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Cooking Assistant - Ally-Tools "Item" that is summonable like a Ragpicker

ZoeliTintanie
ZoeliTintanie
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Suggestion :smile:

Learned Cooking recipes in game are registered/locked on the npc until you learn them and have required skill level. (pick up a recipe, learn it, the npc gets it in its database)
Once appropriate skill level is unlocked (whatever the recipe you want to use , requires to be learned/used) you can use the npc as a cooking station and cook that recipe. (not in certain places in the world)

If you level an alt and for some reason level cooking on that one too, fear not, it has the recipe unlocked on it already from your main char. Simply put the points into your Cooking Skill line, have the materials, summon the npc and cook it. (or go to a cooking station in any town and the recipe will be under a "Learned tab"

Is that something the playerbase would want?
  • Hapexamendios
    Hapexamendios
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    What's next, an alchemy porter? Blacksmithing stations in the backs of Daedric titans? We get assistants for all this stuff and no one will have a reason to go to the city again. Provisioning is probably one of the least useful imo. You only need a few inventory spaces at most for foods. Just make them in town.
    Edited by Hapexamendios on April 25, 2024 2:41AM
  • ZoeliTintanie
    ZoeliTintanie
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    The sky isn't falling ok?

    We already have Ragpickers, Bankers, Merchants, Smugglers, Armory Assistants that we can summon.

    Is the cooking station such a town-visiting magnet in comparison to the other quality of life additions that were added in the form of those allies? I don't see how a cooking npc would make any difference other than more money for zos and more allies for us.

    It's so pointless of an idea tbh :( but a fun idea especially for some various npcs to summon and fill our homes and adventures with.
    Having a little wood elf with telvanni looking cooking gear, that I can summon and cook with anywhere in the overland would be amazingly fun, especially if it comes with a campfire.
    I'd go adventuring and find nice places just to fish and cook, instead of having to run to town and merge into a hive-mind of 50 other people by the same station in a corner somewhere.

    There are so many cooking stations out in the world already. So I don't mind either way.

    I'd be more against the idea if it was for an npc that we'd summon that would change our skills or remove vamp/werewolf curses or something like a mobile-outfit station or tailoring crafting npc that crafts out in the wild or something thats pivotal to pvp/trials. (like bankers, alchemy stations, gear swap stations, skill reseters etc) those things seem like you'd want a town to go to, to use yet we have access to so much of that already through $ or some other method.


    But to set up a campfire and cook while out questing? that doesn't seem like a big nono.

    If nothin else, maybe add a campfire skill to the game that'll work as a cooking station.


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