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Is there any value to developing a 2nd character with Grand Master Crafter?

Harry_Toes
Harry_Toes
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Asking the question because I have so many Instant Research scrolls from daily rewards over the years. I have never used them because I already achieved GMC status on my main character.

I see no value in the time investment to go through all that again on another toon - but I'm asking here to see if maybe I'm missing something. Is there ANY real benefit to building up a 2nd Grand Master Crafter?

Or does it make sense to just delete the scrolls to save the bag space? I can't sell them for gems, or anything else that I'm aware of.
Edited by ZOS_Kevin on November 7, 2024 10:11AM
  • JustLovely
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    Harry_Toes wrote: »
    Asking the question because I have so many Instant Research scrolls from daily rewards over the years. I have never used them because I already achieved GMC status on my main character.

    I see no value in the time investment to go through all that again on another toon - but I'm asking here to see if maybe I'm missing something. Is there ANY real benefit to building up a 2nd Grand Master Crafter?

    Or does it make sense to just delete the scrolls to save the bag space? I can't sell them for gems, or anything else that I'm aware of.

    I don't know of any benefit to having more than one grand master crafter. I can see some benefit to having more than one toon maxed in alchemy and enchanting, just for the ability to make pots and glyphs without swapping toons, but when it comes to other skill lines no reason to learn every trait on every toon. One is enough.
  • Ashryn
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    I didn't see any benefit either on creating a second with GMC, however, I use the scrolls to level up some skill lines on other characters. Sometimes I use these others when there may be crafting events or when its useful for endeavors. If they have maxed out a skill line, it makes it easier to learn any motifs that drop and often give them access to the highest material (which I have the greatest amounts of). The more motifs learned, the greater a choice if you create your own costume for your alt.
  • katanagirl1
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    Your alts can do the research but they don’t have to be GMC.

    All my characters are crafters, and learn 8 traits eventuallly. I pass down cheap motif pages that aren’t worth selling in the guild trader to them. It’s nice to be able to do more daily crafting writs and get mats with them, plus it’s more convenient for them to be able to craft their own gear, transmute or reconstruct it, or just improve it.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Araneae6537
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    Benefit from learning traits on alts if you do crafting writs with them, so might as well over time (at least the basic eight). Plus then you can transmute without banking items and swapping characters. I don’t bother with motifs beyond the basics (1-14 minus Imperial) since you need to know an entire motif for it to give any bonus.
  • tmbrinks
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    Parts of GMC that give bonuses beyond.
    1. researching traits allows you to transmute and reconstruct without swapping - also increases master writ drop rate when doing daily writs for those crafts
    2. learning runes/alchemy effects lets you make glyphs and make potions on that character (also leveling alchemy gives you extra effects that are combat useful
    3. learning more motifs increases master writ drop rate when doing daily writs.

    Depends on what you're trying to accomplish, but I would for sure use the research scrolls on an alternate character that is regularly played, since the other choices are for them to just sit in your inventory/bank or be deleted... might as well get some benefit out of them.
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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  • Oliviander
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    tmbrinks wrote: »
    Parts of GMC that give bonuses beyond.

    1. researching traits ... - also increases master writ drop rate when doing daily writs for those crafts
    3. learning more motifs increases master writ drop rate when doing daily writs.

    That's it! And therefore all of my 20 chars are true GMCs (each knowing all traits and at least 50 motifs)

    Edited by Oliviander on May 20, 2024 4:35PM
  • Hapexamendios
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    All my characters are max level crafters. 13 have learned all the traits and the other 7 are in the process of doing so. I have the resources to max them all out with traits, but only one is learning the motifs. I'm learning the traits because I like to experiment with builds and I can make or reconstruct anything I want on any character.
  • MasterSpatula
    MasterSpatula
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    Personal satisfaction. Ability to craft whatever you might need without having to swap characters. Increased drops of Master Writs.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • DenverRalphy
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    Only crafts intentionally leveled up on my alts are Alchemy and Provisioning. Those are the only two that have passives that benefit even non-crafter toons.

    All the others I just let happen naturally over time.
    Edited by DenverRalphy on May 22, 2024 12:15AM
  • fred4
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    Harry_Toes wrote: »
    Asking the question because I have so many Instant Research scrolls from daily rewards over the years. I have never used them because I already achieved GMC status on my main character.
    I use them to help level new characters.
    1. Get your level 1 character to learn the Training trait for all gear types they will use.
    2. Select sets you have fully collected from your stickerbook. If you don't have any fully collected, consider buying some cheap (overland) gear at guild stores to fill out your collection.
    3. Have about 300 transmute crystals ready. You merely need liquidity. You will get them back out.
    4. Use your level 1 character to recreate gear, which they will do at their level (except mythics / monster sets, which they can't do).
    5. Every couple of levels they can deconstruct their weapons (or all their gear), get the 25 transmutes back out, and recreate at their new level "for free".
    If you want to completely fast track a character, then crafting Heartland Conqueror with Training weapons is the most efficient. On the other hand the above allows you to outfit your character with very good gear.
    Edited by fred4 on May 22, 2024 1:16AM
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • FlopsyPrince
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    I have fully leveled crafting (or almost fully) on all 60 alts I have (across servers). Why? Because it is there.

    This is why I would like to not have to store research items in my bank, but that is a requested QoL change that I won't hold my breath for. (Let an alt research something known by another character on the same server/account as long as I have the trait material.) Keeping track of this is simple on the PC, though it is quite the pain on the PS5.

    No likely overall value (except maybe for better daily drops) and it does take a LOT OF SKYSHARDS! But I still do it as I can.

    The ones who haven't maxed a crafting type are typically Alchemy or Enchanting, since those go up last and getting all the skyshards is annoying. (I WILL NOT pay Crowns for those.)

    It depends on how OCD you are in many ways. (Or CDO with the letters all in the right order!)
    PC
    PS4/PS5
  • FlopsyPrince
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    fred4 wrote: »
    Harry_Toes wrote: »
    Asking the question because I have so many Instant Research scrolls from daily rewards over the years. I have never used them because I already achieved GMC status on my main character.
    I use them to help level new characters.
    1. Get your level 1 character to learn the Training trait for all gear types they will use.
    2. Select sets you have fully collected from your stickerbook. If you don't have any fully collected, consider buying some cheap (overland) gear at guild stores to fill out your collection.
    3. Have about 300 transmute crystals ready. You merely need liquidity. You will get them back out.
    4. Use your level 1 character to recreate gear, which they will do at their level (except mythics / monster sets, which they can't do).
    5. Every couple of levels they can deconstruct their weapons (or all their gear), get the 25 transmutes back out, and recreate at their new level "for free".
    If you want to completely fast track a character, then crafting Heartland Conqueror with Training weapons is the most efficient. On the other hand the above allows you to outfit your character with very good gear.

    I thought gear created from the stickerbook came at max level?

    I "waste" the mats to make training versions of 2 or so sets, usually purple with blue rings, for leveled characters. Though I am near the end of that process now since all my characters are max level. I don't need more than one crafter for that either way and my main (which is also a fully kitted out crafter (with skyshards to spare) creates all that gear and enchants.
    Edited by FlopsyPrince on May 22, 2024 7:14AM
    PC
    PS4/PS5
  • fred4
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    I thought gear created from the stickerbook came at max level?
    It comes at the level of the character who recreates the gear. The exception are monster sets, mythics, and possibly perfected trials sets.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Mik195
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    if you are a packrat like me, the advantage of spinning up a new master crafter is empying all the craft scrolls and extra motifs out of chests.
    Edited by Mik195 on May 22, 2024 4:40PM
  • DoofusMax
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    To the OP's question, there's no great benefit to having multiple characters reach Grand Master Crafter status. There is some benefit in having them all do trait research, learn all the runes, and learn all the reagent effects, but it's mostly for the convenience of not needing to toon-swap if you need to make something. Eight traits on gear is fine and all traits except Nirnhoned are reasonably common on loot drops, so you're not losing much (if anything) by doing it.

    You could go with all nine on Jewelry since there are only two pieces to mess with. Whether you want to go to the expense for some of the trait mats is a different question, but it has some utility.

    Except for a handful, most Provisioning recipes are not worth the bother of selling, so feeding them to alts is much more useful than the paltry gold you get from selling to an NPC.

    There is some benefit in terms of Master Writ drops to having alts learn all nine traits and a few of the cheaper purple style motifs, but I can't think of any good reason to have more than one character learn more than about a dozen purple motifs. That one character is only necessary because someone needs to be able to do the Master Writs.

    Beyond those two considerations, there's little reason to have alts deep-dive into crafting. As long as they can knock out dailies, you're fine.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Gray_howling_parrot
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    Value being subjective I'll answer this in 2 parts:

    1) From a convenience standpoint, having all of the motifs and stuff learned on multiple characters will allow you to do your sealed master writs on different characters. This isn't really "worth it" in my opinion because the amount of time and gold invested just to be able to do this, which can be super easily done on your crafter character real quick.

    2) If you find value as a completionist in doing this on multiple characters then yes. :)

    I personally don't. I also don't use other characters for anything other than farming transmutes occasionally if I need them in a pinch or doing writs.
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • MonkLoHan
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    All my characters are max level crafters. 13 have learned all the traits and the other 7 are in the process of doing so. I have the resources to max them all out with traits, but only one is learning the motifs. I'm learning the traits because I like to experiment with builds and I can make or reconstruct anything I want on any character.

    This is pretty much how I operate as well. Of my 16 characters, I have one who is a Grand Master Crafter. I make sure this character learns ALL motifs I get. All the other characters just learn the basic blue motifs. If I come across any purple or gold that my GM already knows, I sell them in the guild store. All my other characters have either learned or are in the process of learning all traits on all gear.

    I must admit though, that I am considering playing the "long game" (for more master writ drops in the future) by having my other characters start learning some of the purple motifs. If my GM crafter (who is my main) already knows it, I'll drop it down to my Healer. If my Healer already knows it, I'll drop it down to the next toon. Unless its like a 75,000gold motif.
  • karthrag_inak
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    All 20 of khajiit's characters are 7 prof master crafters, and all are at least 8 trait in every prof. All know the basic motifs and at least the really common per-item motifs such as thieves guild, dark brotherhood and the various event motifs. Khajiit's main knows all motifs in currently in game except for ancestral breton shields, and this one has a few others who know perhaps 30-40 full motifs. This one has found that the characters who know the most motifs tend to get more sealed writs and surveys, which seems in line with some comments this one has seen on the subject, so there's a motivation to stock up all characters on crafting knowledge.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • SilverBride
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    There is no way I'm going through research on more than one character.
    PCNA
  • DoofusMax
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    MonkLoHan wrote: »
    Of my 16 characters, I have one who is a Grand Master Crafter. I make sure this character learns ALL motifs I get. All the other characters just learn the basic blue motifs. If I come across any purple or gold that my GM already knows, I sell them in the guild store. All my other characters have either learned or are in the process of learning all traits on all gear.

    Much the same as my approach in that the crafter gets any motif they don't know. I differ a bit on the alts, though. There is a bit of gold to be made by selling those duplicate motifs through a guild trader, but I think the payoff in terms of increased Master Writ drops from alts is a fair trade for that bit of gold lost. I won't go crazy and feed them stuff that sells for a nice chunk of change, but anything which goes for less than about 10K (PC NA prices) is fair game for alts.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • DoofusMax
    DoofusMax
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    This one has found that the characters who know the most motifs tend to get more sealed writs and surveys, which seems in line with some comments this one has seen on the subject, so there's a motivation to stock up all characters on crafting knowledge.

    Absolutely in agreement on the Master Writ drops, but surveys aren't tied to anything. They're a flat ~12% drop chance when turning in a daily writ (except Provisioning, which drops recipes instead).
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Dojohoda
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    At the very least, alts should research the traits that it will use the most in order to be able to transmute gear without having to change to the crafter.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • FlopsyPrince
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    MonkLoHan wrote: »
    All my characters are max level crafters. 13 have learned all the traits and the other 7 are in the process of doing so. I have the resources to max them all out with traits, but only one is learning the motifs. I'm learning the traits because I like to experiment with builds and I can make or reconstruct anything I want on any character.

    This is pretty much how I operate as well. Of my 16 characters, I have one who is a Grand Master Crafter. I make sure this character learns ALL motifs I get. All the other characters just learn the basic blue motifs. If I come across any purple or gold that my GM already knows, I sell them in the guild store. All my other characters have either learned or are in the process of learning all traits on all gear.

    I must admit though, that I am considering playing the "long game" (for more master writ drops in the future) by having my other characters start learning some of the purple motifs. If my GM crafter (who is my main) already knows it, I'll drop it down to my Healer. If my Healer already knows it, I'll drop it down to the next toon. Unless its like a 75,000gold motif.

    I do the same because I am a completionist in many ways. I have no plans on learning all the motifs on each however. I don't even know all of them on my main(s) for that matter!
    PC
    PS4/PS5
  • vsrs_au
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    I'm starting to get my 7 alt chars more knowledgeable in crafting. My main char is a grand master crafter, and about a year (?) ago, I leveled up the alts to char level 50 and level 50 in all 7 crafts, making them master crafters. Then I just avoided the trait research for them, because of how long it takes, I just couldn't face it! :)

    Now, when I get new motifs/recipes/plans/etc, my main char gets first look at them, then after the main char has learned any she didn't already know, I distribute them among the alt chars for learning. Playing on PC is definitely useful, here, as the addon LibCharacterKnowledge lets me see at a glance what chars know what items.

    Maybe I'll start the laborious trait research process for the 7 alt chars one day, I don't know.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • FlopsyPrince
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    vsrs_au wrote: »
    I'm starting to get my 7 alt chars more knowledgeable in crafting. My main char is a grand master crafter, and about a year (?) ago, I leveled up the alts to char level 50 and level 50 in all 7 crafts, making them master crafters. Then I just avoided the trait research for them, because of how long it takes, I just couldn't face it! :)

    Now, when I get new motifs/recipes/plans/etc, my main char gets first look at them, then after the main char has learned any she didn't already know, I distribute them among the alt chars for learning. Playing on PC is definitely useful, here, as the addon LibCharacterKnowledge lets me see at a glance what chars know what items.

    Maybe I'll start the laborious trait research process for the 7 alt chars one day, I don't know.

    The process is no faster if you wait. The painful part is crafting the proper research items. Much easier on the PC with addons. It can suck up a lot of bank space for a time while working through those characters, but a year from now they will be complete (or mostly complete if you are not as diligent like I have not been.

    Not saying you have to do it, but may as well start now on all if you are interested in ultimately doing that. The initial short duration researching is the most painful and takes a LOT of interaction.
    PC
    PS4/PS5
  • FlopsyPrince
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    A very helpful Quality of Life change in this would be a way to not have to pre-craft the research item, but to simply consume the mats and trait mat on the researching character as long as another one on your account knew the trait already.

    That would also save a LOT of bank space when working through this.
    PC
    PS4/PS5
  • katanagirl1
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    A very helpful Quality of Life change in this would be a way to not have to pre-craft the research item, but to simply consume the mats and trait mat on the researching character as long as another one on your account knew the trait already.

    That would also save a LOT of bank space when working through this.

    I just note the pieces needed for the next day while doing crafting writs on my alts, craft them up before logging out, then research while doing daily writs the next day. Only a few bank slots needed.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Nestor
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    I can't see any benefit to having more than one crafter know all the traits and motifs and recipes other than convenience.

    When I started the game, I wanted a few characters to know all the recipes and motifs. However with the explosion of Motifs and Furniture Recipes, that goal is now moot.

    That being said, if you are chasing Writs for Attuned Crafting Stations, then there is a benefit for Crafting Alts to know some Traits, Recipes and Motifs. I think, based on the old Achievements, that would be 8, 100 and 50 respectively. It might be different than that, but not much. Anyway, you will get a few percent more Master Writs to do.
    Enjoy the game, life is what you really want to be worried about.

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  • meekmiko
    meekmiko
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    I have two myself, but that's only because I swapped mains several years back and didn't feel like swapping back and forth to the old one just to craft things.
    🌟PC/NA CP2025+ [Been playing since 2016]
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