Seraphayel wrote: »The skills are also a problem, not just the passives. Tethers require a corpse and you never have a corpse at the start of a fight meaning you already lose damage. Same can be said about the buffed version of Graveyard. The Mage/Archer is weak overall. Skull is still clunky to use. Gravelord‘s Sacrifice (if used) also takes 3 seconds until it has a use. The list goes on and on. Let’s not act Necromacer skills are fine, they’re not. And how weird is it for a class that has a dedicated DoT passive to not have one sticky DoT? No Ultimate that adds a DoT?
Skull really isn't as clunky in PvE as many people make it out.
ZoeliTintanie wrote: »And for the other poster to state "jump the boat and play arcanist", is silly.
The OP doesn't want to play an Arcanist, they want to play a Necromancer that has had as much attention given to it by "devs" as the Arcanist.
Yamenstein wrote: »Sadly all of this won’t be acknowledged by them - no matter how insightful it is.
BXR_Lonestar wrote: »I think the IA set Nobility in Decay tries to solve the corpse problem by allowing you to use yourself as a corpse, but at the end of the day, that is only a single corpse, and you will want many to get the most damage out of your Necro. Furthermore, the Nobility in Decay set doesn't have great offensive stats. In fact, I use it on a Necro Block Tank/Healer instead.
The corpse play is definitely a problem because the combat theory with the class is that he will get stronger as you start piling up the trash mobs - but to kill all those trashmobs quickly, you will need corpses on the ground. You can't generate corpses quick enough. And when you generate corpses, its time to move on to the next stage of the fight, meaning you leave them behind.
Perhaps this should be reworked so that the Necro passive works similar to Thrassian Stranglers without the downside so that as you create more corpses, your weapon/spell damage is increased for x duration.
ZoeliTintanie wrote: »Yamenstein wrote: »Sadly all of this won’t be acknowledged by them - no matter how insightful it is.
Then what is the point of the forums, what is the point of communication, requests, asking for help/changes/improvements.
What is the point of playing the game on anything other than a DK/NB/Archonist?
There has to be some kind of two-way street between a game/development/business entity and its playerbase/food source/income source/financial stability provider.
Otherwise, we're just batteries and idea-generators for the people who design the classes that they like, not htat the playerbase likes.
"Oh that idea is great that they recommended on the Necro Forums, lets put it on the DK instead and give the necro some patronizing nerf/buff that they can't tell if its a nerf or a buff and then let's wordplay something to keep them confused and talking while we go play the ideas they suggested on private servers/pts and tweak the changes for our favorite classes instead"
Is what I would do if I was a crooked game entity. Zos/ESO does not seem crooked like some others. So there is still hope., Right?
Before we begin I just want to point out that this is from a PvE perspective.
If you actually take a look at the damage numbers on Necro's damage skills you'll find that they're all pretty good, either being on par or in some cases even surpassing other classes. Venom Skull can be made to give you the 50% every single time you use it if you set up your rotation right. Boneyard is a good AOE DOT that can be boosted by 30% essentially for free and the boost can be gotten every single time (if the corpse doesn't bug out). Not to mention that it gives you AND your group members a synergy. Detonating Syphon is a super powerful DOT if you count the explosion as well AND it's a bar buffer that gives you not 1 but 2 buffs (3% extra damage and 10% extra execute crit chance). Really only the Skeleton Mage and the Collossus are sub par. So what gives? Why is necro damage so much lower than the rest?
Well, as I've discovered the reason my friends is that its passives either don't synergize well with its skills or they actively counter other desirable passives from other skill lines.
Let's look at what class passives actually increase your damage as a necro. You've got Death Knell, Dismember, Rapid Rot, and Corpse Consumption. So let's look at them:
- Corpse Consumption - I'll start with this one as I actually don't have any issues with it. It's one of the best, if not the best ult generators in the game. 10 ult every 16 seconds (or more realistically 20 because of necro's ability timers) is pretty huge, especially when you consider that you can use it outside of combat.
- Death Knell - The problem with this passive is is that it's impossible to get the full benefit from it. It scales off of how many Grave Lord abilities you've got slotted, so in order to get full benefit you need to fill BOTH your bars with only Grave Lord abilities. This is not reasonable because you not only don't have enough skills to fill all 12 slots with but even if you did skills like Barbed Trap, Quick Cloak, and Stampede/Unstable Wall/Endless Hail are staples of DDs and you would be massively nerfing yourself if you don't run those. So you're either gimping yourself by not using Death Knell to its fullest potential or you're gimping yourself by not using some of the best DD skills. This is furthered by the fact that as mentioned Collossus is not a very good ultimate, so you're not gonna be slotting that as your active ult. There goes another 10% execute crit chance. And finally, if you still decide to slot Colossus on your front bar to at least get some more crit there, well then you're not slotting in Dawnbreaker so you're not getting that extra 3% weapon/spell damage there. It's a lose/lose situation. You're loosing potential damage no matter what you slot in.
- Dismember - This one is pretty simple. Penetration is useless if you're at the pen cap. In pug trials this isn't such an issue, especially if you run a stamcro, because stuff like Alkosh isn't super common. In an organized group and on the trial dummy, however, this becomes useless. 1 of your only 4 damage passives literally does nothing.
- Rapid Rot - Ah Rapid Rot. You look at that juicy 10% and you think to yourself "Yes, this is so good". Until you realize that DOTs only account for a small part of necro's damage. In fact, of all necro's damage skills only Boneyard, Syphon, Ruinous Scythe and Ravenous Goliath benefit from this. Ravenous Goliath and Ruinous Scythe you never use because they're bad, so it's really only 2 skills. And even then, they don't even fully benefit as both Boneyard and Detonating Syphon have Direct Damage components to them. In fact, a ton of skills that you'd use in a necro rotation either have Direct Damage components to them ore are straight up not DOTs. Venom Skull? Direct Damage. Blastbones? Direct Damage. Quick Cloak? Direct Damage. Skeleton Mage? Direct Damage. Collossus? Direct Damage. Stampede, Unstable Wall, Barbed Trap, Mystic Orb, Scalding Rune, Meteor? DOTs with Direct Damage components. Literally the only skill that necro can use that fully benefits from Rapid Rot is Caltrops. That and the 3 DOT status effects. But you're not gonna be proccing them on cooldown are you? Especially not bleed. Unless you use Eviscerate as your spammable. But then you're not slotting Venom Skull so you're loosing another 10% execute crit chance. Gosh darn it we have another lose/lose situation!
This absence of synergy doesn't just extend to skills, however. If you look at some of the top DPS sets in the game you'll find that many don't even work with what little damage passives necro has.Really the only meta combo you've got is Whorl + Aegis Caller. And even then you're still short on a monster set. I guess you can run arena weapons on both bars. But the meta there is to run a monster set + mythic + 1 5-piece set. Darn it we're back at the Eviscerate vs Venom Skull argument now.
- Arms of Relequen - Can't crit, Death Knell is useless.
- Zaan - Same deal.
- Azureblight Reaper - Same deal.
- Pillar of Nirn - Has a Direct Damage component that doesn't synergize with any passive.
- Runecarver's Blaze - Same.
- Storm Fist - Same.
- Selene - Same.
- Slimecraw + Mythic - None of the mythics synergize with Rapid Rot.
"C, I don't get it. What you're describing is the game making you take tactical choices when picking skills/sets. This isn't a bad thing. It just means you'll have to plan out your build with more strategy in mind." Except none of the top dps classes make you do stuff like this. Let's just look at Sorcerer as an example.
Sorc has a whopping 6 passives that all boost its damage. You've got Exploitation, Power Stone, Expert Summoner, Energized, Amplitude, and Expert Mage.
- Exploitation - Boosts everything. May or may not be useless in group content.
- Power Stone - More ult = more damage.
- Expert Summoner - Boosts everything when you don't have pets.
- Energized - Boosts *almost* everything. Really the only thing you'll have that isn't physical or shock damage is Barbed Trap and the 3 dot status effects.
- Amplitude - Boosts everything.
- Expert Mage - Boosts everything but you need sorc abillites slotted. Much easier to get near full benefit as it counts ALL sorc abilities and not just Storm Calling.
@ZOS_Kevin @ZOS_GinaBruno TL:DR as I know y'all are too busy to deal with us mere mortals who want our payed class to be on par with the rest: Quit messing with the class skills and adjust the passives.
Seraphayel wrote: »The skills are also a problem, not just the passives. Tethers require a corpse and you never have a corpse at the start of a fight meaning you already lose damage. Same can be said about the buffed version of Graveyard. The Mage/Archer is weak overall. Skull is still clunky to use. Gravelord‘s Sacrifice (if used) also takes 3 seconds until it has a use. The list goes on and on. Let’s not act Necromacer skills are fine, they’re not. And how weird is it for a class that has a dedicated DoT passive to not have one sticky DoT? No Ultimate that adds a DoT?
The fact that Syphon and Graveyard need a corpse isn't an issue because of how necro rotations work. You do Blastbones->Skill x2->Blastbones. Don't have a corpse at the start of the fight? Just use 2 of your other DOTs. Blastbones->Stampede->Necro Orb->Blastbones->Syphon->Barbed Trap->Blastbones->Boneyard->Skull->Blastbones->etc, etc. You can use whatever DOTs you like but the idea is the same.
Skull really isn't as clunky in PvE as many people make it out. You press your ability key and it does damage (remember, most enemies can't dodge or block it). It doesn't have a cast or channel time either. It literally functions like any other spammable without a charge/cast time. Don't be fooled by the animation. That's just fluff. As soon as you hit the "cast skull" button you've already done its damage and used up its GCD, and it's time to move onto a different skill.
As for Boneyard's synergy, remember that it's an extra free synergy you get on top of whatever other synergies you get from your group. It's free extra damage (and a good chunk of it) AND free sustain due to the undaunted passives. OK, ok, it's not as effective if you've got other necros also giving you Graverobber as they all share the same cooldown, but who even plays necro nowadays?
I do agree with the rest of your points, though.
ZoeliTintanie wrote: »And for the other poster to state "jump the boat and play arcanist", is silly.
The OP doesn't want to play an Arcanist, they want to play a Necromancer that has had as much attention given to it by "devs" as the Arcanist.
This right here. I don't want to play Arcanist. I don't want to play Dragonknight. I don't want to play Sorcerer, Warden, Templar, or Nightblade. I want to play Necro and would ideally like it to receive the same polish as some of the other classes get. That's why I pointed out that the main issue with Necro is its passives. So that the community knows what the root problem is and hopefully the devs can address it.
On a side not I can't play Arcanist as I'd need to buy Necrom. Something I'm not willing to do when I see what the devs are doing to the actual class I want to use.
Kalle_Demos wrote: »ZoeliTintanie wrote: »Yamenstein wrote: »Sadly all of this won’t be acknowledged by them - no matter how insightful it is.
Then what is the point of the forums, what is the point of communication, requests, asking for help/changes/improvements.
What is the point of playing the game on anything other than a DK/NB/Archonist?
There has to be some kind of two-way street between a game/development/business entity and its playerbase/food source/income source/financial stability provider.
Otherwise, we're just batteries and idea-generators for the people who design the classes that they like, not htat the playerbase likes.
"Oh that idea is great that they recommended on the Necro Forums, lets put it on the DK instead and give the necro some patronizing nerf/buff that they can't tell if its a nerf or a buff and then let's wordplay something to keep them confused and talking while we go play the ideas they suggested on private servers/pts and tweak the changes for our favorite classes instead"
Is what I would do if I was a crooked game entity. Zos/ESO does not seem crooked like some others. So there is still hope., Right?
Unfortunately we are largely ignored here in the forums. The devs rarely post here and only seem to care when issues boil over to youtube or other platforms. However, they have backtracked on unpopular choices and changes before when the backlash was large enough, so I would say that there is hope if we ensure this tide of criticism doesn't ebb. And as I've said in other threads, there is their bottom line to consider.
The Necromancer Class, one of only three Classes available for purchase outside base-game, is a product that they're trying to sell in the context of a micro-transaction business model. Having a product that is mathematically inferior to others and constantly be-clowned by paying customers is not a situation any professional will be content with for long. The devs have not communicated with us at all on this and perhaps have not even deigned to read our feedback themselves but I'm sure they are aware.