Harry_Toes wrote: »Asking the question because I have so many Instant Research scrolls from daily rewards over the years. I have never used them because I already achieved GMC status on my main character.
I see no value in the time investment to go through all that again on another toon - but I'm asking here to see if maybe I'm missing something. Is there ANY real benefit to building up a 2nd Grand Master Crafter?
Or does it make sense to just delete the scrolls to save the bag space? I can't sell them for gems, or anything else that I'm aware of.
Parts of GMC that give bonuses beyond.
1. researching traits ... - also increases master writ drop rate when doing daily writs for those crafts
3. learning more motifs increases master writ drop rate when doing daily writs.
I use them to help level new characters.Harry_Toes wrote: »Asking the question because I have so many Instant Research scrolls from daily rewards over the years. I have never used them because I already achieved GMC status on my main character.
I use them to help level new characters.Harry_Toes wrote: »Asking the question because I have so many Instant Research scrolls from daily rewards over the years. I have never used them because I already achieved GMC status on my main character.If you want to completely fast track a character, then crafting Heartland Conqueror with Training weapons is the most efficient. On the other hand the above allows you to outfit your character with very good gear.
- Get your level 1 character to learn the Training trait for all gear types they will use.
- Select sets you have fully collected from your stickerbook. If you don't have any fully collected, consider buying some cheap (overland) gear at guild stores to fill out your collection.
- Have about 300 transmute crystals ready. You merely need liquidity. You will get them back out.
- Use your level 1 character to recreate gear, which they will do at their level (except mythics / monster sets, which they can't do).
- Every couple of levels they can deconstruct their weapons (or all their gear), get the 25 transmutes back out, and recreate at their new level "for free".
It comes at the level of the character who recreates the gear. The exception are monster sets, mythics, and possibly perfected trials sets.FlopsyPrince wrote: »I thought gear created from the stickerbook came at max level?
Hapexamendios wrote: »All my characters are max level crafters. 13 have learned all the traits and the other 7 are in the process of doing so. I have the resources to max them all out with traits, but only one is learning the motifs. I'm learning the traits because I like to experiment with builds and I can make or reconstruct anything I want on any character.
Of my 16 characters, I have one who is a Grand Master Crafter. I make sure this character learns ALL motifs I get. All the other characters just learn the basic blue motifs. If I come across any purple or gold that my GM already knows, I sell them in the guild store. All my other characters have either learned or are in the process of learning all traits on all gear.
karthrag_inak wrote: »This one has found that the characters who know the most motifs tend to get more sealed writs and surveys, which seems in line with some comments this one has seen on the subject, so there's a motivation to stock up all characters on crafting knowledge.
Hapexamendios wrote: »All my characters are max level crafters. 13 have learned all the traits and the other 7 are in the process of doing so. I have the resources to max them all out with traits, but only one is learning the motifs. I'm learning the traits because I like to experiment with builds and I can make or reconstruct anything I want on any character.
This is pretty much how I operate as well. Of my 16 characters, I have one who is a Grand Master Crafter. I make sure this character learns ALL motifs I get. All the other characters just learn the basic blue motifs. If I come across any purple or gold that my GM already knows, I sell them in the guild store. All my other characters have either learned or are in the process of learning all traits on all gear.
I must admit though, that I am considering playing the "long game" (for more master writ drops in the future) by having my other characters start learning some of the purple motifs. If my GM crafter (who is my main) already knows it, I'll drop it down to my Healer. If my Healer already knows it, I'll drop it down to the next toon. Unless its like a 75,000gold motif.
I'm starting to get my 7 alt chars more knowledgeable in crafting. My main char is a grand master crafter, and about a year (?) ago, I leveled up the alts to char level 50 and level 50 in all 7 crafts, making them master crafters. Then I just avoided the trait research for them, because of how long it takes, I just couldn't face it!
Now, when I get new motifs/recipes/plans/etc, my main char gets first look at them, then after the main char has learned any she didn't already know, I distribute them among the alt chars for learning. Playing on PC is definitely useful, here, as the addon LibCharacterKnowledge lets me see at a glance what chars know what items.
Maybe I'll start the laborious trait research process for the 7 alt chars one day, I don't know.
FlopsyPrince wrote: »A very helpful Quality of Life change in this would be a way to not have to pre-craft the research item, but to simply consume the mats and trait mat on the researching character as long as another one on your account knew the trait already.
That would also save a LOT of bank space when working through this.