There are a few game aspects that I want to condense together here for the purpose of sharing knowledge. It also is the case that some game mechanics, lineage of game mechanics, and some inconsistencies are pointed out here.
First and foremost, I'm happy to announce that combos again trigger even if a combo piece is being simultaneously destroyed.
For example, if a player uses Elder Witch to destroy their War Song, then Elder Witch will still have it's Combo 2 ability to replace a card in the tavern triggered.
Likewise, if a player uses Elder Witch to destroy their Midnight Raid, yes such scenarios may arise, then Raid's Combo 2 ability will also trigger.
It is fairly important to be able to destroy War Song and a common line of play is to try and get combo value from it the same turn that it is destroyed, so it is nice to see Elder Witch, Blood Sacrifice, and Bloody Offering have this utility. Rajhin also may have some corner cases where a player wishes to destroy part of a combo with Moonlit Illusion. For example, it may be advantageous to destroy Swipe. In such cases, the combos will still trigger so long as their criteria is met at the time of a Comboing cards activation.
Below is the thread where I expressed disappointment that combo triggers where being checked for after effect resolution and how that didn't makes sense. I'm not sure exactly when my complaint was heard and I'm a little embarrassed to not report these findings sooner, but I'm human, after all...
https://forums.elderscrollsonline.com/en/discussion/646316/combo-activation-triggers-have-incorrect-timing
Another combo curiosity that has been sticking in my mind has to do with how the Druid Patron and it's "Double Chimera" proc. It hasn't been exactly clear what triggers the proc, but I've finally figured it out.
As it turns out, the "Double Chimera" proc happens when a player has Combo 5 as the Druid King Patron is facing away from them. When this player uses the Druid King Patron as to make it neutral, the first Chimera will be placed into their deck. If they have an additional Patron use and turns the Druid King Patron to face them, then a second Chimera will be added to their deck on the same turn.
It's actually not clear how this Patron should work when it comes to making Chimeras. I'm not going to go through all of the different ways that one can try to get a Chimera, but there are ways of meeting the Patrons Chimera criteria twice during multiple patron flips, but still not get two Chimeras on that same turn. So because there is an inconsistency, again, it's not clear how things should be. I intuit that only one Chimera should be possible per turn, but there technically isn't any reason why meeting the neutral Druid King effect should be considered to be the same as the favored Druid King effect. They can be multiple different effects, that fine, but yea, there is an inconsistency. Anyhow... there is too another inconsistency.
The Druid King "Combo" isn't the same type of Combo that card effects use. The Druid King Patron effect is able to track and remember previously played Druid King cards in the turn EVEN IF those cards are destroyed by an effect. And this type of thing can be somewhat relevant. Let's say that one wants to remove a Totem from their played cards pile (since they can get redundant), but still have an opportunity of drawing another Druid King card during the turn to potentially generate a Chimera. Well, that is all well and good and completely possible with how the Druid King patron works.
I mentioned in the previously linked to thread how it is silly that a digital card game can't handle things like remembering the destroyed cards for the purpose of Combos. As it turns out, I was right on that thought. This digital platform is perfectly capable of remembering all of the cards that are played during the turn. Afterall, there is that card effect tracker that shows up to the left of the playing area.
So that all likely means that it is for some reason a design choice for cards to need to remain in the played cards pile in order to Combo. It's not the case that the game can't hypothetically handle the task.
For those interested, I previously documented the Chimera "issue" below.
https://forums.elderscrollsonline.com/en/discussion/650490/the-double-chimera-proc-really-does-exist
I'd also like to take a moment to give the designers some credit regarding the Patron Use counter. At one point I sort of riffed on the idea that we get that counter despite some of the other things going on in the game. The above details make me realize why the counter is important. Because of how the card destruction and combo system works, there is much less potential confusion when having a Patron Use counter to better show what's going in the case that someone has gained Patron Uses via the effect of combos. Both the Delmene class and Almalexia class offers such functionality and it just so happens that the Delmene class also has a built in destroy cards effect.
Without the Patron use counter, it could be possible to get confused by doing something like playing Currency Exchange, buying a Kwam Egg for Combo Two on the Currency Exchange, destroying the Currency Exchange with the Delmene Patron and then wonder if one will get a second Patron Use since the card that gave the extra Patron Use is now destroyed. For the record, I believe that we also retained these extra Patron Uses, even if we destroyed our Currency Exchange first, but the Patron Use counter does give some clarity to these matters. I found a need for clarity some time ago and detailed it in the below thread.
https://forums.elderscrollsonline.com/en/discussion/626835/delmene-combo-killer-psa
Lastly, I'd like to discuss an inconsistency with the Prestige win condition. In the past, I had detailed how the game does not have ties or continue once a player has reached 80 prestige. That said, there are some new findings that show how the system isn't quite right.
Part of the issues is that the game ends immediately if the player who is playing their turn out reaches 80 prestige. As soon as they hit that threshold, they win. It can happen at the end of the turn or before the end of the turn. There are situations where a turn player is not actually the first player to reach 80 prestige. It is possible that they may need to do something that causes the opponent to gain prestige over the 80 limit during their own turn. In that case, the opponent does not immediately win the game despite technically hitting the win condition threshold. Not only is this an inconsistency, but I also believe that there can be scenarios where a player can win the game even if they have less prestige than the opponent. I'll double check about that possibility at some point, but I'm fairly confident that it can happen and that really isn't right if it can. Anyhow, my previous writings about the games Prestige win condition are found below.
https://forums.elderscrollsonline.com/en/discussion/655039/just-for-your-interest-tot-does-not-have-tie-games
And yes, I'm still a free agent everyone.