the class is mostly based around building crux to use beam, throwing in whatever dots or buffs you include
It is true if you aren't doing content that expects higher damage from you, you can do what you like, but the beam doubles in power when you fully use the crux, and their abilities are generally weak without crux being used.
It is true if you aren't doing content that expects higher damage from you, you can do what you like, but the beam doubles in power when you fully use the crux, and their abilities are generally weak without crux being used.
No. The dev promise that you can use or ignore crux holds up.
No. The beam doesn't double in damage with full crux.
It increases by a third when consuming any crux - even just 1 - and depending on morph you either get a cost decrease or snare increase whose strength depends on number of crux consumed.
https://en.uesp.net/wiki/Online:Herald_of_the_Tome
I've played both just arcanist abilities making use of the boosted beam and using the unboosted beam in combination with other damage abilities. The damage output is comparable.
It's properly balanced and players have a real choice.
Personally I love arcanist and prefer to go full green power but don't bother boosting on most mobs who will die quickly to an unboosted beam anyway.
On the hand because crux don't expire and are carried with you (unlike eg. necro corpses) ending every fight with a crux builder like runeblades lets you walk into the beginning of every fight boosted.
I couldn't even begin to imagine how many times I've lamented this game having classes. An Elder Scrolls game shouldn't. But this one is brilliantly designed.
Asking for the meta, but stipulating the above is mutually exclusive. You need a crux-builder skill. As such you can probably substitute Runeblades for Flail, but Flail is AOE and heals you. Since you spend so much time in a channel, the heal can be important. And, yes, you play Arcanist for Fatecarver as a PvE DD.Note however I absolutely REFUSE to use Abyssal Impact, I detest the tentacles.
"Cost Determined by Highest Max Resource Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing [2173 / 2196 / 2221 / 2245] Magic Damage every 0.3 seconds. Casting Fatecarver consumes all Crux and increases damage done by 33% per Crux spent."
Per crux spent. 3 crux is the maximum, 3 crux spent, 33*3=99, 99 is essentially 100, double damage at full crux spent. You can do whatever you like in overland, it isn't the kind of content to demand much of you, but once you go into content where you need to do more, not doubling the damage of your strongest skill is a serious self challenge.
Edit: Also, crux do expire after 30s, something ZOS changed shortly after the class went live.
I asked for what's most commonly used, not what's Best in Slot. I know I've seen basically every Build out there uses Flail, it's a stupidly useful ability, but the entire Class can't be just Tentacle Arm.
"Cost Determined by Highest Max Resource Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing [2173 / 2196 / 2221 / 2245] Magic Damage every 0.3 seconds. Casting Fatecarver consumes all Crux and increases damage done by 33% per Crux spent."
Per crux spent. 3 crux is the maximum, 3 crux spent, 33*3=99, 99 is essentially 100, double damage at full crux spent. You can do whatever you like in overland, it isn't the kind of content to demand much of you, but once you go into content where you need to do more, not doubling the damage of your strongest skill is a serious self challenge.
Edit: Also, crux do expire after 30s, something ZOS changed shortly after the class went live.
Ok my bad with the double. Comma misread. Sorry.
But I have played my Arcanists in non overworld content and had been fully cruxing them when testing.
It's not a simple matter of choose to double damage. Or not.
You only have 10 ability slots and all time take to execute. The time it takes to build up crux can instead be spent executing other damaging abilities to equally good effect.
Including the beam itself.
If you Runeblade 3 times to build up crux, that's 3 seconds during which you're both chewing through a lot more mana and also doing a lot less damage.
Ignoring crux truly is a valid choice for people who want that play for any reason.
I absolutely REFUSE to use Abyssal Impact, I detest the tentacles.
How should I build my Mag Arcanist different? Or is there a good Stam build?
Well, the reason why stamina is generally the way that arcanist go in higher difficulty content is because of Cephaliarch's Flail, the stamina costing flail is just a much stronger crux builder than runeblades, but beyond that yes, the class is mostly based around building crux to use beam, throwing in whatever dots or buffs you include. The class is just so dependent on the beam, you can't easily get rid of it, so you aren't missing much when it comes to the class. It has its one trick, and it does it really well.