Just a recommendation if ZOS isn't already doing this, but a client-side save of our account database (DB) would be helpful. Every time we log in we could accept an account save here [C:\Program Files (x86)\Zenimax Online\The Elder Scrolls Online\game\client]. It could be hashed with a 256 bit key to maintain integrity (some users would try to break their DB and rewrite their account). This way if the server ever loses our account, we'd have a local copy just in case.
Anyways, thanks for reading.
Just a recommendation if ZOS isn't already doing this, but a client-side save of our account database (DB) would be helpful. Every time we log in we could accept an account save here [C:\Program Files (x86)\Zenimax Online\The Elder Scrolls Online\game\client]. It could be hashed with a 256 bit key to maintain integrity (some users would try to break their DB and rewrite their account). This way if the server ever loses our account, we'd have a local copy just in case.
Anyways, thanks for reading.
I'm not sure if you are aware, but a lot of data used to be stored client side. It was... not good.
There's a reason our characters are stored server side now.
ragnarok6644b14_ESO wrote: »It was fine - the reason they turned that off was to be the flagship game for Stadia (which didn't allow client side processing or storage for obvious reasons).
Changing combat processing and systems just to support Stadia was one of the worst decisions imo.
ragnarok6644b14_ESO wrote: »It was fine - the reason they turned that off was to be the flagship game for Stadia (which didn't allow client side processing or storage for obvious reasons).
Changing combat processing and systems just to support Stadia was one of the worst decisions imo.
The reason it was turned off was because cheating was rampant in Cyrodiil and I suppose in the PvE zones as well. Players flying around dropping unlimited comets on the battlefield tended to be not much fun.