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If your faction has one of the 3 "Towns" do not allow opposing faction to stay at wayshrine(exploit)

Veinblood1965
Veinblood1965
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For a while now on PS4/5 NA server AD have been coming up and taking Bruma and expanding from there. That is just fine. What is not fine is how they are doing it. They park a character (I'm assuming an exta account alternate) at the Bruma wayshrine once they take it and when they get wiped they use that toon to either rez their fellow team mates or go out and place a camp. You can see their character at the wayshrine invulnerable. It's getting old and in my opinion an exploit. It should just be that if you loose the town any characters there get kicked out of the town also.

This goes on all evening almost every evening CStime.
Edited by Veinblood1965 on May 6, 2024 11:58PM
  • spartaxoxo
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    I agree. I've seen it before and I don't even PvP like that. There should be a small delay for people who were fixing their inventory, or want to jump down and fight, or whatever. But after say 20 seconds, it should automatically move anyone up there to their home base.
    Edited by spartaxoxo on May 7, 2024 12:01AM
  • Hapexamendios
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    After 30 seconds or so they should be booted from the tower to the ground where they can be killed.
  • Jaraal
    Jaraal
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    So what you're saying is that it's an exploit to stand at a transitus station, but you'd have no problem if the enemy player jumped down and stealthed 10 feet away instead.

    I see.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Veinblood1965
    Veinblood1965
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    Jaraal wrote: »
    So what you're saying is that it's an exploit to stand at a transitus station, but you'd have no problem if the enemy player jumped down and stealthed 10 feet away instead.

    I see.

    I would not have a problem with that, stealthing happens all the time in PVP. So what you are implying is that it is ok for someone of an opposing faction to be totally invulnerable standing at the transit shrine inside a keep their faction does not own for example if it were possible for hours until they stepped off a pad inside the keep?

    It's an exploit period. They are not standing there to just be checking their inventory or messaging or cooking dinner.
  • Jaraal
    Jaraal
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    Jaraal wrote: »
    So what you're saying is that it's an exploit to stand at a transitus station, but you'd have no problem if the enemy player jumped down and stealthed 10 feet away instead.

    I see.

    I would not have a problem with that, stealthing happens all the time in PVP. So what you are implying is that it is ok for someone of an opposing faction to be totally invulnerable standing at the transit shrine inside a keep their faction does not own for example if it were possible for hours until they stepped off a pad inside the keep?

    It's an exploit period. They are not standing there to just be checking their inventory or messaging or cooking dinner.

    Of course it's ok. ZOS has allowed it for ten years. And you haven't even mentioned the best reason to stand in a town (not a keep, lol) invulnerable, which is to let your faction know how many enemies are porting in and which direction they are riding.

    And to be fair, I have done all three of those things at the transitus: checked my inventory, messaged, and cooked dinner. But the most fun part is summoning a chair and sitting next to the angry mage NPC.... or dancing. I've had a number of dance offs with enemy players. It's great fun! I'll keep an eye out for you next time, maybe we can Alinor Allemande together over a few ales.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Jaraal wrote: »
    Of course it's ok. ZOS has allowed it for ten years.

    Standing at the Wayshrine in towns? No they haven’t, the Wayshrines in the towns aren’t that old. They were added in later.
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  • spartaxoxo
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    . They are not standing there to just be checking their inventory or messaging or cooking dinner.

    You don't know that. I've done exactly that. I went up there to afk when my faction owned it and came back to it owned by another. I have also seen the behavior you're talking about.

    It's an intentional safe zone for waiting around or leaving so it's not an exploit. I agree they should change it though.
  • Veinblood1965
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    Jaraal wrote: »
    Jaraal wrote: »
    So what you're saying is that it's an exploit to stand at a transitus station, but you'd have no problem if the enemy player jumped down and stealthed 10 feet away instead.

    I see.

    I would not have a problem with that, stealthing happens all the time in PVP. So what you are implying is that it is ok for someone of an opposing faction to be totally invulnerable standing at the transit shrine inside a keep their faction does not own for example if it were possible for hours until they stepped off a pad inside the keep?

    It's an exploit period. They are not standing there to just be checking their inventory or messaging or cooking dinner.

    Of course it's ok. ZOS has allowed it for ten years. And you haven't even mentioned the best reason to stand in a town (not a keep, lol) invulnerable, which is to let your faction know how many enemies are porting in and which direction they are riding.

    And to be fair, I have done all three of those things at the transitus: checked my inventory, messaged, and cooked dinner. But the most fun part is summoning a chair and sitting next to the angry mage NPC.... or dancing. I've had a number of dance offs with enemy players. It's great fun! I'll keep an eye out for you next time, maybe we can Alinor Allemande together over a few ales.

    I'm more of a Ragnor the Red kind of guy but I'll do my best to play along. It does need to be changed though.
  • wolfie1.0.
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    Jaraal wrote: »
    So what you're saying is that it's an exploit to stand at a transitus station, but you'd have no problem if the enemy player jumped down and stealthed 10 feet away instead.

    I see.

    I would not have a problem with that, stealthing happens all the time in PVP. So what you are implying is that it is ok for someone of an opposing faction to be totally invulnerable standing at the transit shrine inside a keep their faction does not own for example if it were possible for hours until they stepped off a pad inside the keep?

    It's an exploit period. They are not standing there to just be checking their inventory or messaging or cooking dinner.

    Make a town keep and force factions to take it then.

    The current system is no different than how it works in IC.
  • NordSwordnBoard
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    It's a unique mechanic I like it the way it is. Yellow needs this because they will lose up there and its far away. Elves are too dainty for the cold. They want to reduce the shame felt on the ride back. They also must ensure 3rd place for the campaign with too much put into troll efforts instead of objectives.

    The basic counter is to shadow this player who waits behind and kill them when they go to do the camp or rez. Another counter is to do the same exact thing to them and blue at Vlastrus. It's along ride though...
    Fear is the Mindkiller
  • cyclonus11
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    The best is when I see players from all 3 factions up there dancing and playing instruments together.
  • NordSwordnBoard
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    Becaue-I-was-Inverted.jpg

    The other great benefit (mentioned already) is getting up real close and personal with the enemy. You can check out their weapons, fashion, exchange cultural dances and keep up diplomatic relations!
    Fear is the Mindkiller
  • Vulkunne
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    Jaraal wrote: »
    Jaraal wrote: »
    So what you're saying is that it's an exploit to stand at a transitus station, but you'd have no problem if the enemy player jumped down and stealthed 10 feet away instead.

    I see.

    I would not have a problem with that, stealthing happens all the time in PVP. So what you are implying is that it is ok for someone of an opposing faction to be totally invulnerable standing at the transit shrine inside a keep their faction does not own for example if it were possible for hours until they stepped off a pad inside the keep?

    It's an exploit period. They are not standing there to just be checking their inventory or messaging or cooking dinner.

    Of course it's ok. ZOS has allowed it for ten years. And you haven't even mentioned the best reason to stand in a town (not a keep, lol) invulnerable, which is to let your faction know how many enemies are porting in and which direction they are riding.

    And to be fair, I have done all three of those things at the transitus: checked my inventory, messaged, and cooked dinner. But the most fun part is summoning a chair and sitting next to the angry mage NPC.... or dancing. I've had a number of dance offs with enemy players. It's great fun! I'll keep an eye out for you next time, maybe we can Alinor Allemande together over a few ales.

    Exactly.

    War... War never changes.
    Edited by Vulkunne on May 7, 2024 4:01PM
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  • furiouslog
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    I feel like there would be a number of unintended negative consequences if they made changes to how the transitus mechanics worked, but that is pretty cheesy and not cool. On the other hand, any force able to wipe the yellow group could go kill the rezzer pretty easy, so is it really that exploitative?

    Also, this is the nefarious kind of unethical cheese I expect from AD anyway, so it's just par for the course for me.
  • Dragonnord
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    wolfie1.0. wrote: »
    The current system is no different than how it works in IC.

    Yes it is different. In IC, if you die on a district that your faction doesn't control or that another faction just took control of, you can't respwan in a safe zone of that same district.
     
    Edited by Dragonnord on May 7, 2024 4:31PM
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  • furiouslog
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    Dragonnord wrote: »
    wolfie1.0. wrote: »
    The current system is no different than how it works in IC.

    Yes it is different. In IC, if you die on a district that your faction doesn't control or that another faction just took control of, you can't respwan in a safe zone of that same district.
     

    No, but anyone could still do the same thing - leave an alt in the invulnerability zone and then jump down to rez once the coast is clear. Not that anyone would bother, but it would still work that way.
  • Dragonnord
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    furiouslog wrote: »
    Dragonnord wrote: »
    wolfie1.0. wrote: »
    The current system is no different than how it works in IC.

    Yes it is different. In IC, if you die on a district that your faction doesn't control or that another faction just took control of, you can't respwan in a safe zone of that same district.
     

    No, but anyone could still do the same thing - leave an alt in the invulnerability zone and then jump down to rez once the coast is clear. Not that anyone would bother, but it would still work that way.

    Oh! Yes, that's true.
     
    Edited by Dragonnord on May 7, 2024 4:49PM
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • acastanza_ESO
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    I mean, this isn't an exploit, but I do agree that the behavior should be changed. If the town changes faction and you're in the safezone it should start countdown on the immunity aura like you get after you go through a door/drop down in IC.
    Gives you a grace period to notice and leave but prevents you from camping there indefinitely.
    Edited by acastanza_ESO on May 8, 2024 12:11AM
  • furiouslog
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    I have had some times where our group parked at the town shrine and went to take a bio break or snort some moon sugar, and then when we came back it was capped and we were all standing there with the opposing faction as they waited for us to jump down, so we all just danced and spammed various emotes with them for a bit. I enjoy those moments. But I'll find other moments to enjoy if it's necessary to preserve competitive integrity.
  • Houshiki
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    Don't know if its still doable, but there is a neat trick to deal with ppl invulnerable at town transits.

    Have someone with a combat pet, like sorc pets or warden bear, set to non-passive, and then go up to the wayshrine. The pet should start atking whoever's there and not from your faction. They also won't be able to use any abilities to heal, and will have to drop down to your waiting group, or die to a pet's auto atk.
  • SteveCampsOut
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    Dragonnord wrote: »
    wolfie1.0. wrote: »
    The current system is no different than how it works in IC.

    Yes it is different. In IC, if you die on a district that your faction doesn't control or that another faction just took control of, you can't respwan in a safe zone of that same district.
     

    No, but you can just climb a couple ladders and you're in that zone and invulnerable.
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