In U35 (the dreaded DoT nerf patch), Necromancer's Skeletal Mage/Arcanist/Archer received a 50% stealth nerf to its damage alongside the other DoT nerfs. This was done despite the fact that these skills
are NOT DoTs, and instead count as direct damage. They cannot be commanded like normal pets, and seemingly attack enemies at random (despite supposedly attacking the "nearest" enemy).
DK's Flames of Oblivion did
NOT receive this same nerf, despite functioning almost
identically to the Skeletal Pet. Flames of Oblivion is a direct damage "DoT" effect that damages enemies at random nearby, and is quite potent, often clocking in near the top of DK's damage done in CMX during an encounter.
Why was an already lackluster skill so heavily nerfed, when nearly identical abilities in other class kits weren't? The Skeletal Pets are NOT DoTs, are not buffed by Rapid Rot/Thaumaturge, and can be blocked/are reduced by Esoteric. The skill was neutered for seemingly no reason.
What's more is that despite Skeletal Mage (and for that matter, Spirit Mender) functioning nearly identically to Flames of Oblivion and Cauterize, they are further held back by the fact that they can't proc sets due to being pets, and their damage/healing
still doesn't show up on BG scoreboards.
@ZOS_Kevin Is the team aware of this inconsistency? Since the nerf was not in the patch notes, was it intended?
Edited by CameraBeardThePirate on May 3, 2024 7:25PM