Yes that's the goal, for players to need to build to be tanky, not just jam 64 hp on a DD or healer. Tanks in tank sets are fine, it's the viable 45k hp DDs and 55k hp healers that are sandbagging fights. Delete Undeath.I think if undeath was nerfed, we'd just see tankier builds because it is a symptom of significant underlying balance issues and not the problem itself.
xylena_lazarow wrote: »Yes that's the goal, for players to need to build to be tanky, not just jam 64 hp on a DD or healer. Tanks in tank sets are fine, it's the viable 45k hp DDs and 55k hp healers that are sandbagging fights. Delete Undeath.I think if undeath was nerfed, we'd just see tankier builds because it is a symptom of significant underlying balance issues and not the problem itself.
xylena_lazarow wrote: »Yes that's the goal, for players to need to build to be tanky, not just jam 64 hp on a DD or healer. Tanks in tank sets are fine, it's the viable 45k hp DDs and 55k hp healers that are sandbagging fights. Delete Undeath.I think if undeath was nerfed, we'd just see tankier builds because it is a symptom of significant underlying balance issues and not the problem itself.
The 45k hp DDs and 55k hp healers don't need undeath, and neither do sorcs, so we'll just see more of those things if undeath is nerfed.
I'm not opposed to nerfing undeath, I just think its widespread use is the symptom of greater issues and it's a mistake to focus on it.
This is a weird take. Undeath's overall power is commensurate with how much HP you have. In other words, more HP = more benefit from Undeath.
It's pretty safe to assume every high HP player in Cyro is taking full advantage of Undeath.
xylena_lazarow wrote: »
xylena_lazarow wrote: »
My desired outcome is gameplay changes that bring PVP combat closer to what it was 5-8 years ago when the TTK was lower, there were fewer stalemates and fewer players felt it necessary to run so tanky -- and when undeath was stronger!
It's not that I'm defending undeath, but from my pov we're asking for the wrong thing. Undeath stands out, but it's not actually the problem itself and I don't think changing it will be as impactful as people think.
Urzigurumash wrote: »Undeath wasnt stronger.. above the old threshold anyhow. This and probably most other pertinent mechanical concepts are discussed in the thread linked below. Simply restoring the Threshold Activation rather than scaling from 99% HP is a sound and simple solution discussed in this thread.
Urzigurumash wrote: »Buffing Impen might help to make up for the loss of Undeath in surviving burst from The Good Players (sorcs and nbs)
silky_soft wrote: »Urzigurumash wrote: »Buffing Impen might help to make up for the loss of Undeath in surviving burst from The Good Players (sorcs and nbs)
No buffs needed in return. Just nerf resistance and then look at shield stacking. How many mf you see with 20% hp and shields keep popping up. No matter how many execute skills on them.
Also bring back the real defile, it should be double or triple its current level. Same with cost poisons.
xylena_lazarow wrote: »Yes that's the goal, for players to need to build to be tanky, not just jam 64 hp on a DD or healer. Tanks in tank sets are fine, it's the viable 45k hp DDs and 55k hp healers that are sandbagging fights. Delete Undeath.I think if undeath was nerfed, we'd just see tankier builds because it is a symptom of significant underlying balance issues and not the problem itself.
The 45k hp DDs and 55k hp healers don't need undeath, and neither do sorcs, so we'll just see more of those things if undeath is nerfed.
I'm not opposed to nerfing undeath, I just think its widespread use is the symptom of greater issues and it's a mistake to focus on it.
This is a weird take. Undeath's overall power is commensurate with how much HP you have. In other words, more HP = more benefit from Undeath.
It's pretty safe to assume every high HP player in Cyro is taking full advantage of Undeath.
Maybe try to look at it this way. In a "tank meta" I can wear 3 damage sets and tune for near full damage like I should be a glass cannon, yet I'm somehow still tanky healy myself, and I'm ending up in stalemates against other DDs in 3 damage sets. You say buffing damage would force players to wear tank sets to survive. YES it would and that is the PvP I want.Instead of asking ZOS to remove this one thing, we should describe to them the kind of PVP we want.
xylena_lazarow wrote: »Yes that's the goal, for players to need to build to be tanky, not just jam 64 hp on a DD or healer. Tanks in tank sets are fine, it's the viable 45k hp DDs and 55k hp healers that are sandbagging fights. Delete Undeath.I think if undeath was nerfed, we'd just see tankier builds because it is a symptom of significant underlying balance issues and not the problem itself.
The 45k hp DDs and 55k hp healers don't need undeath, and neither do sorcs, so we'll just see more of those things if undeath is nerfed.
I'm not opposed to nerfing undeath, I just think its widespread use is the symptom of greater issues and it's a mistake to focus on it.
This is a weird take. Undeath's overall power is commensurate with how much HP you have. In other words, more HP = more benefit from Undeath.
It's pretty safe to assume every high HP player in Cyro is taking full advantage of Undeath.
Exactly ^
Undeath and mitigation in general is poorly understood in this game. The real problem isn't undeath or vamps at all, its the lack of a viable alternative. Undeath is not going to do anything for you if you don't build for it and so many players out there are running these insanely high damage builds and you will die anyways, even *with* undeath being a factor.
It doesn't change a thing. Undeath looks stronger on paper than it actually is. I say for all the damage being dealt out there we need Undeath now more than ever before... and not just Undeath but anything to help increase survivability.
With probably the majority of players in cyrodiil being vampires solely because of Undeath passive, can we not spend another year with this being the meta? Its been meta for what feels like forever, nerf it already, it deserves it.
I don’t have vamp on any of my characters because I hate what it does to their appearance, and TBH, I don’t die any more than any of the other folks in my guild who are vamps. In fact, I’m often surviving longer than many of them. Since I don’t have the ability cost penalty to contend with, I can spam my “oh ****” skills for longer.
I don’t think Undeath is nearly as crucial as people insist it is, unless you’re doing 1vX stuff.
If undeath is the underlying problem, why were players easier to kill years ago when undeath scaled to 50% 33%?
I think the problem is nuanced.
For example, stage 3 vampirism comes with significant drawbacks, but they're mitigated, in part, with how much easier it is to sustain and reset fights than it used to be.
I think the reason it's so popular and why max hit points are so high is because high burst has become so easy with power creep.
I think if undeath was nerfed, we'd just see tankier builds because it is a symptom of significant underlying balance issues and not the problem itself.
PVP balance has never been ideal, but it's become worse every year with casual PVE focused combat updates that don't take into account quality PVP gameplay, including changes to the CP system.
TX12001rwb17_ESO wrote: »Well canonically Vampires are stronger then mere mortals.
With probably the majority of players in cyrodiil being vampires solely because of Undeath passive, can we not spend another year with this being the meta? Its been meta for what feels like forever, nerf it already, it deserves it.
xylena_lazarow wrote: »Yes that's the goal, for players to need to build to be tanky, not just jam 64 hp on a DD or healer. Tanks in tank sets are fine, it's the viable 45k hp DDs and 55k hp healers that are sandbagging fights. Delete Undeath.I think if undeath was nerfed, we'd just see tankier builds because it is a symptom of significant underlying balance issues and not the problem itself.
The 45k hp DDs and 55k hp healers don't need undeath, and neither do sorcs, so we'll just see more of those things if undeath is nerfed.
I'm not opposed to nerfing undeath, I just think its widespread use is the symptom of greater issues and it's a mistake to focus on it.
This is a weird take. Undeath's overall power is commensurate with how much HP you have. In other words, more HP = more benefit from Undeath.
It's pretty safe to assume every high HP player in Cyro is taking full advantage of Undeath.
xylena_lazarow wrote: »Yes that's the goal, for players to need to build to be tanky, not just jam 64 hp on a DD or healer. Tanks in tank sets are fine, it's the viable 45k hp DDs and 55k hp healers that are sandbagging fights. Delete Undeath.I think if undeath was nerfed, we'd just see tankier builds because it is a symptom of significant underlying balance issues and not the problem itself.
The 45k hp DDs and 55k hp healers don't need undeath, and neither do sorcs, so we'll just see more of those things if undeath is nerfed.
I'm not opposed to nerfing undeath, I just think its widespread use is the symptom of greater issues and it's a mistake to focus on it.
This is a weird take. Undeath's overall power is commensurate with how much HP you have. In other words, more HP = more benefit from Undeath.
It's pretty safe to assume every high HP player in Cyro is taking full advantage of Undeath.
Wait it's based on health you currently have, not health missing? I thought the closer you were to dying, the less damage you took.
Or do you mean having a larger health pool gives more room to benefit from the passive, because even at a low percent of health you still have a decent amount of HP?