Daran_Cousland wrote: »Players don't gain anything by simply choosing a class, so why not make all skill lines available to all characters? I've got so many skill points with nothing to spend them on, and I'd like to try mixing with other class skill lines to make a unique character class.
VisitHammerfell wrote: »If you don't want classes, then play the single player TES games. This is an MMO, which have classes. If you have that many spare skill points, you're not spending them on different weapons, armor weights, guild lines, and crafting. And can you imagine an dk with shadow cloak or a warden with cleansing ritual? No thanks.
Classes are classes. If you want to mix skills, that's what weapon, guild, and world skills are for.
Cooperharley wrote: »VisitHammerfell wrote: »If you don't want classes, then play the single player TES games. This is an MMO, which have classes. If you have that many spare skill points, you're not spending them on different weapons, armor weights, guild lines, and crafting. And can you imagine an dk with shadow cloak or a warden with cleansing ritual? No thanks.
Classes are classes. If you want to mix skills, that's what weapon, guild, and world skills are for.
Oblivion has classes my G
Cooperharley wrote: »VisitHammerfell wrote: »If you don't want classes, then play the single player TES games. This is an MMO, which have classes. If you have that many spare skill points, you're not spending them on different weapons, armor weights, guild lines, and crafting. And can you imagine an dk with shadow cloak or a warden with cleansing ritual? No thanks.
Classes are classes. If you want to mix skills, that's what weapon, guild, and world skills are for.
Oblivion has classes my G
Cooperharley wrote: »VisitHammerfell wrote: »If you don't want classes, then play the single player TES games. This is an MMO, which have classes. If you have that many spare skill points, you're not spending them on different weapons, armor weights, guild lines, and crafting. And can you imagine an dk with shadow cloak or a warden with cleansing ritual? No thanks.
Classes are classes. If you want to mix skills, that's what weapon, guild, and world skills are for.
Oblivion has classes my G
VisitHammerfell wrote: »If you don't want classes, then play the single player TES games. This is an MMO, which have classes.
Monte_Cristo wrote: »I've said it before, I'll say it again. I'd like to see classes replaced by a system where you have all class skill trees (currently 21 trees) available to choose from, but you can only choose 3 trees. Like making your own class, and there might be more build variety, outside the meta chasers.
KaosWarMonk wrote: »Monte_Cristo wrote: »I've said it before, I'll say it again. I'd like to see classes replaced by a system where you have all class skill trees (currently 21 trees) available to choose from, but you can only choose 3 trees. Like making your own class, and there might be more build variety, outside the meta chasers.
I've also said this before. I'd very much like to see it but the chances of it happening is practically zero.
Every TES game has classes, yes that's true, but every TES game also gives you the option to create your own adventurer where you can choose what skill lines you major in. They then also let you use and develop any and all skill lines, just not as quickly. They also let any character learn any spell if they meet the requirements.
The requirement for balance because we have PVP would be a challenge but no more so than what it is already.
All that said whilst I like to think it'd be probably be cool it's just not how the game has been designed.
Daran_Cousland wrote: »Players don't gain anything by simply choosing a class, so why not make all skill lines available to all characters? I've got so many skill points with nothing to spend them on, and I'd like to try mixing with other class skill lines to make a unique character class.
Daran_Cousland wrote: »Not a whole lot of imagination here. You really think everyone just copies the best meta? That everyone is going to agree on what the best meta is and march in lockstep? Don't you think making a character build to suit your play style might be fun? I don't know why you bother if you're just going to play like a bunch of AIs, everyone mindlessly pushing the same buttons. Do any of you actually play the game, or just hang out on forums to rack up stars or whatever?
NotaDaedraWorshipper wrote: »Cooperharley wrote: »VisitHammerfell wrote: »If you don't want classes, then play the single player TES games. This is an MMO, which have classes. If you have that many spare skill points, you're not spending them on different weapons, armor weights, guild lines, and crafting. And can you imagine an dk with shadow cloak or a warden with cleansing ritual? No thanks.
Classes are classes. If you want to mix skills, that's what weapon, guild, and world skills are for.
Oblivion has classes my G
Yes, but they don't restrict you to anything. Classes in Oblivion is just a collection of your favourite skills. You can still learn and master all the other ones.
Classes in Elder Scrolls are more guidlines than actual rules. Except in ESO, where now even armour styles has become restricted to classes.
VisitHammerfell wrote: »If you don't want classes, then play the single player TES games. This is an MMO, which have classes.
Many MMOs are classless.
Eve Online and Warframe are two of the most popular sci-fi MMOs.
Warframe's developers are making a classless fantasy game right now called Soulframe.
There's also less popular games like Ryzom, Champions Online, New World.
Some have shut down like Defiance, Darkfall.
There have also been many in-between games like City of Heroes. No classes. Instead archetypes (tank, healer, damage, control) and players could choose a primary and secondary powerset from a big pools for each.