Diamond_10 wrote: »Doesnt help when you interact with a relic or chaos ball and it automatically puts your weapons away so you have no chance to throw a shield or anything on yourself until after the animation.
Diamond_10 wrote: »
Diamond_10 wrote: »Doesnt help when you interact with a relic or chaos ball and it automatically puts your weapons away so you have no chance to throw a shield or anything on yourself until after the animation.
If that's your issue, it's not sheathing your weapons that's the issue, it's the animation lock. Sadly there is nothing to be done about that, that's not an issue exclusive to PvP, even in PvE, if you begin an animation you're locked in till it's done. Usually most are quick but sometimes you pick the worst times to do them.
OtarTheMad wrote: »I’ve never heard of this. I run around unsheathed all the time unless mounted or interacting with something… never get auto-sheathed.
Like someone else mentioned, maybe you got an add-on that does that or maybe ZOS added a choice in the menu but mine is just automatically off.
Diamond_10 wrote: »OtarTheMad wrote: »I’ve never heard of this. I run around unsheathed all the time unless mounted or interacting with something… never get auto-sheathed.
Like someone else mentioned, maybe you got an add-on that does that or maybe ZOS added a choice in the menu but mine is just automatically off.
i didnt mean in combat i meant when interacting with chaos ball or relic it sheathes them, so you have that animation right after where you cant do *** but die if a few are focusing you
Diamond_10 wrote: »
So they're setting down something that's in their hands in order to be able to use their hands on something else? I think universally that's how hands work for most folks.
If you're approaching a chaos ball or something, try shielding yourself or putting a HoT on before you interact with it. I don't play bgs really, but I assume it's a balancing mechanic. The items are magic and will float above your head after you've grabbed them right? At least you're not having to run around while holding a big ball the whole time.
Maybe see if a team member will heal you. Or cancel the animation if you're getting overwhelmed. Or like you said just don't play pvp if it's that stressful.
Diamond_10 wrote: »So they're setting down something that's in their hands in order to be able to use their hands on something else? I think universally that's how hands work for most folks.
If you're approaching a chaos ball or something, try shielding yourself or putting a HoT on before you interact with it. I don't play bgs really, but I assume it's a balancing mechanic. The items are magic and will float above your head after you've grabbed them right? At least you're not having to run around while holding a big ball the whole time.
Maybe see if a team member will heal you. Or cancel the animation if you're getting overwhelmed. Or like you said just don't play pvp if it's that stressful.
Please dont come here with real life comparisons, you realise youre probably playing as an elf breathing fire out of your mouth or something right?
Diamond_10 wrote: »So they're setting down something that's in their hands in order to be able to use their hands on something else? I think universally that's how hands work for most folks.
If you're approaching a chaos ball or something, try shielding yourself or putting a HoT on before you interact with it. I don't play bgs really, but I assume it's a balancing mechanic. The items are magic and will float above your head after you've grabbed them right? At least you're not having to run around while holding a big ball the whole time.
Maybe see if a team member will heal you. Or cancel the animation if you're getting overwhelmed. Or like you said just don't play pvp if it's that stressful.
Please dont come here with real life comparisons, you realise youre probably playing as an elf breathing fire out of your mouth or something right?
The players complained about the longer weapon draw animation, even if not doing something that requires the weapon out, a few years back. The Creative Director even indicated on his personal Twitch stream that this behavior was new to him. Apparently, it was decided that we needed to spend a second appreciating the weapon draw animations before we could continue playing.
As suggested above, learn to reflexively block constantly, even if the weapon is out, so that it becomes a muscle memory.
katanagirl1 wrote: »The players complained about the longer weapon draw animation, even if not doing something that requires the weapon out, a few years back. The Creative Director even indicated on his personal Twitch stream that this behavior was new to him. Apparently, it was decided that we needed to spend a second appreciating the weapon draw animations before we could continue playing.
As suggested above, learn to reflexively block constantly, even if the weapon is out, so that it becomes a muscle memory.
Yes, dying to Coldfire siege in Cyrodiil because you’re sieging and you forgot to unsheathe weapons before hitting heals after exiting the siege equipment and you draw your weapons in slow motion is great.