on this new class then i would be inlove with this class.
    as long as i can cast invisibility just like i can on my nightblade, and cast it repeatedly, then i would love this class.
    and i would play this class if it allows me to cast invisibility and play this class in stealth just like i can on my nightblade.
    Edited by Gilvoth on May 21, 2024 10:59PM
  • FelisCatus
    FelisCatus
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    So Dota 2? :D
  • fenn1539
    fenn1539
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    fenn1539 wrote: »
    fenn1539 wrote: »
    Dagoth_Rac wrote: »
    I think a PBOAE negate would be super OP. Right now, negates are an ultimate and ground -based, so while highly effective, you can get out of them and you can't spam them. They are more of an area denial tool than an ability to completely shut down opponents. Having players put on tank + speed gear and be unkillable and be able to negate half the player base, and just follow them around and keep them negated? Sounds troll-ish. End result would probably just be a stamina meta in PvP.

    theres actually a lot of negate-ish things coming with the scribing system
    • removing dmg shield from target
    • removing ground effects (like sorc negate)

    and thats ones im aware of without even going on the pts lol

    yea thats some of what inspired me tho the main thing was my D&D homebrew-ish class i came up with that i just really like the thought of. beyond that those sorts of things are honestly a little over the top for what im suggesting since im not necessarily saying full blanket negate but more like with antimagic field, any ranged magic spell attack that is BELOW your lowest resource pool which probably will be like 7k or even maybe 6k gets instantly negated and anything above that would notice either that ENTIRE 7k as a reduction to their ability dmg OR half if the full total is too much but basically again, a healer who throws on some dps abilites in pvp will haveta just give up using any dps abilites if they either match or even ONLY JUST exceed your lowest resource pool while a mag dps needs to just accept that they cant ALSO spec hard into healing or tanking abilites if they want their high dps to be maintained even when its being reduced like a tank who needs to have a sufficent amount of physical and spell resitance OVER the cap in pvp primarily so that when they get hit with *** like major and minor breach, they still will have maxed out armor restiances or very high armor restiances as opposed to getting fully armor stripped. basically its just fuel to ensure one aspect of dpsing in pvp becomes harder while in pve acting as a nice and serious buffer for *** like in some trials especially where bosses may have single target fireballs that do lik 24 or 30k dmg in one hit so it can be srly reduced to like 14 or 20k dmg and be something that now your squishy healers and dps MIGHT actually survive if the tanks are lacking and let their taunt meter run out for a second.

    right now the "silence" type debuff which is what negate does, prevents you from using the skill at all if it costs mag or health, or any ult (doesnt affect stam) and its already an extremely powerful tool for eliminating targets in pvp, especially ball groups (a few well timed negates + other ultis can wipe enough of a ball group they will collapse due to losing too many people)

    edit: to include ultimate as something negate prevents already

    yea but thats both an ult and if you ask me, silence is a poorly designed feature anyways. magnitude reduction i feel is better AND when ya wanna make a class based on something like anti magic, having such a poorly defined and limited selection kinda blows.

    if its a debuff to the amount of dmg, they have that too, its called major/minor cowardice which reduces weapon/spell dmg of the target, reducing weapon/spell dmg basically reduces the modifier, meaning their attack deals less dmg, and there is also major/minor maim which is a flat reduction to the dmg a target is dealing

    which you can use in conjunction with self buffs like armor, block, shield

    nah think things like healing negation where is almost like a magical dmg or magical effect in the case of duration abilities that has to be worked off before the effect can activate so if the reduction is 7.6k cause thats your magicka bar maximum, thats 7.6k dmg that gets taken off any ranged magic spell attacks dmg or if maybe there could be a conversion to also reduce the duration of effects and 7.6k could be like 7.6 seconds reduced on any duration based ability than it takes that much time and if the dmg reduction or the duration reduction exceed the normal dmg and or duration, the effect fails to take any effect.
  • fenn1539
    fenn1539
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    Gilvoth wrote: »
    can i play this class and cast invisibility as part of my tool kit? i want to because, im only a nightblade, cause it lets me play in stealth. and i always play in stealth, so i need to maintain it, if let me do that on this new class then i would be inlove with this class.
    as long as i can cast invisibility just like i can on my nightblade, and cast it repeatedly, then i would love this class.
    and i would play this class if it allows me to cast invisibility and play this class in stealth just like i can on my nightblade.

    XD nah my guy..... ya need to stop taking those big puffs of that nightblade invis + crit build blunt my man XDXDXD i even stated the tank line would actually have constant passive percetion through all invisibility so no. it would not itself be able to go invisible since thats not what the kit is built around as its built around being in the center of your allies *** over all magic based abilities which mind you would include nightblade invisibility ON TOP of the passive perception as the duration of the invis being 3 seconds would mean the second you would enter an enemy antimagic field, you flat out wouldnt even be able to go invisible and this think would probably be like 10m if not 15m and even if you cast it outside, the second you entered the field, your invisibilities time would be reduced by the fields reduction total and you would be instantly made visible again XD
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