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New trait idea

Malyore
Malyore
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I just dreamt about a new trait, and its effect I think would help folks who have difficulty keeping their ability timers going. The trait was called Refractive and it increased the time of player effects (abilities, buffs, etc) by a small percentage. What are folks thoughts on this? Could it help with accessibility?
In my dream it went on armor pieces and each item was a 3% boost, so the max was 21% timer length increase which would add about 3-5 seconds on most abilities, and probably just a second or 2 on debuffs. Now that I'm awake, lol, I think it makes more sense to have such a trait on weapons instead. I also wonder if it should have a downside, such as during the extended period the power of any effect is also reduced by the same percentage of time it was extended. So if someone has abilities that last 21% longer, those additional 5 seconds are also 21% weaker than normal. Maybe this would be too many calculations though for the game to run.
  • AllenaNightWood
    AllenaNightWood
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    id like to see a trait for bleeding damage
  • Malyore
    Malyore
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    I don't know if a new trait is even acceptable by ZOS currently chosen philosophy, but with the semi-recent changes to morphs and mythics seeming to contribute to accessibility builds, I think being able to extend timers through traits could be useful still. Especially with scribing being added, it could have more applications potentially.
  • El_Borracho
    El_Borracho
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    Kind of confused, mostly as to why I would want an ability to last 21% longer but be 21% weaker. And by ability, I assume you mean DOT skills, like Wall of Elements, or HOT skills, like Rapid Regeneration. My gut reaction is that it would lower your DPS/healing.

    I like the idea of extending DOTs without making them weaker, but I don't see that happening. The Elf Bane/Zaan days were awesome, but the devs have made it clear that they don't want that in the game.
  • VisitHammerfell
    VisitHammerfell
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    If you have issues keeping up ability timers then you likely don't need to worry about combat much. I think this could work possibly as a crafted set instead?
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  • SkaiFaith
    SkaiFaith
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    I was recently thinking about a possible extension of Mementos duration, like 5 minutes instead of 3.
    Maybe could become useful to roleplayers too if it extended those too.
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  • Ishtarknows
    Ishtarknows
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    Something to replace invigorating would be a welcome addition, but the Devs lengthened DoTs already while decreasing their damage per second so I wouldn't want to use something that extended this.
  • notyuu
    notyuu
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    As it stands right now there are two useless traits for armour
    Invigorating & Nirnhoned and while your idea is "neat" op it's not very pratical, so how about instead

    Invigorating absorbent: reduces the damage taken from DoT effects by X%

    Nirnhoned: X% change to generate 1 additional ult upon being hit
  • LunaFlora
    LunaFlora
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    it definitely would be useful.

    though i really wish buffs like Major Sorcery and Savagery just didnt have timers and were passive instead. like just have it slotted on either bar to get the buffs.
    Like how Falcon's Swiftness' morphs give Minor Beserk/Evasion if it's slotted, though not on either bar yet
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  • Monte_Cristo
    Monte_Cristo
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    LunaFlora wrote: »
    it definitely would be useful.

    though i really wish buffs like Major Sorcery and Savagery just didnt have timers and were passive instead. like just have it slotted on either bar to get the buffs.
    Like how Falcon's Swiftness' morphs give Minor Beserk/Evasion if it's slotted, though not on either bar yet

    There are some sets that give major sorc/sav as a passive.
  • VisitHammerfell
    VisitHammerfell
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    notyuu wrote: »
    As it stands right now there are two useless traits for armour
    Invigorating & Nirnhoned and while your idea is "neat" op it's not very pratical, so how about instead

    Invigorating absorbent: reduces the damage taken from DoT effects by X%

    Nirnhoned: X% change to generate 1 additional ult upon being hit

    I use nirnhoned in an Archive build, it's great for adding resistances on small pieces
    FOR THE COVENANT! 🦁

    PS NA 2300+
    PS EU 1500+
    PS NA Alt 600+

    Bring back Crafty Lerisa & Sergeant Seyne

    The dwarven spider enthusiast
  • notyuu
    notyuu
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    notyuu wrote: »
    As it stands right now there are two useless traits for armour
    Invigorating & Nirnhoned and while your idea is "neat" op it's not very pratical, so how about instead

    Invigorating absorbent: reduces the damage taken from DoT effects by X%

    Nirnhoned: X% change to generate 1 additional ult upon being hit

    I use nirnhoned in an Archive build, it's great for adding resistances on small pieces

    It's just a mirrored copy of reinforced, should be doing something unique instead
  • fizzylu
    fizzylu
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    LunaFlora wrote: »
    though i really wish buffs like Major Sorcery and Savagery just didnt have timers and were passive instead. like just have it slotted on either bar to get the buffs.
    Like how Falcon's Swiftness' morphs give Minor Beserk/Evasion if it's slotted, though not on either bar yet
    Well, they did give arcanists that convenient advantage for their major sorc+brut ability (I fully believe they didn't make their major resolve ability do it too because then the advantage of not having to spend stam/magicka and time to buff over and over would be too obvious). But I'd say that's proof that clearly, deep-down, Zenimax knows that players having to reapply necessary buffs 12+ times in a single fight is a flawed design. And I'm still waiting for them to show that love to other classes. I've been waiting for magelight and the fighters guild version of the ability to apply to both bars even if they're just slotted on one too. I'm seriously beyond tired of having to wrack my mind over bar space in this game.
    Edited by fizzylu on June 2, 2024 7:51AM
  • MJallday
    MJallday
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    notyuu wrote: »
    As it stands right now there are two useless traits for armour
    Invigorating & Nirnhoned and while your idea is "neat" op it's not very pratical, so how about instead

    Invigorating absorbent: reduces the damage taken from DoT effects by X%

    Nirnhoned: X% change to generate 1 additional ult upon being hit

    I agree

    No one runs invigorating. It’s far too weak and the fact that you’re loosing out on something better means it’s just unviable for any build

    To make it viable it would need to be at least 10x its current strength and probably closer to 20x

    Nornhoned is great on weapons but for armour , again it’s not really a thing - except in niche builds but tbh there is better options which give better overall results


  • Lystrad
    Lystrad
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    I like the idea of a trait that plays with ability durations, but personally the way I would handle it is.

    For utility buffs/debuffs it would increase the duration of the effect

    For damage and heal over time effects it would reduce the duration while keeping the overall damage the same. (So a dot that deals 20k damage over 20 seconds normally, would instead deal 20k over 16, as an example using the 20% effect.

    For this setup though the traits would probably have to be either armor or jewelry traits, since putting them on weapons would open the door to potentially degenerate/hilarious gameplay with the heartland conqueror set.
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