spartaxoxo wrote: »No. They aren't. Some randomness is to be expected and is part of the fun of playing card games.
spartaxoxo wrote: »I mean a royal flush is an i-win sequence but few would say Poker is not an acceptable card game. Part of the fun of cards it that luck can favor you. It's a major part of their appeal. Yeah, there should be a limit. But when the same players are consistently at the top, then that shows that when more than one game is played, randomness is only so much of a factor. And that in aggregate, the best players are going to win way more consistently. That's the role luck should play imo.
As for the duplicates, that probably should be looked into to make sure they aren't offering more than they want them to occur. But, to me, that's separate from the contract cards as a whole.
El_Borracho wrote: »I agree with the basis of your argument, but the way the RNG has been functioning in ToT, you almost have to expect the royal flush. I used to ignore Ebony Mine if I did not have a Hlaalu card, now I grab it expecting another Ebony Mine to pop up. Same goes for the Mora contract cards (with the exception of the Mora contract agent) as the chances of getting a duplicate are outweighed by your opponent getting the duplicates.
If the RNG functioned properly, the tactic of chasing contract cards would go away.
spartaxoxo wrote: »El_Borracho wrote: »I agree with the basis of your argument, but the way the RNG has been functioning in ToT, you almost have to expect the royal flush. I used to ignore Ebony Mine if I did not have a Hlaalu card, now I grab it expecting another Ebony Mine to pop up. Same goes for the Mora contract cards (with the exception of the Mora contract agent) as the chances of getting a duplicate are outweighed by your opponent getting the duplicates.
If the RNG functioned properly, the tactic of chasing contract cards would go away.
That seems to me a problem with the RNG. And I've had the same RNG issue with regular cards as well. If that sort of thing only happened occasionally, it would feel the way it should and would be an appropriately risky strategy. e.g I'll try to deny an enemy a key card only for it to be replaced by the same one.
Personofsecrets wrote: »spartaxoxo wrote: »El_Borracho wrote: »I agree with the basis of your argument, but the way the RNG has been functioning in ToT, you almost have to expect the royal flush. I used to ignore Ebony Mine if I did not have a Hlaalu card, now I grab it expecting another Ebony Mine to pop up. Same goes for the Mora contract cards (with the exception of the Mora contract agent) as the chances of getting a duplicate are outweighed by your opponent getting the duplicates.
If the RNG functioned properly, the tactic of chasing contract cards would go away.
That seems to me a problem with the RNG. And I've had the same RNG issue with regular cards as well. If that sort of thing only happened occasionally, it would feel the way it should and would be an appropriately risky strategy. e.g I'll try to deny an enemy a key card only for it to be replaced by the same one.
There is a practical aspect of the issue too. What is more likely to be fixed? A game wide RNG issue or cards that become more unbalanced due to repeat RNG?
It's honestly hard to tell.