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design of daily endeavours for Sunday 28/04/2024

  • nwilliams2107b16_ESO
    nwilliams2107b16_ESO
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    Don’t see the problem, logged on read what the dailes were, did the 2 good ones first, seriously no issues here, just read the daily endeavours first!
  • Tandor
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    Dawnblade wrote: »
    Endeavors only exist so they can claim items tied to loot box gambling are available from playing the game.

    If you want the garbage from the clown crates, you need to understand the system and adjust your gameplay.

    I just ignore them - but then again, I find the vast majority of items in crates to be nothing more than overly colorful items that tend to vomit VFX all over the screen and clash with the general look and feel of the game.

    I actually find that the best endeavour seal rewards are those priced at 2,000 - 3,000 and they're fairly regularly obtained. Mostly furnishing items in my case, plus the odd non-combat pet. Definitely worth doing the endeavours that are of interest, but not obsessively so. I just go for the endeavours that appeal, but don't suffer from either (the usually misused term) completionism, or the so-called FOMO. It's just a game, after all.
  • Anifaas
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    Gegensmith wrote: »
    No, there is no set pattern for what you ought to do first when logging in.

    Yes there is.

    Step 1: Log in
    Step 2: Check Endeavours
    Step 3: ???
    Step 4: Profit
    Step 5: Log out
  • AuroranGoldenEagle
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    Tandor wrote: »

    I actually find that the best endeavour seal rewards are those priced at 2,000 - 3,000 and they're fairly regularly obtained. Mostly furnishing items in my case, plus the odd non-combat pet. Definitely worth doing the endeavours that are of interest, but not obsessively so. I just go for the endeavours that appeal, but don't suffer from either (the usually misused term) completionism, or the so-called FOMO. It's just a game, after all.

    Same here!

    I have zero interest in Apex or above mounts and rewards. My seals and gems usually go to interesting pets or furnishings, or otherwise nice adornments, hairstyles, tattoos and such.

    Don't think that I've ever bothered trying to save up for something higher than Legendary.

    Especially right now with these bonus seals, I'm able to nab something interesting with every returning crate :)
    You have discovered the thirty-seventh Sermon of Vivec, which is a bending of the light, long past the chronicles of the Hortator who wore inconstant faces and ruled however they would, until apocalypse.
  • DenverRalphy
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    Tandor wrote: »
    Dawnblade wrote: »
    Endeavors only exist so they can claim items tied to loot box gambling are available from playing the game.

    If you want the garbage from the clown crates, you need to understand the system and adjust your gameplay.

    I just ignore them - but then again, I find the vast majority of items in crates to be nothing more than overly colorful items that tend to vomit VFX all over the screen and clash with the general look and feel of the game.

    I actually find that the best endeavour seal rewards are those priced at 2,000 - 3,000 and they're fairly regularly obtained. Mostly furnishing items in my case, plus the odd non-combat pet. Definitely worth doing the endeavours that are of interest, but not obsessively so. I just go for the endeavours that appeal, but don't suffer from either (the usually misused term) completionism, or the so-called FOMO. It's just a game, after all.

    Yep. For me it's more Motif Books, Mimic Stones, Research/Experience scrolls, etc.. There's a lot to be had beyond flashy.
  • Jaraal
    Jaraal
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    With situations like this, I think it would be handy if you could do more than three endeavours and the three higher value ones would be counted. Then if you screw up, you can do the fourth endeavour and you're still okay.

    This would be the ideal situation.

    "Here are your five endeavor choices for the day. At the end of the day, the highest value three endeavors will be awarded." Players don't get locked out from max rewards, and ZOS gets players logged in longer to complete more than three endeavors.

    Everybody wins.


    Edited by Jaraal on April 28, 2024 3:39PM
  • DinoZavr
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    With situations like this, I think it would be handy if you could do more than three endeavours and the three higher value ones would be counted. Then if you screw up, you can do the fourth endeavour and you're still okay.

    Actually, a great idea, CalamityCat. Worths pinging @ZOS_Kevin i hope :)

    PC EU
  • JustLovely
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    Gegensmith wrote: »
    [snip] Most of us do them when we first log on. Doing so today makes it impossible to earn both of the special bonus rewards today, missing out on at least two days' worth of normal seals rewards. The daily endeavours in the past have often been poorly designed -- the "kill a group boss" ones (the confusing use of "group" when a World Boss is meant, rather than a public dungeon boss, a group dungeon boss, a world event/incursion boss, along with the unstated requirement that another player be present for it to count); the "escape from a guard" ones (merely escaping from a guard doesn't earn it -- you have to be accosted first and THEN escape) -- [snip] If you're going to award bonus rewards, at least group them with others that we are unlikely to earn without realising it. s5dufclcpal2.png

    [edited for bashing]

    Thanks for posting this. I usually check the endeavors first, but I knew to for sure check them before doing writs today.

    An AWESOME for you, thank you!
  • Araneae6537
    Araneae6537
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    Tandor wrote: »
    I don't see the problem here, beyond the increasingly common one these days of people blaming everyone else for their own misfortunes. The OP didn't get the bonus seals because he didn't bother to check the endeavours when he logged in so it must be ZOS's fault.

    Personally, I usually check the endeavours on my phone (at eso-hub) before I log in, so I know which character to log in. Even so, I'm still struggling to remember to check the individual seal rewards before I decide which endeavours to do, but ZOS are giving bonus seals which is great on their part and it's down to me to check them.

    Well said, agree 100%.
  • SickleCider
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    I'm not certain about this, but I think that apart from specially planned endeavors (like the big pay day ones) that they're randomly populated. That's probably just what some algorithm landed on. Maybe not ideal, but I doubt a human hand was involved.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • I_killed_Vivec
    I_killed_Vivec
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    Tandor wrote: »
    Ardriel wrote: »
    Anyway and despite all warnings it actually IS unfair. Either they slept on the design or they did it on purpose.

    Why is it unfair, and how should they have designed it better?

    Obviously they should have had a pop up when you go to turn in quests...

    "Do you really want to do that, or would you rather go kill some innocent by-standers and launder the goods you loot from their still warm bodies?

    Check your endeavours!"

    ;)
  • Dojohoda
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    If endeavors are something you like/tend to do, then it's a good to get into the habit of looking them over before doing anything else.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • spartaxoxo
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    I'd be more inclined to agree if this was the first couple of days of bonus seals, but it isn't. By now, anyone who cares would be checking them first.

    For the people who don't care and don't go out of there way to do them, being able to complete multiple tasks at the same time doing the activities they normally do is nice. And endeavors occasionally completing in the background during activities we normally do was an advertised purpose of the system.
    Edited by spartaxoxo on April 28, 2024 4:28PM
  • Wolfkeks
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    Tandor wrote: »
    Ardriel wrote: »
    Anyway and despite all warnings it actually IS unfair. Either they slept on the design or they did it on purpose.

    Why is it unfair, and how should they have designed it better?

    Obviously they should have had a pop up when you go to turn in quests...

    "Do you really want to do that, or would you rather go kill some innocent by-standers and launder the goods you loot from their still warm bodies?

    Check your endeavours!"

    ;)

    Haha I would this as a pop up 😁
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
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  • Aurielle
    Aurielle
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    Don’t see the problem, logged on read what the dailes were, did the 2 good ones first, seriously no issues here, just read the daily endeavours first!

    Agreed. It seems pretty obvious to me that the easiest way to avoid disappointment with daily / weekly endeavors is to simply read them before doing anything in-game. There’s nothing arduous, unfair, or problematic about expecting users to check and see what they have to do to get their daily rewards before they actually start doing something.
  • Carcamongus
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    I always check the endeavors on the Discord bot first so I know what to expect the next time I log in and plan accordingly. I then double-check right after getting in the game. I noticed I could nab two endeavors just by doing writs, which is what I usually do first in the day, so I had to adapt and leave the writs for later.

    ZOS deserves blame for a lot of things, but this isn't one of them.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • DoofusMax
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    Seals are not something that I particularly care about and generally don't bother even checking unless someone gives me a heads-up beforehand (like this thread). Using my normal routine (log in > crafting dailies > whatever else), I'd have missed some Seals because two of the endeavors would have completed off the first character's crafting dailies, pretty much forcing me into the Blade of Woe endeavor if I hadn't done the Fencing endeavor without looking (indulging sticky fingers is a fairly common activity for all toons, but only one toon uses BoW with any frequency). That is pretty much as it is and I'm certainly not going to lose sleep over it. Sorry, OP, but my ESO life does not revolve around Seals of Endeavor.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • AzuraFan
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    I do the daily writs and daily endeavors every day. I always check the endeavors as soon as I log in, so I can decide which three to do, especially since there's often a crafting one. I like to know what I have to craft/deconstruct/refine before doing any writs.

    If for some reason I didn't check the endeavors in advance and missed out on an event-related one with lots of seals, that would be my bad, not ZOS's.
  • zaria
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    Zos would pretty much tell you this. "well you should of looked at your endeavors and read it carefully"
    I agree, with the current endeavors I always check them first. Might simply log in on my NB first as she is best doing these sort of stuff.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • MidniteOwl1913
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    The endeavors used to be all the same value, that changed. It changed a while ago. In response, I now make sure to look at the values to select which ones to complete on a given day first off.

    If I didn't do that I wouldn't blame someone else for my lack of care.


    PS5/NA
  • the1andonlyskwex
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    While I'm vehemently opposed to different endeavors having different rewards, the OP's specific problem is pure user error.
  • Dragonnord
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    Tandor wrote: »
    Ardriel wrote: »
    Anyway and despite all warnings it actually IS unfair. Either they slept on the design or they did it on purpose.

    Why is it unfair, and how should they have designed it better?

    Obviously they should have had a pop up when you go to turn in quests...

    "Do you really want to do that, or would you rather go kill some innocent by-standers and launder the goods you loot from their still warm bodies?

    Check your endeavours!"

    ;)

    They could also ask if I ate my meal and did my homework.

    The day ESO does that treating us like a 5-year old kids, I'll stop playing.
     
    Edited by Dragonnord on April 28, 2024 10:31PM
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • Jordan_Black
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    I have to say I was a little annoyed by this one in particular. Just sort of mindlessly doing some writs as I sip my morning coffee and then realize I got 2 endeavors and can't get the good ones.
  • Dagoth_Rac
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    Jaraal wrote: »
    With situations like this, I think it would be handy if you could do more than three endeavours and the three higher value ones would be counted. Then if you screw up, you can do the fourth endeavour and you're still okay.

    This would be the ideal situation.

    "Here are your five endeavor choices for the day. At the end of the day, the highest value three endeavors will be awarded." Players don't get locked out from max rewards, and ZOS gets players logged in longer to complete more than three endeavors.

    Everybody wins.


    That would likely require development time, testing on internal servers and PTS, etc. Bumping up the number of seals for a few specific activities likely fit into the existing design without need for code changes. Adding ways to do more than 3 endeavors, do an end of day reconciliation, only award the highest 3 done, etc., is a brand new algorithm that is not part of the existing game. And what happens when there is a bug in it and people start getting too many seals or not enough seals and some people exploit it, and others get too many seals by accident, and now you have to figure out who knowingly exploited versus who just got lucky, etc.

    So while this is not a perfect situation, it was likely the only way to give extra seals for Thieves Guild activities that could be added easily and on short notice. I would not be surprised if they saw the overall poor reception of the Anniversary event and management was like, "Quick! Throw some other bonus stuff on live! Maybe it will calm down some of the grumbling."
  • Galiferno
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    If you're on NA and in a discord server with the right bot set up, you can see what the next day's endeavors are gonna be hours before the reset(guessing cuz of EU reset). I always look at those before I even log in.
  • Czeri
    Czeri
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    I too missed on the second premium endeavor, because just like the op I do the daily writs first when I log in, and only start planning what else to do afterwards. So I didn't check the endeavors until I already had 2 completed. It did feel like a trap was set that I fell for. It's not a nice feeling to get from a game I play to relax.
  • Dragonnord
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    By the way, don't worry too much, as this thing of special endeavors ends tomorrow.
     
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • FlopsyPrince
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    This could be fixed very easily:

    Let us complete ALL the endeavors and give us the rewards for the most valuable ones we do during a day!

    I had partially wanted it to at least keep counting them before just for completion (for my own view) but it would be even more valuable here!
    PC
    PS4/PS5
  • FlopsyPrince
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    Aurielle wrote: »
    Don’t see the problem, logged on read what the dailes were, did the 2 good ones first, seriously no issues here, just read the daily endeavours first!

    Agreed. It seems pretty obvious to me that the easiest way to avoid disappointment with daily / weekly endeavors is to simply read them before doing anything in-game. There’s nothing arduous, unfair, or problematic about expecting users to check and see what they have to do to get their daily rewards before they actually start doing something.

    Yeah, I should have read them, but I never looked closely enough. I figured they all gave the exact same rewards since they did on the times I did notice the rewards.

    As was noted before, simply letting us complete up to all 5 of them would completely eliminate the problem.

    And if "Complete a Trial" was the top reward (for example) it would allow you to get the bonuses otherwise even if you ended up not being able to get a Trial in.

    An easy fix for this:

    - Keep counting endeavors after the first 3.
    - Give the different in credit for the others you earn if they are more than the lowest value one you already finished!

    Minor change that would fix the problem!
    PC
    PS4/PS5
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