On crafting & looting - recipes and displaying

Jirki88
Jirki88
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Simply put: do you think that when hovering over an ingredient (I'm mostly thinking about Provisioning here), that it should display what, if any, recipes you have that it can be used in?

I've frequently found that I've looted lots and lots of useless things that I don't really know if I have recipes for it or not (speaking of which, can you even view recipes somewhere?) and that is quite annoying. Since most ingredients (from what I've seen) don't actually come in a lot of different recipes, it should be doable to display that.

What d'ya guys think?
Edited by Jirki88 on April 2, 2014 11:48PM
Veritas et aequitas, et usque ad mortem.

On crafting & looting - recipes and displaying 109 votes

Yes, it should be displayed.
52%
Myxaplixevercharmer_ESODaenerysmoonsugar66bigw925_ESObigscoothb14_ESONearDeathdjoneserb14_ESObacuusGeekgirlMurrathomashlairdb16_ESOgarethsales.taburb16_ESOSigunoMoridin82Jirki88Daviiid_ESOrobmhaub16_ESOZimpinNortar 57 votes
No, it's fine as it is now.
33%
lePoissonRougeMaddjujuKillgarPaks_ESOcmongo_ESOarkimaru_ESOKaldeonSylwaPicassoTriggerAnimal_MotherKing_MerrygoldMerlinusTelravion_Talgus07ESOTheBusStoppuerknightb16_ESOnetodecGromulusrobacooperb16_ESOCaskin 37 votes
I don't care, the cake is a lie.
9%
link428ArvakKelaraVirtualSinnerSynikil1113MaaitzPhoneySpring646Rach71ZilzZulzuninclined 10 votes
Other (please specify).
4%
OpioidShailla_KetraijRobertsidono87b16_ESOhilelorangutan 5 votes
  • idono87b16_ESO
    Other (please specify).
    This could easily be done with a mod. Just wait a couple of weeks and there's most likely going to be something like that out there.
  • Jirki88
    Jirki88
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    Yes, it should be displayed.
    Good point, I didn't really think about that. Still... :P
    Veritas et aequitas, et usque ad mortem.
  • Myrdreth
    Myrdreth
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    No, it's fine as it is now.
    No, it's fine as it is now.
    ~ ♥ ~
  • Erahth
    Erahth
    No, it's fine as it is now.
    nah, I don't think it's really needed apart from an interest point of view - most of that information will be on a wowhead type site in the not-too-distant future anyway, I would imagine.
  • SexyVette07
    SexyVette07
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    If you have learned a recipe that the item can be used in, that would be nice. Mouse over alchemy ingredients will show what potions they can make, after you discover the properties.

    I would be against it if you didnt already know the recipe though, because that just wouldnt make any sense.
  • Jirki88
    Jirki88
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    Yes, it should be displayed.
    Yeah, naturally it would only apply on recipes you know... it displaying recipes you don't know would be kinda... useless. :p
    And I dunno, kinda feel like it could be something I think should be in the actual game, it's annoying if you get dependant on too many UI mods... they tend to break with updates too.
    Veritas et aequitas, et usque ad mortem.
  • Sevrends
    Sevrends
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    Yes, it should be displayed.
    Would like to see a small indicator like an icon, but only when you have it in your inventory already.
  • Phyrdrin
    Phyrdrin
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    Yes, it should be displayed.
    I wanted to vote no just because the cake really is a lie XD
    "Surprise me. Say something intelligent."
  • Opioid
    Opioid
    ✭✭✭
    Other (please specify).
    I'm ok with how the ingredients are displayed now. It tells you which crafting skill the ingredient is used by, which is enough in my opinion. Once you start heavily crafting in a profession, you get to know which ingredients are needed pretty quickly.

    One thing I do wish was added though is when I hover over a piece of armor or weapon with a trait, having it tell me if I have already researched that trait for that particular type of item. It gets annoying having to go dig around in the crafting interface looking at each item type and scrolling through all the traits in order to see what I have already researched.
  • Audigy
    Audigy
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    I don't like to be flooded with information, finding things out myself is a lot more fun. Right now I know that ore can be used for this, that those little worms can be used for good fish and that specific flowers make good potions.

    Yes it could be made easier so that you see exactly on pick up what you can do with it, but somehow it would break the immersion in my opinion. After all a flower you pick doesn't tell you either if it tastes good with chicken or boar. :D
  • Shailla_Ketra
    Shailla_Ketra
    ✭✭✭
    Other (please specify).
    The alchemy and enchanting are fine. Once you learn what each flower or rune does, it tells you.

    I could see possibly making provisioning items have a symbol in their description to let you know that you DO have a recipe for that item, so I could tell when I pick up the food item if I have a recipe I could use them with. Otherwise, the system is fine.
    Edited by Shailla_Ketra on April 3, 2014 7:21PM
  • Rosamond
    Rosamond
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    I think the lootable items now say that it is a food crafting item, and that is sufficient for me. However, what would be helpful would be a recipe book that we can bring up that displays each item we can make along with the ingredients, type of and number.
  • Myrdreth
    Myrdreth
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    No, it's fine as it is now.
    Rosamond wrote: »
    I think the lootable items now say that it is a food crafting item, and that is sufficient for me. However, what would be helpful would be a recipe book that we can bring up that displays each item we can make along with the ingredients, type of and number.

    I LOVE that idea! That's something I would like to see :smile:
    ~ ♥ ~
  • lePoissonRouge
    lePoissonRouge
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    No, it's fine as it is now.
    You can just go to a cooking station and uncheck the box that says "Have Materials" to see all your recipes, and you can hover your mouse over them to see what ingredients they need. I personally think it would be too troublesome to have all applicable recipes listed under a single ingredient, as it'd be far too much text and, for me at least, my brain would explode.
  • Jirki88
    Jirki88
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    Yes, it should be displayed.
    The alchemy and enchanting are fine. Once you learn what each flower or rune does, it tells you.

    I could see possibly making provisioning items have a symbol in their description to let you know that you DO have a recipe for that item, so I could tell when I pick up the food item if I have a recipe I could use them with. Otherwise, the system is fine.

    Ok, this suggestion is probably more realistic than mine. It would work for me as well, just as long as there would be ANY indicator of whether I have a recipe for the damn ingredient or not (only for Provisioning, it's not an issue for Alchemy or so).
    Veritas et aequitas, et usque ad mortem.
  • hilelorangutan
    Other (please specify).
    Still unsure about eating maggots.
  • ijRoberts
    ijRoberts
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    Other (please specify).
    Other: Make the item text red if you aren't able to use it.
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