I was just wandering around doing crafting writs outside Mournhold and left the city gates, and I see a bunch of carts and such. I mean I saw them but didn't really notice them. But I did notice a random donkey for some reason that I ran past... Then noticed it was interactable.
Who knows, maybe I can pet him? Or it'll be some silly Fallout-style instance of bizarre dialogue where I can actually open a dialogue window and something goofy happens. "Let's find out!"
So I interact, get a loading screen, and *poof!*, I'm in.... fricken' High Isle? What???
So I go back immediately (I'm nowhere near that DLC yet, I'm still in Elsweyr for crying out loud) so I go back, and then realize all those carts I was ignoring can actually transport me to different zones.
What a bland, unimmersive way of transporting me. I have my own qualms about the wayshrines plastered all over the place in every zone, but that's a completely different rant. But at least before we had navigators you could interact with for the alliances and such.
This just seems lazy and bizarre. Not a huge deal I guess (like I said I never even really noticed this stuff before), but if I were the lead dev I'd implement some sort of caravan outpost or stables or something with NPCs you can talk to and make the whole experience feel like you're actually travelling in Tamriel over great distances, and not just clicking on different pixels to "coc" to a different game cell in a video game.
/shrug