That would be awful.
There are plenty of situations where a group is struggling on an encounter and a player uses the armory, or equips a few other gear pieces or skills to mitigate issues.
Not to mention, you can tank with an ice staff. You can also equip a sword and shield and not have a taunt. It doesn't actually solve any issues. It just convolutes the whole system. What if I need to pop on the restro staff to support healing, or an ice staff to off tank for the tank who is struggling. Etc.
Dungeons are designed for 2 dps, 1 tank and 1 healer. If you need to drop one of those roles to support another then it just means people need to get better.
Ice staff would need to be tweaked to lean more towards being mainly a defensive weapon so that people equipping it are considered tanks. Already seems like they going this route anyways.
Sounds like you play on PC where yall have add ons and all that. I play on console so we aint got the ability to switch stuff on the fly. I have also never experienced someone completely change there role in the middle of a dungeon, probably due to playing on console. I have never seen a dps say oh well my tank needs help so ima put my tank gear on even though im a dps lol. I already mentioned in my idea you can switch loadouts as long as you stay within your role, so if your a using daggers and want to change to a greatsword you can do that just cant go from daggers to a sword and shield. If someone leaves group then maybe allow the ability to equip different weapon/switch rolesThat would be awful.
There are plenty of situations where a group is struggling on an encounter and a player uses the armory, or equips a few other gear pieces or skills to mitigate issues.
Not to mention, you can tank with an ice staff. You can also equip a sword and shield and not have a taunt. It doesn't actually solve any issues. It just convolutes the whole system. What if I need to pop on the restro staff to support healing, or an ice staff to off tank for the tank who is struggling. Etc.
I also mentioned nothing about the skills not being able to be changed, i just said your weapon should determine your role. If someone wants to be a tank with no taunt thats on them. If people want to create a sword and shield to be able to que faster as a tank and sacrifice dps, waste mats and time farming a weapon(s) they only would need when quing for a dungeon thats on them but not much people have no life like that.
we have multiple other ways for tanks to taunt so please goodness no!
taunts:
- Tormentor Set
- Raging Fire from Undaunted
- Ice staff Clench
- Dragonknight Chain
- Arcanist Runic Jolt
- multiple Scribing Grimoires have the Taunt and Pull Focus scripts
and for healing i do agree we need restoration staves, however having one equipped does not make them a healer.
Maybe they're a tank or a damage dealer simply leveling up their restoration staff.
To be honest the armory has nothing to do with this. You either didn’t read/understand what I originally said or your making it seem like there are scenarios in dungeons where you need a 2nd healer/tank.
If its a scenario where you need more healing then add vigor or a healing class ability on your bar, doesnt require you to need to equip a resto staff to add more healing. Think you might of also missed that my idea would only determine your role based on your main weapon, so if you really feel like you need extra tanking or healing you can equip those weapons on your back bar.
You did make a good point about the ice staff though where tanks do use them and from my understanding so may some warden dos that like the ice theme so something would have to be worked on for that weapon.
I also mentioned nothing about the skills not being able to be changed, i just said your weapon should determine your role. If someone wants to be a tank with no taunt thats on them. If people want to create a sword and shield to be able to que faster as a tank and sacrifice dps, waste mats and time farming a weapon(s) they only would need when quing for a dungeon thats on them but not much people have no life like that.
Wait, I just saw this.
How is "that on them." You propose these arbitrary gear restrictions for roles, and then say the #1 thing the tank role needs (a taunt) is not necessary. I'm sorry, but no.
Also, per the other thread, you wonder why people kick people in dungeons. This is why. A tank showing up to a dungeon that requires a tank and that tank not having a taunt slotted is an automatic kick from group.
I understand there are multiple ways to taunt but I dont really consider the person a tank if they decide to run daggers over a sword and board or ice staff, same thing goes for a person using a resto staff to to do anything but be a healer lol
Right now the issue is we have the ability to que up with any set up we have and the game has no way of determining if we have selected the correct role or not and I believe this idea will limit it more and make it better then the state it currently is in.
Its also worse when your healer or tank is really a dps and deals no damage lol, especially if you que up multiple times and go through the same thing and cant complete a dungeon due to this. It just turns people away from dungeons all togetherwe have multiple other ways for tanks to taunt so please goodness no!
taunts:
- Tormentor Set
- Raging Fire from Undaunted
- Ice staff Clench
- Dragonknight Chain
- Arcanist Runic Jolt
- multiple Scribing Grimoires have the Taunt and Pull Focus scripts
and for healing i do agree we need restoration staves, however having one equipped does not make them a healer.
Maybe they're a tank or a damage dealer simply leveling up their restoration staff.
To be honest the armory has nothing to do with this. You either didn’t read/understand what I originally said or your making it seem like there are scenarios in dungeons where you need a 2nd healer/tank.
If its a scenario where you need more healing then add vigor or a healing class ability on your bar, doesnt require you to need to equip a resto staff to add more healing. Think you might of also missed that my idea would only determine your role based on your main weapon, so if you really feel like you need extra tanking or healing you can equip those weapons on your back bar.
You did make a good point about the ice staff though where tanks do use them and from my understanding so may some warden dos that like the ice theme so something would have to be worked on for that weapon.
There very well could be those scenarios. Take for example:
I am in a group. Our tank leaves the group (for whatever reason). I now need a new tank. Well, My armory slot can swap to a tank, and we can bring in someone as a DPS much quicker to finish the dungeon. Or, yeah, maybe the tank is so bad and it is easier to swap to tank gear to push the dungeon along. Or, alternatively, the DPS is so bad, maybe is is better to swap to DPS gear, slot a taunt, and complete the dungeon in DPS gear.
Also, I think the distinction between "Main Bar" weapon and "Back Bar" weapon is hilariously irrelevant. The first YEAR I played the game, I had my "Main Bar" skills and weapon on my back bar, and vice versa. Because I setup it up and didn't realize I was on my "Back Bar" when I did so. Functionally, Main and Back bar are interchangeable. They are only really used as nomenclature to ascribe meaning to where players are expected to slot skills for specific builds.
In your scenario. I am a tank, I use sword and shield on my back bar and a fire staff on my front bar. But my build (skills, gear, etc) is literally the exact same as a player who uses sword and shield on their front bar and fire staff on their back bar. So functionally, the exact same. But 1 of those setups would suddenly not be a tank by this arbitrary rule.
For example These are the same build:
Front Bar: Sword and Sheild
Dragon Blood
Absorb Missile
Pierce Armor
Heroic Slash
Magma Shell
Back Bar: Fire Staff
Vigor
Blockade
Inner Rage
Unrelenting Grip
Balance
Warhorn
Front Bar: Fire Staff
Vigor
Blockade
Inner Rage
Unrelenting Grip
Balance
Warhorn
Back Bar: Sword and Shield
Dragon Blood
Absorb Missile
Pierce Armor
Heroic Slash
Magma Shell
I hear you. For my idea I think I mentioned somewhere that if you change your main weapon your role would change so in that scenario you can switch to your tank set up where I assume your role would automatically change to tank.
In regards to the two bars being irrelevant and how you first played the game, I agree with what your saying because I played the game my first year with a “different” set up also, but this is just a lack of any sort of good tutorial in eso.
I think when you create a character it should ask what weapon you want to start with in the character creation and give a small description of it, what roles its mainly used for and maybe some pros and cons to get new players joining eso to get more of an idea of what kind if character they are leaning to become.To be honest the armory has nothing to do with this. You either didn’t read/understand what I originally said or your making it seem like there are scenarios in dungeons where you need a 2nd healer/tank.
If its a scenario where you need more healing then add vigor or a healing class ability on your bar, doesnt require you to need to equip a resto staff to add more healing. Think you might of also missed that my idea would only determine your role based on your main weapon, so if you really feel like you need extra tanking or healing you can equip those weapons on your back bar.
You did make a good point about the ice staff though where tanks do use them and from my understanding so may some warden dos that like the ice theme so something would have to be worked on for that weapon.
There very well could be those scenarios. Take for example:
I am in a group. Our tank leaves the group (for whatever reason). I now need a new tank. Well, My armory slot can swap to a tank, and we can bring in someone as a DPS much quicker to finish the dungeon. Or, yeah, maybe the tank is so bad and it is easier to swap to tank gear to push the dungeon along. Or, alternatively, the DPS is so bad, maybe is is better to swap to DPS gear, slot a taunt, and complete the dungeon in DPS gear.
Also, I think the distinction between "Main Bar" weapon and "Back Bar" weapon is hilariously irrelevant. The first YEAR I played the game, I had my "Main Bar" skills and weapon on my back bar, and vice versa. Because I setup it up and didn't realize I was on my "Back Bar" when I did so. Functionally, Main and Back bar are interchangeable. They are only really used as nomenclature to ascribe meaning to where players are expected to slot skills for specific builds.
In your scenario. I am a tank, I use sword and shield on my back bar and a fire staff on my front bar. But my build (skills, gear, etc) is literally the exact same as a player who uses sword and shield on their front bar and fire staff on their back bar. So functionally, the exact same. But 1 of those setups would suddenly not be a tank by this arbitrary rule.
For example These are the same build:
Front Bar: Sword and Sheild
Dragon Blood
Absorb Missile
Pierce Armor
Heroic Slash
Magma Shell
Back Bar: Fire Staff
Vigor
Blockade
Inner Rage
Unrelenting Grip
Balance
Warhorn
Front Bar: Fire Staff
Vigor
Blockade
Inner Rage
Unrelenting Grip
Balance
Warhorn
Back Bar: Sword and Shield
Dragon Blood
Absorb Missile
Pierce Armor
Heroic Slash
Magma Shell
we have multiple other ways for tanks to taunt so please goodness no!
taunts:
- Tormentor Set
- Raging Fire from Undaunted
- Ice staff Clench
- Dragonknight Chain
- Arcanist Runic Jolt
- multiple Scribing Grimoires have the Taunt and Pull Focus scripts
and for healing i do agree we need restoration staves, however having one equipped does not make them a healer.
Maybe they're a tank or a damage dealer simply leveling up their restoration staff.
we have multiple other ways for tanks to taunt so please goodness no!
taunts:
- Tormentor Set
- Raging Fire from Undaunted
- Ice staff Clench
- Dragonknight Chain
- Arcanist Runic Jolt
- multiple Scribing Grimoires have the Taunt and Pull Focus scripts
and for healing i do agree we need restoration staves, however having one equipped does not make them a healer.
Maybe they're a tank or a damage dealer simply leveling up their restoration staff.
You don’t need a restoration staff to be a healer as not all dungeons need pure healing. I have a double destro healer who uses funnel health as a spammable. That + orb, path, vigor, and healthy offering are usually enough (though pugs don’t tend to stand in path or orb…). When it’s not enough, then I bring out the restro.
we have multiple other ways for tanks to taunt so please goodness no!
taunts:
- Tormentor Set
- Raging Fire from Undaunted
- Ice staff Clench
- Dragonknight Chain
- Arcanist Runic Jolt
- multiple Scribing Grimoires have the Taunt and Pull Focus scripts
and for healing i do agree we need restoration staves, however having one equipped does not make them a healer.
Maybe they're a tank or a damage dealer simply leveling up their restoration staff.
You don’t need a restoration staff to be a healer as not all dungeons need pure healing. I have a double destro healer who uses funnel health as a spammable. That + orb, path, vigor, and healthy offering are usually enough (though pugs don’t tend to stand in path or orb…). When it’s not enough, then I bring out the restro.
im glad you can heal without a restoration staff! i haven't tried it yet but good to know.
i kinda thought regeneration and combat prayer were hard to do without
A simple fix will be that when people que up, your role will be whatever your main weapon(s) is.
we have multiple other ways for tanks to taunt so please goodness no!
taunts:
- Tormentor Set
- Raging Fire from Undaunted
- Ice staff Clench
- Dragonknight Chain
- Arcanist Runic Jolt
- multiple Scribing Grimoires have the Taunt and Pull Focus scripts
and for healing i do agree we need restoration staves, however having one equipped does not make them a healer.
Maybe they're a tank or a damage dealer simply leveling up their restoration staff.
You don’t need a restoration staff to be a healer as not all dungeons need pure healing. I have a double destro healer who uses funnel health as a spammable. That + orb, path, vigor, and healthy offering are usually enough (though pugs don’t tend to stand in path or orb…). When it’s not enough, then I bring out the restro.
im glad you can heal without a restoration staff! i haven't tried it yet but good to know.
i kinda thought regeneration and combat prayer were hard to do without
A simple fix will be that when people que up, your role will be whatever your main weapon(s) is.
If you have a sword and shield equip you are qued as a tank, if you have a resto staff equip you are a healer anything else you are a dps. If you change your weapon while que for a dungeon you lose your spot and have to que up again. While in the dungeon, you should be prevented from changing your main weapon(s) unless it fits your role.
The only way that people can get around this would be by equipping a resto or sword and board with dps skills if they are really a dps queing up incorrectly. Of course people will do this but highly doubt everyone will go ahead and make a gold resto staff just to be able to queue up as a healer when they are a dps lol