Araneae6537 wrote: »More would be great, but you can certainly create a magnificent build with 700 — the key is to either use only a portion of the area, or leave parts more spartan or furnished only with larger pieces, with only select areas more densely furnished.
I'm new to the EHT addon, but aren't those effects only visible to players who have the addon installed? Please correct me if this is wrong: I'm still learning what the addon can do.Heals_With_Orbs wrote: »This is why I like to use the EHT addon.
There's a lot of "furnishings" included, paintings, tons of effects, etc and they take up no slots.
ZOS already stated before no more slots can be added as it affects performance.
Perhaps one day it will be increased, until then we have to live with it.
Its amazing what you can do by removing some of the included items with other more practical items that create the feeling of a more filled space
I'm new to the EHT addon, but aren't those effects only visible to players who have the addon installed? Please correct me if this is wrong: I'm still learning what the addon can do.Heals_With_Orbs wrote: »This is why I like to use the EHT addon.
There's a lot of "furnishings" included, paintings, tons of effects, etc and they take up no slots.
ZOS already stated before no more slots can be added as it affects performance.
Perhaps one day it will be increased, until then we have to live with it.
Its amazing what you can do by removing some of the included items with other more practical items that create the feeling of a more filled space
AvalonRanger wrote: »I'm 3D game graphic designer actually.
The issue " housing capacity" problem depend on housing object size matter mostly.
Current ESO housing object is "too much big" or "too much small". Or too much divided
to the small parts( it's mostly decoration purpose object).
ZOS. Please just consider " good draw call" environment art asset design for the housing.
AvalonRanger wrote: »AvalonRanger wrote: »I'm 3D game graphic designer actually.
The issue " housing capacity" problem depend on housing object size matter mostly.
Current ESO housing object is "too much big" or "too much small". Or too much divided
to the small parts( it's mostly decoration purpose object).
ZOS. Please just consider " good draw call" environment art asset design for the housing.
I added that fish & veges platter in the designated 'dining' pod in Gorinir Estate in Grahtwood yesterday: it looks good.AvalonRanger wrote: »AvalonRanger wrote: »I'm 3D game graphic designer actually.
The issue " housing capacity" problem depend on housing object size matter mostly.
Current ESO housing object is "too much big" or "too much small". Or too much divided
to the small parts( it's mostly decoration purpose object).
ZOS. Please just consider " good draw call" environment art asset design for the housing.
zos has already been making furnishings like that.
like specifically for your example the Elsweyr bread basket:
but lots of food furniture is multiple assets put together like a meal on a plate.
like Telvanni Meal, Fish Dinner and Dwarven Plate, Full Breakfast:
the upcoming Colovian and Dawnwood styles also have this kind of furniture.
there's last year's Alchemy shelves and this year's Laundry shelf too, from the Alchemy and Clothier luxury weekends
but it's also good that we can craft separate basket and bread furnishings and put them together ourselves so it isn't the same kind of bread basket every time.
AvalonRanger wrote: »AvalonRanger wrote: »I'm 3D game graphic designer actually.
The issue " housing capacity" problem depend on housing object size matter mostly.
Current ESO housing object is "too much big" or "too much small". Or too much divided
to the small parts( it's mostly decoration purpose object).
ZOS. Please just consider " good draw call" environment art asset design for the housing.
zos has already been making furnishings like that.
like specifically for your example the Elsweyr bread basket:
but lots of food furniture is multiple assets put together like a meal on a plate.
like Telvanni Meal, Fish Dinner and Dwarven Plate, Full Breakfast:
the upcoming Colovian and Dawnwood styles also have this kind of furniture.
there's last year's Alchemy shelves and this year's Laundry shelf too, from the Alchemy and Clothier luxury weekends
but it's also good that we can craft separate basket and bread furnishings and put them together ourselves so it isn't the same kind of bread basket every time.
Wildberryjack wrote: »I saw someone post a link to theirs saying it was fully furnished and done. However, they blocked off the entirety of the caverns and only decorated topside
Wildberryjack wrote: »I saw someone post a link to theirs saying it was fully furnished and done. However, they blocked off the entirety of the caverns and only decorated topside
Olen_Mikko wrote: »I reduced the size of the building area and 700 furnishing limit let me be pretty detailed with the outcome.
Here is a video of it:
What bothers me with this place (house) is that the towers are not usable, and you need to get very creative to access the top. But other than this minor issue, the house is amazing.
I really like the idea of a trade hub, and the underground lake/cavern.
There is a lot to do, especially underground. I am considering adding a Dwemer castle underground, with all sorts of pipes going up towards the surface and continuing there to power some machinery.
Regarding the question... I get why the devs want to keep this limit, but in my opinion, hardware has evolved a lot in 10 years that even the cheapest gaming laptops can handle ESO.
My suggestion is to have some kind of system to upgrade houses via quests/gold/crowns/seals so if we really want more slots/areas, we could pay for them. This way they don't have to increase the cap for everyone. Also, upgrading the limit for certain collectibles, such as house guests is really needed.
So, if I want 100 more slots, I can upgrade the limit with crowns for example. I would also like a way to customize certain parts of a house, like I don't want the underground, and save all the slots taken by candles and plants in the cave, or I want to upgrade the towers to functional ones, and so on.
My issue with housing right now is how ridiculously expensive and grindy the system is. A player needs millions of gold to fully decorate a 700 slots house. The required mats are expensive and it takes ages to gather enough of them for each craft. Right now, I find heartwood the most annoying to farm, probably deco wax too, but maybe because I don't need it so much like wood and runes. I really hope for a housing overhaul in autumn that will make the system more enjoyable. I am playing since beta. I have houses that I have bought 2 years ago, and still haven't got enough resources to finish the decorating job. I would rather sell the house than keep it unfinished for years.